Search found 14 matches
- Fri Sep 23, 2016 11:55 am
- Forum: Modding help
- Topic: Change durability of tools/items.
- Replies: 3
- Views: 1404
Re: Change durability of tools/items.
Thanks for the help! I guess i could use this work around.
- Wed Sep 21, 2016 5:56 pm
- Forum: Modding help
- Topic: Change durability of tools/items.
- Replies: 3
- Views: 1404
Change durability of tools/items.
Soo i've been looking all over the net to find a solution on how to change durability of a tool.
I found this post that was posted may but have yet gotten an response: viewtopic.php?f=25&t=25199
I found this post that was posted may but have yet gotten an response: viewtopic.php?f=25&t=25199
- Wed Sep 21, 2016 10:08 am
- Forum: Modding help
- Topic: durability changing recipe
- Replies: 2
- Views: 1217
Re: durability changing recipe
posted May 11th and have no response yet? :/
- Sat Jul 16, 2016 4:09 am
- Forum: Mods
- Topic: [Mod 0.12.29] Space Factorio 0.2.4
- Replies: 27
- Views: 15483
Re: [Mod 0.12.29] Space Factorio 0.2.4
Any updates on getting this to 0.13?
- Thu Jul 07, 2016 6:20 pm
- Forum: Not a bug
- Topic: Achivment Loss?
- Replies: 2
- Views: 1234
Achivment Loss?
Hey, So.. Me and few other's have been playing to get the "There is no spoon" with No Robots No Lasers and No Solar same time. We managed to complete the game and it said we got all the achivments. However only those that required us to not make that item/place them before finishing the ga...
- Mon Apr 18, 2016 2:44 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Utilities N' More 0.0.5
- Replies: 7
- Views: 5571
Re: [MOD 0.12.X] Shotgun Turret (HELP NEEDED)
Hmm.. I'm not good with LUA aswell except few things so i might as well take a look. First thing i noticed when trying to launch the game (Running 0.12.29) you set the lowest requirement to be 0.12.30 in the info file under "dependencies" (Maybe you want to change that) And for the reason ...
- Tue Apr 05, 2016 1:23 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
- Replies: 78
- Views: 34898
Re: [MOD 0.12.20+] Logistics Mining 0.2.0 - Mining With Robots
Maybe add a new technology that allows mining drills to last longer would be nice. Another idea is to make the drill take longer to mine the ore but instead outputs more ores at once (Just to minimize logistic robot usage) I do have few other ideas that just feels little absurd however i'll keep pla...
- Fri Apr 01, 2016 9:51 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
- Replies: 78
- Views: 34898
Re: [MOD 0.12.20+] Logistics Mining 0.1.1 - Mining With Robots
So as i was playing together with one of my friends we randomly got this following error while working on something else, it has been working great for past 6-8 hours without any issues until now. https://www.dropbox.com/s/tqj3y421pbjiylq/LogisticsMiningError.PNG?dl=0 If you are unable to view the i...
- Fri Apr 01, 2016 6:24 pm
- Forum: Mods
- Topic: [Mod 0.12.29] Space Factorio 0.2.4
- Replies: 27
- Views: 15483
Re: [Mod 0.12.29] Space Factorio 0.2.1
This sure looks interesting however it looks like to not work in multiplayer as we just launched our first satellite to receive this error: https://www.dropbox.com/s/xvgpfhuy41tmwix/SpaceRocketError.PNG?dl=0 If the image is not displaying correctly : https://www.dropbox.com/s/xvgpfhuy41tmwix/SpaceRo...
- Sat Jun 20, 2015 2:16 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 197318
Re: [MOD 0.11.x] 5dim's mod [+7,000 downloads] [14/06/2015]
when using "Trains module" on multiplayer with more than 1 player and placing any of the new stuff like logistics wagons, electric trains or even electric tracks game crashes: ERROR while running the event handler: __5dim_trains__/control.lua:1139: Map doesn't contain 1 player, this fucti...
- Sat Jun 20, 2015 12:47 pm
- Forum: Mods
- Topic: [0.11.x] Inserter energy balance
- Replies: 16
- Views: 25368
Re: [0.11.x] Inserter energy balance
Hello there, I happen to both be using this mod together with smart splitters mod and it turns out that this mod affects the smart splitter changing the energy cost from 10.0 kW to 875 GW
So in other words combining these mods together makes the splitter unusable :/
So in other words combining these mods together makes the splitter unusable :/
- Wed Jun 17, 2015 1:16 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Miniaturization
- Replies: 13
- Views: 16308
Re: [MOD 0.11.x] Miniaturization
This is excellent for small spaces to work with when making auto-crafting!
Maybe add support for other assembling machine's from other mods (Dytech/Bob's)? Would be great!
Also as always keep up the awesome work!
Maybe add support for other assembling machine's from other mods (Dytech/Bob's)? Would be great!
Also as always keep up the awesome work!
- Wed Jun 17, 2015 1:08 pm
- Forum: Mods
- Topic: [0.11.x] Craft Faster
- Replies: 27
- Views: 28308
Re: [0.11.x] Craft Faster
I've played around with the mods a little now,
First version was a little bit too op but the second one is well balanced as of requiring more things to research!
Keep up with good work
First version was a little bit too op but the second one is well balanced as of requiring more things to research!
Keep up with good work
- Fri Jun 05, 2015 10:16 am
- Forum: Mods
- Topic: [Mod 0.11.22] CyberChest 0.9.0
- Replies: 58
- Views: 43352
Re: [Mod 0.11.22] CyberChest 0.8.0
After updating from 0.7.0 to 0.8.0 the game crashes whenever loading an old save game. However the game won't crash directly but give's me an error that i can share with you. http://i.imgur.com/CpNFv38.png New worlds will still work tho. An fix would make me happy :) Btw awesome mod! Keep up the goo...