Search found 203 matches

by chris13524
Mon Feb 03, 2020 8:52 pm
Forum: Ideas and Suggestions
Topic: Add SRV Record support
Replies: 52
Views: 7973

Re: Add SRV Record support

You should ask someone who is more informed than me. 8-) Eventually ask here for example https://www.reddit.com/r/docker/ On the other hand the best way to do it is learning it yourself. I would look for a good example. This looks good: https://hub.docker.com/r/factoriotools/factorio/ Actual 0.18-r...
by chris13524
Sun Feb 02, 2020 10:48 pm
Forum: Ideas and Suggestions
Topic: Add SRV Record support
Replies: 52
Views: 7973

Re: Add SRV Record support

ssilk wrote:
Thu Jan 30, 2020 10:16 pm
Sorry, this evening iPad only. :? :roll:
Any update on a working docker-compose.yml? I'm interested in your solution
by chris13524
Thu Jan 30, 2020 9:50 pm
Forum: Ideas and Suggestions
Topic: Add SRV Record support
Replies: 52
Views: 7973

Re: Add SRV Record support

The Docker container does that for you. The image internally connects to the same ip in both images. Of course it’s not so simple as if there is a SRV-record, never did that, but I’m sure its possible... If what you're suggesting works, I would be very happy. Would you mind posting a working docker...
by chris13524
Thu Jan 30, 2020 8:44 pm
Forum: Ideas and Suggestions
Topic: Add SRV Record support
Replies: 52
Views: 7973

Re: Add SRV Record support

I’m not very deep into that, but wouldn’t this be possible with Docker? Create Docker Image for Factorio and let it run twice. Networking the containers should then be simple. Just quick googling: https://hub.docker.com/r/dtandersen/factorio/ https://hub.docker.com/r/goofball222/factorio/ Issue is ...
by chris13524
Fri Jan 10, 2020 4:34 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 7765

Re: Friday Facts #329 - Campaign reassessment

What about old/abandoned/ruined factories?

Edit: lol wut? My comment here originally read "First!". Did a mod edit it to what it says currently? Am I trippin? wtf
by chris13524
Sat Dec 14, 2019 1:37 am
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 7073

Re: Friday Facts #325 - New Explosions and Particles

so you can rest easy this holiday period without the worry of a surprise 0.18 release
0.18 release on Christmas day confirmed.
by chris13524
Fri Oct 25, 2019 2:09 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 12462

Re: Friday Facts #318 - New Tooltips

Great stuff!

But please. For the love of god. Consistent capitalization!
by chris13524
Fri Sep 13, 2019 3:41 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 20915

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Why do you keep hitting yourself in the head with this idea that any action by anything anywhere should be prevented if it leads to fluid mixing? It seems silly complicated and overly invasive compared to the alternative, which is to say pipes connect if they they are compatible, and does not conne...
by chris13524
Fri Aug 23, 2019 2:16 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 26223

Re: Friday Facts #309 - Controversial opinions

I actually really like the last two ones. For power-user hotkeys, I can't tell you how many times I've accidentally hit a hotkey in Thunderbird and got my messages moved to some other folder, marked as junk, or "ignored thread". Just because there was some useless hotkey to do such an obscure task. ...
by chris13524
Fri Aug 09, 2019 7:43 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 12924

Re: Friday Facts #307 - 0.17 stable candidate

Maybe some small surprises along the way.
spidertron confirmed.
by chris13524
Fri May 31, 2019 1:41 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 18108

Re: Friday Facts #297 - New resource icons

Oh god why is the first GIF actually a GIF and not a video? 4M file here we come...
by chris13524
Tue May 28, 2019 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.43] Light lines visible in terrain next to curved rails when zoomed out
Replies: 1
Views: 573

[posila][0.17.43] Light lines visible in terrain next to curved rails when zoomed out

See the attached screenshots. When zoomed all the way out, you can see thick light lines in the terrain next to curved rails.

Let me know if you can't reproduce and/or need more information :)
by chris13524
Tue May 28, 2019 2:59 pm
Forum: General discussion
Topic: No dynamic train refueling yet?
Replies: 12
Views: 1685

Re: No dynamic train refueling yet?

However, I found as my base grew, one fuel train wasn't keeping up, particularly to deliver fuel fast enough to the smelters where my ore trains picked up fuel (and yes I know it is going to be more efficient once I push the smelters out to the ore fields and deliver plates instead of ore but that ...
by chris13524
Mon May 27, 2019 3:26 am
Forum: General discussion
Topic: No dynamic train refueling yet?
Replies: 12
Views: 1685

No dynamic train refueling yet?

I could've sworn that one of the FFF's talked about the ability to conditionally go to stations (e.g. if fuel is low or it got a circuit signal from a station). This would allow the ability to automatically go to a refueling station when the fuel is low. This isn't as much of a problem when you only...
by chris13524
Sat Apr 06, 2019 3:44 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 17498

Re: Friday Facts #289 - Character GUI

Changing the display of numbers the logistics slots in different scenarios is awkward IMO. It could be as simple as a range: 0-0, 0-50, 50-50, 50-200, 50-inf, etc. Left number is min, right is max. No need to remove numbers in certain cases. Clicking the slot brings up a modal to adjust the min/max....
by chris13524
Fri Feb 01, 2019 8:19 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 30820

Re: Friday Facts #280 - Visual Feedback is the king

The visualization for the precedence levels make no sense to me. (and what the precedence is actually, I have no idea) conditional stations Does this mean that we would be able to dynamically add stations to the train or reprogram it (remotely?)? I'd like to see the ability to implement a logistic n...
by chris13524
Wed Jan 30, 2019 6:14 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 25611

Re: Friday Facts #279 - Train GUI & Modern Spitter

This FFF hints at, but does not really explicitly confirm or deny, a thing I have wanted for a long time: Condition combination control; that is, currently with AND and OR, your ability to control is somewhat limited if you want them combined in complex ways. For example, there is no way to achieve...
by chris13524
Fri Jan 25, 2019 5:52 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 25611

Re: Friday Facts #279 - Train GUI & Modern Spitter

It seems too easy to avoid the acid balls. Would it be possible to "underpredict" how far to overshoot based on the average distance the player moved in any one direction over the past, say, 10 seconds? This way, it doesn't always shoot as if the player would keep running straight in one direction, ...
by chris13524
Fri Oct 05, 2018 3:26 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 13368

Re: Friday Facts #263 - Trains in blueprints

Super awesome!!! The fuel is an interesting one. Modules don't get consumed. But fuel does. The fuel will have to be replenished eventually anyways, so the feature should only address the short term now-to-next-refuel situation (e.g. you don't have fuel replenishing at your mines, but you build the ...

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