Search found 12 matches

by diddlydum2
Thu Jun 11, 2015 7:04 am
Forum: Implemented mod requests
Topic: Access crafting time
Replies: 3
Views: 5037

Re: Access crafting time

L0771 wrote:here
Thanks! that's exactly what I was looking for. Just a waiting game then :)
by diddlydum2
Thu Jun 11, 2015 6:56 am
Forum: Mods
Topic: [MOD 0.11.22] Galactic Trade Mod
Replies: 69
Views: 41976

Re: [MOD 0.11.22] Galactic Trade Mod [WIP]

Thanks for that! Btw, while I was looking for the problem, it seemed like items get a fixed amount of value per recipe (2 by default) instead of the value being dependent on the time taken for crafting. Is this intended? If not, it doesn't seem like the values of energy_required are exposed by defau...
by diddlydum2
Wed Jun 10, 2015 11:07 pm
Forum: Implemented mod requests
Topic: Access crafting time
Replies: 3
Views: 5037

Access crafting time

Is it possible to add the crafting time of a recipe into the game.player.force.recipe list?
by diddlydum2
Wed Jun 10, 2015 2:46 pm
Forum: Mods
Topic: [Mod 0.11.22] CyberChest 0.9.0
Replies: 58
Views: 46312

Re: [Mod 0.11.22] CyberChest 0.8.0

Looks like, Somebody up there likes you. :D When you posted your first post, I was in the middle of solving that "keep up" problem of your's. Just use new tech and you should be good. Thanks! Just use version 0.90? In the end, I realized that I can press escape instead of OK, which gets r...
by diddlydum2
Wed Jun 10, 2015 7:47 am
Forum: Mods
Topic: [Mod 0.11.22] CyberChest 0.9.0
Replies: 58
Views: 46312

Re: [Mod 0.11.22] CyberChest 0.8.0

Hey, I LOVE this mod, but unfortunately I had an error with it - it says "__CyberChest__/script/cyberchest.lua:33: LuaEntity doesn't contain key remove", do you know what might have caused this issue? Unfortunately, I don't know. This part of the mod was like that from the beggining, and ...
by diddlydum2
Wed Jun 10, 2015 7:20 am
Forum: Mods
Topic: [MOD 0.11.22] Galactic Trade Mod
Replies: 69
Views: 41976

Re: [MOD 0.11.22] Galactic Trade Mod [WIP]

I also had the problem. When the world is first loaded with galactic trade, it appears to work fine the first time you open the buy chest, with page buttons working correctly. However, after I saved and quit, then returned, I could not get past the first page. This happened on newly generated worlds...
by diddlydum2
Tue Jun 09, 2015 3:04 pm
Forum: Mods
Topic: [MOD 0.11.22] Galactic Trade Mod
Replies: 69
Views: 41976

Re: [MOD 0.11.22] Galactic Trade Mod [WIP]

geting the following issue event handler:_ _ GalacticTrade_ _/ control.lua:372: unknown style wooden-chest-medium_gt_button_style Have you read the "adding support for mods" section in the first post? I had the same problem. Make sure you add the 'require("styles")' at the end o...
by diddlydum2
Tue Jun 09, 2015 12:45 pm
Forum: Mods
Topic: [MOD 0.11.22] Galactic Trade Mod
Replies: 69
Views: 41976

Re: [MOD 0.11.22] Galactic Trade Mod [WIP]

geting the following issue event handler:_ _ GalacticTrade_ _/ control.lua:372: unknown style wooden-chest-medium_gt_button_style Have you read the "adding support for mods" section in the first post? I had the same problem. Make sure you add the 'require("styles")' at the end o...
by diddlydum2
Tue Jun 09, 2015 6:52 am
Forum: Mods
Topic: [MOD 0.11.22] Galactic Trade Mod
Replies: 69
Views: 41976

Re: [MOD 0.11.22] Galactic Trade Mod [WIP]

Thanks for replying to my earlier post, with the new version I got to the point where I can load it in-game (I'm not sure if maybe I was just being too impatient earlier and not giving it time to load). Unfortunately, it now gives me an error when I try to use the buy chest, saying "__Galactic...
by diddlydum2
Mon Jun 08, 2015 11:04 pm
Forum: Mods
Topic: [Mod 0.11.22] CyberChest 0.9.0
Replies: 58
Views: 46312

Re: [Mod 0.11.22] CyberChest 0.8.0

Hey, I LOVE this mod, but unfortunately I had an error with it - it says "__CyberChest__/script/cyberchest.lua:33: LuaEntity doesn't contain key remove", do you know what might have caused this issue?
by diddlydum2
Mon Jun 08, 2015 10:11 pm
Forum: Mods
Topic: [MOD 0.11.22] Galactic Trade Mod
Replies: 69
Views: 41976

Re: [MOD 0.11.22] Galactic Trade Mod [WIP]

Thanks for replying to my earlier post, with the new version I got to the point where I can load it in-game (I'm not sure if maybe I was just being too impatient earlier and not giving it time to load). Unfortunately, it now gives me an error when I try to use the buy chest, saying "__GalacticT...
by diddlydum2
Sun Jun 07, 2015 5:12 pm
Forum: Mods
Topic: [MOD 0.11.22] Galactic Trade Mod
Replies: 69
Views: 41976

Re: [MOD 0.11.22] Galactic Trade Mod [WIP]

I also had a problem trying to load this mod. Whenever I loaded it with CORE-DyTech-Core_1.1.3 it would only show a black screen. It worked fine with all other mods, so I assume its something unusual either this mod or dytech is doing. It's a shame, because this mod looks really cool, and I wanted t...

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