I use Inverted, one Directional 1-1-1. Cargo-Train-Cargo. Left-Handed.
The Contra:
-Unusual
-Non-Ideal Un/Load-times
-One Directional
The Pros:
+easly useable for multifunction-trains
+small and, in extend, fast
+Confuses everyone else
Search found 7 matches
- Tue Aug 22, 2017 1:38 am
- Forum: General discussion
- Topic: What is everyone's preferred train size
- Replies: 70
- Views: 60284
- Fri Jul 14, 2017 9:54 pm
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 33337
Re: Friday Facts #199 - The story of tile transitions
Maybe, the game could finde such "small flow" tiles and make them passable for players and biters, but makes sure you can't build on them?
That way, we can keep this nice things, without makeing them a issue for wandering players, but still a issue enogth that you have to think about when building ...
That way, we can keep this nice things, without makeing them a issue for wandering players, but still a issue enogth that you have to think about when building ...
- Wed Apr 26, 2017 1:08 pm
- Forum: Gameplay Help
- Topic: Trains - Pull or Push?
- Replies: 0
- Views: 1007
Trains - Pull or Push?
Trains - Pull, Push or even something completely different?
Well, we all know trains and I typically see two different arrangements for them on YouTube, depending if it can change directions or not.
But there are actually much more ways to set up the trains.
What I would really like to knew is ...
Well, we all know trains and I typically see two different arrangements for them on YouTube, depending if it can change directions or not.
But there are actually much more ways to set up the trains.
What I would really like to knew is ...
- Fri Jun 05, 2015 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Airships
- Replies: 2
- Views: 2846
Re: Airships
Smartphone...this litle pice grabage...
So...
the zeppelin was a modrequest, and i think it should be regular in the game.
the plane-thing was kinda a list.
And flying buildings are great, but not the same...
i think of a trainlike cargolifter who dont need rails and fly higher than the robots ...
So...
the zeppelin was a modrequest, and i think it should be regular in the game.
the plane-thing was kinda a list.
And flying buildings are great, but not the same...
i think of a trainlike cargolifter who dont need rails and fly higher than the robots ...
- Thu Jun 04, 2015 8:44 pm
- Forum: Ideas and Suggestions
- Topic: Improved autosaving system.
- Replies: 8
- Views: 5065
Re: Improved autosaving system.
Worldname makes more sense, so can you play two times AT the Same seed and can try difrent ways.
- Thu Jun 04, 2015 8:33 pm
- Forum: Ideas and Suggestions
- Topic: Orbital base
- Replies: 5
- Views: 3771
Re: Orbital base
[*]Build solar satellites which can send power planetside with power relais. (Power relais might also be able to send power starside and back so you no longer need to build all those large electric poles. Just one sender relais, a receiver and a relais satellite.)
[*]But what is this? The colony ...
- Thu Jun 04, 2015 5:09 pm
- Forum: Ideas and Suggestions
- Topic: Airships
- Replies: 2
- Views: 2846
Airships
Airships
warning! German
Trains are boring?
the Water blocks your Way?
Try to fly!
I think of 2 types a 3 Airships. And an extra one...
Fuelpowered mk1: small cargo, small range
..... mk2a: small cargo, big range
..... mk2b: big cargo, small range
Energypowered. Mk1,2a/b
The '13' evry fuel ...
warning! German
Trains are boring?
the Water blocks your Way?
Try to fly!
I think of 2 types a 3 Airships. And an extra one...
Fuelpowered mk1: small cargo, small range
..... mk2a: small cargo, big range
..... mk2b: big cargo, small range
Energypowered. Mk1,2a/b
The '13' evry fuel ...