Search found 12 matches
- Thu Nov 14, 2024 7:52 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 37
- Views: 3608
Re: Quality options for chests and trains
Looks Like it. Bummer. Maybe the next release they will? Seems odd to buff the chests but not the cargo wagons.
- Thu Nov 14, 2024 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 37
- Views: 3608
- Tue Nov 05, 2024 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 37
- Views: 3608
Re: Quality options for chests and trains
Bummer. It looks like as of right now what quality affects is currently unchangeable. They would have to make changes to the Modding API in order to do something like that. Which May or may not happen in the Future
- Tue Nov 05, 2024 5:16 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 37
- Views: 3608
Re: Quality options for chests and trains
I'm currently poking around how the quality bonuses are defined to see if it's possible to make a mod for this but I'm not having much luck (either i'm looking in the wrong place or i'm missing something.) If I can get it figured out I'll update here.
- Tue Nov 05, 2024 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 37
- Views: 3608
Re: Quality options for chests and trains
I was thinking the same thing. I was hoping that higher quality cargo wagons, chests, etc would get buffs to their storage size with higher quality.
Looking at how the prototypes define their quality bonuses I might be able to make a mod that adds this if there's enough interest and and the Dev's ...
Looking at how the prototypes define their quality bonuses I might be able to make a mod that adds this if there's enough interest and and the Dev's ...
- Tue Jan 10, 2023 8:39 pm
- Forum: Texture Packs
- Topic: [Request] Ore Washing Machine for my mod
- Replies: 1
- Views: 3177
[Request] Ore Washing Machine for my mod
Hello! I am looking for a Factorio Style "Ore washing" machine for my Mod. https://mods.factorio.com/mod/ore-washing
I am looking for a 64x64 (2 tile x 2 tile)
I image a reservoir of fluid with augers moving vertically. (Something similar to the following image)
https://image.made-in-china.com ...
I am looking for a 64x64 (2 tile x 2 tile)
I image a reservoir of fluid with augers moving vertically. (Something similar to the following image)
https://image.made-in-china.com ...
- Tue Jan 18, 2022 6:49 am
- Forum: Outdated/Not implemented
- Topic: Touch bar Usage on Macbooks
- Replies: 3
- Views: 1696
Re: Touch bar Usage on Macbooks
Yes, I know. That's why I said it was probably a long shot
- Mon Jan 17, 2022 12:05 am
- Forum: Outdated/Not implemented
- Topic: Touch bar Usage on Macbooks
- Replies: 3
- Views: 1696
Touch bar Usage on Macbooks
I know this is probably a long shot, but I have recently got a Macbook Pro with touch bar to play Factorio on when I'm on the road an such.
I think it would be amazing if there was some way to use the touch bar on the Macbook for Quickbar shortcuts. (Items, commands or otherwise)
I'm fairly sure ...
I think it would be amazing if there was some way to use the touch bar on the Macbook for Quickbar shortcuts. (Items, commands or otherwise)
I'm fairly sure ...
- Thu Dec 09, 2021 5:08 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Factorio RCON GUI
- Replies: 0
- Views: 2177
Factorio RCON GUI
Just wanted to share this here as I think some might find it helpful!
I'm currently working on a RCON GUI for Factorio
It is still in development and I would love your feedback / suggestions.
You can follow the development on Github https://github.com/ComputerComa/Facotorio-rcon-gui
https://user ...
I'm currently working on a RCON GUI for Factorio
It is still in development and I would love your feedback / suggestions.
You can follow the development on Github https://github.com/ComputerComa/Facotorio-rcon-gui
https://user ...
- Thu Oct 28, 2021 3:43 pm
- Forum: Technical Help
- Topic: repeated game crashes [1.1.42] and [1.1.44] -- Heavily modded
- Replies: 2
- Views: 1045
Re: repeated game crashes [1.1.42] -- Heavily modded
I think I figured it out. I turned atlas size down to 4096, reduced video usage from all to high, and changed the max render threads from 8 to 12.
It seems to be running more stable now.
I have two more log files of other times it crashed attached.
It seems to be running more stable now.
I have two more log files of other times it crashed attached.
- Thu Oct 28, 2021 12:01 am
- Forum: Technical Help
- Topic: repeated game crashes [1.1.42] and [1.1.44] -- Heavily modded
- Replies: 2
- Views: 1045
repeated game crashes [1.1.42] and [1.1.44] -- Heavily modded
Hello! I've been running into multiple repeated crashes of Factorio doing various things, sometimes it's placing entities, sometimes it's changing circuit conditions.
I'm not sure what's causing it, but from what I can gather from the log file Factorio is trying to read from an out of bounds memory ...
I'm not sure what's causing it, but from what I can gather from the log file Factorio is trying to read from an out of bounds memory ...
- Sun Jul 25, 2021 10:16 am
- Forum: Ideas and Requests For Mods
- Topic: Control Spotify from factorio
- Replies: 3
- Views: 3308
Control Spotify from factorio
I have a conundrum, I use Spotify a lot while gaming, especially while playing Factorio, and occasionally I come across a song that I'm either not in the mood to listen to or just want to skip which means I have to minimize Factorio, go to the Spotify window and skip the song. So my ultimate ...