Search found 3 matches
- Sat Nov 09, 2019 4:33 am
- Forum: Modding help
- Topic: How do GUIs events for custom/no-core entities work?
- Replies: 6
- Views: 1113
Re: How do GUIs events for custom/no-core entities work?
Why not have a combinator before it that only lets one signal through? Not fancy enough for you? haha yes it's not fancy enough. Need the mod to write data to a file inside the mod folder to be read by something other than Factorio game. I assumed you already had the signal writing finished, but it...
- Sat Nov 09, 2019 2:31 am
- Forum: Modding help
- Topic: How do GUIs events for custom/no-core entities work?
- Replies: 6
- Views: 1113
Re: How do GUIs events for custom/no-core entities work?
Why not have a combinator before it that only lets one signal through? Not fancy enough for you? haha yes it's not fancy enough. Need the mod to write data to a file inside the mod folder to be read by something other than Factorio game. I need some help understanding best way for opening GUIs on p...
- Fri Nov 08, 2019 8:24 pm
- Forum: Modding help
- Topic: How do GUIs events for custom/no-core entities work?
- Replies: 6
- Views: 1113
How do GUIs events for custom/no-core entities work?
I need some help understanding best way for opening GUIs on player from left clicking on custom or non-core entities in game. I would like to understand breadth here but let me start with a specific example. Currently writing a mod that allows a entity to record Signals that are on it's logistical n...