Search found 8 matches

by Nalshee
Fri Oct 30, 2015 7:57 pm
Forum: Mods
Topic: [0.12.0]The "No Crafting Challange" Mod 0.2.3
Replies: 3
Views: 11105

Re: [0.12.0]The "No Crafting Challange" Mod 0.2.3

can someone plz help me to fix control lua line 22 :shock:

ty!
by Nalshee
Thu Jun 25, 2015 7:20 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 106032

Re: [UPDATED] Introducing NARMod 3.4

Hello,

i just noticed that you removed all the frames :(
I think they are annoing but realistic because every building need a basis. Bring the frames back :D
by Nalshee
Sun Jun 21, 2015 8:33 pm
Forum: Mods
Topic: [0.11.x] Time Lapse Mod
Replies: 31
Views: 28568

Re: [0.11.x] Time Lapse Mod

Hey,

it would be nice if the screenshot names could be "NAME" (from config), and then not 1 , 2 , 3 but 0001 , 0002 , 0003 :)
by Nalshee
Sat Jun 20, 2015 6:29 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 106032

Re: [UPDATED] Introducing NARMod 3.4

hey,
I just looked into the techtree and wounder about gold ore for molten ore,

is this a bug or not?

greets
by Nalshee
Fri Jun 19, 2015 6:35 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 106032

Re: [UPDATED] Introducing NARMod 3.4

I cheer this mod very much I really love the realism,

for 5.0 I wish a realistic energy generation like coal power plants as multiblock / multi building structurs. This would be a very nice gain.

greetings
Nalshee
by Nalshee
Thu Jun 11, 2015 5:57 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 106032

Re: [UPDATED] Introducing NARMod 3.4

maybe some wood traps /iron traps in combination with walls are enough :)
rock throwers sounds nice too, just some springs and stones with long cooldown, or iron bullets / cannonballs in combination with steam presure.

sry if my english isnt nice today
by Nalshee
Wed Jun 10, 2015 6:01 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 106032

Re: [UPDATED] Introducing NARMod 3.4

to the RSO thing: qoute from RSO forum: Hi, RSO is great mod :). But i have some problems with NAR mod, it seems that RSO sees that NEAR adds one resource same as Bobore (rutile) and uses all its configs, but NAR does not have silver, so when it wants to spawn silver it crashes game... I added if ga...
by Nalshee
Thu Jun 04, 2015 2:20 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 106032

Re: [UPDATED] Introducing NARMod 3.1

Hello. I started with this mod last week and work around 13-15h on my current map.I played 3.1 with landfill and peace mod. I finished all non military red+green researches. Yesterday i patched to 3.3 and recognized that some items changes. First and allready reported the inducters (hope Im right ,I...

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