Search found 4 matches

by UnseenFactory
Sat Jun 06, 2020 12:55 pm
Forum: Modding help
Topic: Relation between on_player_died and on_post_entity_died
Replies: 1
Views: 558

Re: Relation between on_player_died and on_post_entity_died

I decided to do some testing and got all the answers I needed :D

I killed all enemies at the same time with the console command from the wiki, but using entity.die() instead of destroy(). https://wiki.factorio.com/Console#Kill_all_enemies
That way the events on_entity_died and on_post_entity_died ...
by UnseenFactory
Wed Jun 03, 2020 4:12 pm
Forum: Modding help
Topic: Relation between on_player_died and on_post_entity_died
Replies: 1
Views: 558

Relation between on_player_died and on_post_entity_died

For the mod I'm writing I like to use all the data in on_post_entity_died for when the player/character dies.
The only problem is that there is no way to get the player who died. I know that the corpse in the event contains character_corpse_player_index but what if there is a mod installed that ...
by UnseenFactory
Tue Oct 29, 2019 1:20 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Read individual cargo wagon contents
Replies: 2
Views: 1351

Re: [Idea] Read individual cargo wagon contents

Oh haha, it already exists.
Probably way better made than I would be able to :P
Thanks! I'll go check it out.
by UnseenFactory
Tue Oct 29, 2019 12:11 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Read individual cargo wagon contents
Replies: 2
Views: 1351

[Idea] Read individual cargo wagon contents

You can read the contents of the full train via the train stop, but what if you can read the contents of an individual cargo wagon?
This might help with making balanced train (un)loaders. I barely use circuit networks, but if people like the idea I can try and make mod out of it.

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