Search found 4 matches
- Tue Jun 09, 2015 4:48 pm
- Forum: Ideas and Suggestions
- Topic: Logistics in vehicles.
- Replies: 3
- Views: 2462
Logistics in vehicles.
My suggestion is allowing cars and trains to be upgraded into a logistics system compatible version. It could be toggled from active provider to receiver, and it would greatly simplify loading/unloading of trains at stations, and would also allow cars to be a viable form of bulk item transport witho...
- Sun Jun 07, 2015 7:56 pm
- Forum: Balancing
- Topic: Turret range upgrade.
- Replies: 5
- Views: 11981
Turret range upgrade.
We already have damage and fire-rate upgrades, so why not a range upgrade? It would help to be able to deal with Spitters, especially the larger variants, and also larger Biters, as the turret would have more time to wear down the enemies' health before the enemy could attack the turret.
- Thu Jun 04, 2015 9:41 pm
- Forum: Ideas and Suggestions
- Topic: Improved autosaving system.
- Replies: 8
- Views: 4644
Re: Improved autosaving system.
It would certainly be more user-friendly, but it might be harder to code into the game (new UI elements etc.)Projekt_13 wrote:Worldname makes more sense, so can you play two times AT the Same seed and can try difrent ways.
- Thu Jun 04, 2015 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Improved autosaving system.
- Replies: 8
- Views: 4644
Improved autosaving system.
A very simple suggestion: append the world seed onto the autosave files. This would mean that if I have two worlds, World A and World B, and I play in World A for a bit, then the autosaves would be _autosave1_53894, _autosave2_53894. and _autosave3_53894 (assuming the seed was 53894). Then if I play...