Search found 7 matches
- Sun Apr 28, 2024 4:11 am
- Forum: Technical Help
- Topic: [1.1.107] running out of graphics memory in map veiw while fighting biters
- Replies: 1
- Views: 370
[1.1.107] running out of graphics memory in map veiw while fighting biters
I have run out of graphic memory multiple times while circling biter camps in my spidertron. Notably it happens just as I am setting a new spidertron waypoint. This happens even when Factorio is the only application I have opened since restarting my computer. It is possible this is happening because...
- Sun Jul 17, 2022 5:04 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.59] Crash (TransportBeltConnectable::updateNeighboursToDisconnectGroundConnections)
- Replies: 4
- Views: 3257
Re: [1.1.59] Crash (TransportBeltConnectable::updateNeighboursToDisconnectGroundConnections)
I had a similar crash on 1.1.61 but instead of a SIGSEGV the low level error was Access Violation. I was trying to mine a loader (confirmed Loader::disconnectGroundConnections in stack trace) from deadlock-beltboxes-loaders that was supposed to be loading into a steel chest but wasn't and the game f...
- Tue Jan 05, 2021 7:08 am
- Forum: Not a bug
- Topic: [1.0.0] Crash on save due to bad allocation from mod
- Replies: 1
- Views: 802
[1.0.0] Crash on save due to bad allocation from mod
It looks like Transport drones is doing the bad allocation but that is causing Factorio itself to crash. The worse case I'd expect for a mod caused problem is a crash to main menu. The problem seems to be intermittent. It managed ~30 autosaves since map start before it had the problem and I think th...
- Thu Sep 03, 2020 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Crash: SpiderVehicle::getStatusTextForRemote
- Replies: 1
- Views: 1042
[Rseding91] [1.0.0] Crash: SpiderVehicle::getStatusTextForRemote
the game crashed when I set "Kovarex enrichment process" in a Centrifuge. The only thing I can see unique about that recipe is it was only recipe I had set so far where that the same item as a product and an ingredient. Recipe Explorer( https://mods.factorio.com/mod/RecExplo ) is somehow i...
- Wed Mar 25, 2020 12:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.12][Mod] Crash after pipe-to-ground fast replace/regular place
- Replies: 11
- Views: 3948
Re: [Dominik][0.17.12][Mod] Crash after pipe-to-ground fast replace/regular place
Muhehehee it looks like the complicated fix of the other issue solved this one too. So positive ripple effects. Nice, but rare thing. When did that fix get deployed because I had a similar issue in 0.17.79 I replaced a stone pipe to ground I had marked for upgrade to a ceramic pipe to ground with s...
- Thu Oct 31, 2019 9:34 am
- Forum: Not a bug
- Topic: game froze when trying to remove modules
- Replies: 2
- Views: 1153
Re: game froze when trying to remove modules
Thank you after the second time it happened I thought that might be the case.
- Thu Oct 31, 2019 8:13 am
- Forum: Not a bug
- Topic: game froze when trying to remove modules
- Replies: 2
- Views: 1153
game froze when trying to remove modules
I was crafting some 10 speed module 1s. And either the construction bots or the construction drone (from the "construction drones" mod) inserted some modules into the low enriched urina recipe (the solid made from low enriched uranium hex). I tried to remove to modules via the accelerated ...