Im sure you are right. In fact the devs implemented a push not a pull system and Im guessing not just because it is more complex :lol:
It would be nice to have old LTN, because for the factory with city blocks and train delivery that I have (which the guy that design it. nilhaus, doesnt use in ...
Search found 6 matches
- Mon Apr 07, 2025 8:55 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 1281
- Mon Apr 07, 2025 6:56 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 1281
Re: Trying to reacrate LTN's 'pull' system
The problem is that to read the wildcard the train has to have that on cargo so only push systems can be done.
I was hoping to have the trains empty and go to loading only for the needed thing stated by the wildcard. But I dont know how to generate a wildcard that is not part of the cargo of a train.
I was hoping to have the trains empty and go to loading only for the needed thing stated by the wildcard. But I dont know how to generate a wildcard that is not part of the cargo of a train.
- Mon Apr 07, 2025 4:39 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 1281
Re: Trying to reacrate LTN's 'pull' system
To me using dinamic trains in a push system is a way of complicating what you already have with a train for each resource, that why I wanted to recreate how it worked in LTN.
It's just my opinion
Im not trying to convince anybody here.
It's just my opinion

- Mon Apr 07, 2025 4:28 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 1281
Trying to reacrate LTN's 'pull' system
Hi there
I've been trying to recreate the dinamic trains we had with LTN in pre factorio 2.0 For me its a must because the factory is based around a city block designed for trains with dinamic schedules. I realize that there is a LTN for 2.0 but the stations keep sending the signals for all trains ...
I've been trying to recreate the dinamic trains we had with LTN in pre factorio 2.0 For me its a must because the factory is based around a city block designed for trains with dinamic schedules. I realize that there is a LTN for 2.0 but the stations keep sending the signals for all trains ...
- Sat Oct 26, 2019 10:12 pm
- Forum: Gameplay Help
- Topic: Combinator
- Replies: 2
- Views: 747
Re: Combinator
Woh! Excellent link.
Thx

Thx
- Sat Oct 26, 2019 5:59 pm
- Forum: Gameplay Help
- Topic: Combinator
- Replies: 2
- Views: 747
Combinator
Hi there.
I used signal cable, an accumulator and a pump so whenever the 'A' signal <25 the pump sends water to the steam engines turning on electrical generation. However doing it so it the accumulator gets stuck at 25% charge as whenever it hits 26 the pump turns off.
I would like the pump to ...
I used signal cable, an accumulator and a pump so whenever the 'A' signal <25 the pump sends water to the steam engines turning on electrical generation. However doing it so it the accumulator gets stuck at 25% charge as whenever it hits 26 the pump turns off.
I would like the pump to ...