Search found 14 matches

by Wiloxe
Fri Sep 23, 2016 11:55 am
Forum: Modding help
Topic: Change durability of tools/items.
Replies: 3
Views: 1404

Re: Change durability of tools/items.

Thanks for the help! I guess i could use this work around.
by Wiloxe
Wed Sep 21, 2016 5:56 pm
Forum: Modding help
Topic: Change durability of tools/items.
Replies: 3
Views: 1404

Change durability of tools/items.

Soo i've been looking all over the net to find a solution on how to change durability of a tool.
I found this post that was posted may but have yet gotten an response: viewtopic.php?f=25&t=25199
by Wiloxe
Wed Sep 21, 2016 10:08 am
Forum: Modding help
Topic: durability changing recipe
Replies: 2
Views: 1217

Re: durability changing recipe

posted May 11th and have no response yet? :/
by Wiloxe
Sat Jul 16, 2016 4:09 am
Forum: Mods
Topic: [Mod 0.12.29] Space Factorio 0.2.4
Replies: 27
Views: 15483

Re: [Mod 0.12.29] Space Factorio 0.2.4

Any updates on getting this to 0.13?
by Wiloxe
Thu Jul 07, 2016 6:20 pm
Forum: Not a bug
Topic: Achivment Loss?
Replies: 2
Views: 1234

Achivment Loss?

Hey, So.. Me and few other's have been playing to get the "There is no spoon" with No Robots No Lasers and No Solar same time. We managed to complete the game and it said we got all the achivments. However only those that required us to not make that item/place them before finishing the ga...
by Wiloxe
Mon Apr 18, 2016 2:44 pm
Forum: Mods
Topic: [MOD 0.12.X] Utilities N' More 0.0.5
Replies: 7
Views: 5571

Re: [MOD 0.12.X] Shotgun Turret (HELP NEEDED)

Hmm.. I'm not good with LUA aswell except few things so i might as well take a look. First thing i noticed when trying to launch the game (Running 0.12.29) you set the lowest requirement to be 0.12.30 in the info file under "dependencies" (Maybe you want to change that) And for the reason ...
by Wiloxe
Tue Apr 05, 2016 1:23 pm
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34898

Re: [MOD 0.12.20+] Logistics Mining 0.2.0 - Mining With Robots

Maybe add a new technology that allows mining drills to last longer would be nice. Another idea is to make the drill take longer to mine the ore but instead outputs more ores at once (Just to minimize logistic robot usage) I do have few other ideas that just feels little absurd however i'll keep pla...
by Wiloxe
Fri Apr 01, 2016 9:51 pm
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34898

Re: [MOD 0.12.20+] Logistics Mining 0.1.1 - Mining With Robots

So as i was playing together with one of my friends we randomly got this following error while working on something else, it has been working great for past 6-8 hours without any issues until now. https://www.dropbox.com/s/tqj3y421pbjiylq/LogisticsMiningError.PNG?dl=0 If you are unable to view the i...
by Wiloxe
Fri Apr 01, 2016 6:24 pm
Forum: Mods
Topic: [Mod 0.12.29] Space Factorio 0.2.4
Replies: 27
Views: 15483

Re: [Mod 0.12.29] Space Factorio 0.2.1

This sure looks interesting however it looks like to not work in multiplayer as we just launched our first satellite to receive this error: https://www.dropbox.com/s/xvgpfhuy41tmwix/SpaceRocketError.PNG?dl=0 If the image is not displaying correctly : https://www.dropbox.com/s/xvgpfhuy41tmwix/SpaceRo...
by Wiloxe
Sat Jun 20, 2015 2:16 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197318

Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]

when using "Trains module" on multiplayer with more than 1 player and placing any of the new stuff like logistics wagons, electric trains or even electric tracks game crashes: ERROR while running the event handler: __5dim_trains__/control.lua:1139: Map doesn't contain 1 player, this fucti...
by Wiloxe
Sat Jun 20, 2015 12:47 pm
Forum: Mods
Topic: [0.11.x] Inserter energy balance
Replies: 16
Views: 25368

Re: [0.11.x] Inserter energy balance

Hello there, I happen to both be using this mod together with smart splitters mod and it turns out that this mod affects the smart splitter changing the energy cost from 10.0 kW to 875 GW

So in other words combining these mods together makes the splitter unusable :/
by Wiloxe
Wed Jun 17, 2015 1:16 pm
Forum: Mods
Topic: [MOD 0.11.x] Miniaturization
Replies: 13
Views: 16308

Re: [MOD 0.11.x] Miniaturization

This is excellent for small spaces to work with when making auto-crafting!
Maybe add support for other assembling machine's from other mods (Dytech/Bob's)? Would be great!

Also as always keep up the awesome work! :)
by Wiloxe
Wed Jun 17, 2015 1:08 pm
Forum: Mods
Topic: [0.11.x] Craft Faster
Replies: 27
Views: 28308

Re: [0.11.x] Craft Faster

I've played around with the mods a little now,
First version was a little bit too op but the second one is well balanced as of requiring more things to research!

Keep up with good work :)
by Wiloxe
Fri Jun 05, 2015 10:16 am
Forum: Mods
Topic: [Mod 0.11.22] CyberChest 0.9.0
Replies: 58
Views: 43352

Re: [Mod 0.11.22] CyberChest 0.8.0

After updating from 0.7.0 to 0.8.0 the game crashes whenever loading an old save game. However the game won't crash directly but give's me an error that i can share with you. http://i.imgur.com/CpNFv38.png New worlds will still work tho. An fix would make me happy :) Btw awesome mod! Keep up the goo...

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