Thanks! that's exactly what I was looking for. Just a waiting game thenL0771 wrote:here
Search found 12 matches
- Thu Jun 11, 2015 7:04 am
- Forum: Implemented mod requests
- Topic: Access crafting time
- Replies: 3
- Views: 5037
Re: Access crafting time
- Thu Jun 11, 2015 6:56 am
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 41976
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
Thanks for that! Btw, while I was looking for the problem, it seemed like items get a fixed amount of value per recipe (2 by default) instead of the value being dependent on the time taken for crafting. Is this intended? If not, it doesn't seem like the values of energy_required are exposed by defau...
- Wed Jun 10, 2015 11:07 pm
- Forum: Implemented mod requests
- Topic: Access crafting time
- Replies: 3
- Views: 5037
Access crafting time
Is it possible to add the crafting time of a recipe into the game.player.force.recipe list?
- Wed Jun 10, 2015 2:46 pm
- Forum: Mods
- Topic: [Mod 0.11.22] CyberChest 0.9.0
- Replies: 58
- Views: 46312
Re: [Mod 0.11.22] CyberChest 0.8.0
Looks like, Somebody up there likes you. :D When you posted your first post, I was in the middle of solving that "keep up" problem of your's. Just use new tech and you should be good. Thanks! Just use version 0.90? In the end, I realized that I can press escape instead of OK, which gets r...
- Wed Jun 10, 2015 7:47 am
- Forum: Mods
- Topic: [Mod 0.11.22] CyberChest 0.9.0
- Replies: 58
- Views: 46312
Re: [Mod 0.11.22] CyberChest 0.8.0
Hey, I LOVE this mod, but unfortunately I had an error with it - it says "__CyberChest__/script/cyberchest.lua:33: LuaEntity doesn't contain key remove", do you know what might have caused this issue? Unfortunately, I don't know. This part of the mod was like that from the beggining, and ...
- Wed Jun 10, 2015 7:20 am
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 41976
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
I also had the problem. When the world is first loaded with galactic trade, it appears to work fine the first time you open the buy chest, with page buttons working correctly. However, after I saved and quit, then returned, I could not get past the first page. This happened on newly generated worlds...
- Tue Jun 09, 2015 3:04 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 41976
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
geting the following issue event handler:_ _ GalacticTrade_ _/ control.lua:372: unknown style wooden-chest-medium_gt_button_style Have you read the "adding support for mods" section in the first post? I had the same problem. Make sure you add the 'require("styles")' at the end o...
- Tue Jun 09, 2015 12:45 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 41976
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
geting the following issue event handler:_ _ GalacticTrade_ _/ control.lua:372: unknown style wooden-chest-medium_gt_button_style Have you read the "adding support for mods" section in the first post? I had the same problem. Make sure you add the 'require("styles")' at the end o...
- Tue Jun 09, 2015 6:52 am
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 41976
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
Thanks for replying to my earlier post, with the new version I got to the point where I can load it in-game (I'm not sure if maybe I was just being too impatient earlier and not giving it time to load). Unfortunately, it now gives me an error when I try to use the buy chest, saying "__Galactic...
- Mon Jun 08, 2015 11:04 pm
- Forum: Mods
- Topic: [Mod 0.11.22] CyberChest 0.9.0
- Replies: 58
- Views: 46312
Re: [Mod 0.11.22] CyberChest 0.8.0
Hey, I LOVE this mod, but unfortunately I had an error with it - it says "__CyberChest__/script/cyberchest.lua:33: LuaEntity doesn't contain key remove", do you know what might have caused this issue?
- Mon Jun 08, 2015 10:11 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 41976
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
Thanks for replying to my earlier post, with the new version I got to the point where I can load it in-game (I'm not sure if maybe I was just being too impatient earlier and not giving it time to load). Unfortunately, it now gives me an error when I try to use the buy chest, saying "__GalacticT...
- Sun Jun 07, 2015 5:12 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 41976
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
I also had a problem trying to load this mod. Whenever I loaded it with CORE-DyTech-Core_1.1.3 it would only show a black screen. It worked fine with all other mods, so I assume its something unusual either this mod or dytech is doing. It's a shame, because this mod looks really cool, and I wanted t...