Search found 7 matches

by Miiohau
Sun Apr 28, 2024 4:11 am
Forum: Technical Help
Topic: [1.1.107] running out of graphics memory in map veiw while fighting biters
Replies: 1
Views: 370

[1.1.107] running out of graphics memory in map veiw while fighting biters

I have run out of graphic memory multiple times while circling biter camps in my spidertron. Notably it happens just as I am setting a new spidertron waypoint. This happens even when Factorio is the only application I have opened since restarting my computer. It is possible this is happening because...
by Miiohau
Sun Jul 17, 2022 5:04 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.59] Crash (TransportBeltConnectable::updateNeighboursToDisconnectGroundConnections)
Replies: 4
Views: 3257

Re: [1.1.59] Crash (TransportBeltConnectable::updateNeighboursToDisconnectGroundConnections)

I had a similar crash on 1.1.61 but instead of a SIGSEGV the low level error was Access Violation. I was trying to mine a loader (confirmed Loader::disconnectGroundConnections in stack trace) from deadlock-beltboxes-loaders that was supposed to be loading into a steel chest but wasn't and the game f...
by Miiohau
Tue Jan 05, 2021 7:08 am
Forum: Not a bug
Topic: [1.0.0] Crash on save due to bad allocation from mod
Replies: 1
Views: 802

[1.0.0] Crash on save due to bad allocation from mod

It looks like Transport drones is doing the bad allocation but that is causing Factorio itself to crash. The worse case I'd expect for a mod caused problem is a crash to main menu. The problem seems to be intermittent. It managed ~30 autosaves since map start before it had the problem and I think th...
by Miiohau
Thu Sep 03, 2020 2:41 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] Crash: SpiderVehicle::getStatusTextForRemote
Replies: 1
Views: 1042

[Rseding91] [1.0.0] Crash: SpiderVehicle::getStatusTextForRemote

the game crashed when I set "Kovarex enrichment process" in a Centrifuge. The only thing I can see unique about that recipe is it was only recipe I had set so far where that the same item as a product and an ingredient. Recipe Explorer( https://mods.factorio.com/mod/RecExplo ) is somehow i...
by Miiohau
Wed Mar 25, 2020 12:58 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash after pipe-to-ground fast replace/regular place
Replies: 11
Views: 3948

Re: [Dominik][0.17.12][Mod] Crash after pipe-to-ground fast replace/regular place

Muhehehee it looks like the complicated fix of the other issue solved this one too. So positive ripple effects. Nice, but rare thing. When did that fix get deployed because I had a similar issue in 0.17.79 I replaced a stone pipe to ground I had marked for upgrade to a ceramic pipe to ground with s...
by Miiohau
Thu Oct 31, 2019 9:34 am
Forum: Not a bug
Topic: game froze when trying to remove modules
Replies: 2
Views: 1153

Re: game froze when trying to remove modules

Thank you after the second time it happened I thought that might be the case.
by Miiohau
Thu Oct 31, 2019 8:13 am
Forum: Not a bug
Topic: game froze when trying to remove modules
Replies: 2
Views: 1153

game froze when trying to remove modules

I was crafting some 10 speed module 1s. And either the construction bots or the construction drone (from the "construction drones" mod) inserted some modules into the low enriched urina recipe (the solid made from low enriched uranium hex). I tried to remove to modules via the accelerated ...

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