Search found 6 matches

by gargamel9
Mon Apr 07, 2025 8:55 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 1281

Re: Trying to reacrate LTN's 'pull' system

Im sure you are right. In fact the devs implemented a push not a pull system and Im guessing not just because it is more complex :lol:
It would be nice to have old LTN, because for the factory with city blocks and train delivery that I have (which the guy that design it. nilhaus, doesnt use in ...
by gargamel9
Mon Apr 07, 2025 6:56 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 1281

Re: Trying to reacrate LTN's 'pull' system

The problem is that to read the wildcard the train has to have that on cargo so only push systems can be done.
I was hoping to have the trains empty and go to loading only for the needed thing stated by the wildcard. But I dont know how to generate a wildcard that is not part of the cargo of a train.
by gargamel9
Mon Apr 07, 2025 4:39 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 1281

Re: Trying to reacrate LTN's 'pull' system

To me using dinamic trains in a push system is a way of complicating what you already have with a train for each resource, that why I wanted to recreate how it worked in LTN.
It's just my opinion :mrgreen: Im not trying to convince anybody here.
by gargamel9
Mon Apr 07, 2025 4:28 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 1281

Trying to reacrate LTN's 'pull' system

Hi there
I've been trying to recreate the dinamic trains we had with LTN in pre factorio 2.0 For me its a must because the factory is based around a city block designed for trains with dinamic schedules. I realize that there is a LTN for 2.0 but the stations keep sending the signals for all trains ...
by gargamel9
Sat Oct 26, 2019 10:12 pm
Forum: Gameplay Help
Topic: Combinator
Replies: 2
Views: 747

Re: Combinator

Woh! Excellent link. :o
Thx
by gargamel9
Sat Oct 26, 2019 5:59 pm
Forum: Gameplay Help
Topic: Combinator
Replies: 2
Views: 747

Combinator

Hi there.
I used signal cable, an accumulator and a pump so whenever the 'A' signal <25 the pump sends water to the steam engines turning on electrical generation. However doing it so it the accumulator gets stuck at 25% charge as whenever it hits 26 the pump turns off.
I would like the pump to ...

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