LOVE the polluted water! Now we need that for the land
Nests look cool, would love to see those expanded on post-1.0
Search found 207 matches
- Fri Jul 31, 2020 5:29 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36265
- Fri Jul 10, 2020 7:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [factorio.com] Rocket is only sensitive on the upper half
- Replies: 2
- Views: 1547
[factorio.com] Rocket is only sensitive on the upper half
I love the rocket!
But the behavior is a bit weird. You have to hover and click on the top half of the rocket for it to function (i.e. not the bottom).
Might I suggest this addition?
But the behavior is a bit weird. You have to hover and click on the top half of the rocket for it to function (i.e. not the bottom).
Might I suggest this addition?
Code: Select all
.shadow-overlay,
.shadow-overlay-bottom {
pointer-events: none;
}
- Fri Jun 12, 2020 6:20 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 81109
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
However, I don't agree with removing ALT mode for beacons. Removing that visual consistency of seeing them straightforward, in a black box, is essential to checking a field quickly to see if all / or the correct modules are in place in a high-spm factory. The asymmetrical design is "cute"...
- Fri Jun 12, 2020 4:49 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 81109
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
On the pipes, has it been considered that adjacent pipes of differing fluids should just not connect? This way you could run parallel pipelines of differing fluids without needing an air gap/weird undergrounds. I like the ability to flush the pipeline. And if people don't want to flush the whole lin...
- Mon Feb 03, 2020 8:52 pm
- Forum: Implemented Suggestions
- Topic: Add SRV Record support
- Replies: 85
- Views: 59576
Re: Add SRV Record support
You should ask someone who is more informed than me. 8-) Eventually ask here for example https://www.reddit.com/r/docker/ On the other hand the best way to do it is learning it yourself. I would look for a good example. This looks good: https://hub.docker.com/r/factoriotools/factorio/ Actual 0.18-r...
- Sun Feb 02, 2020 10:48 pm
- Forum: Implemented Suggestions
- Topic: Add SRV Record support
- Replies: 85
- Views: 59576
- Thu Jan 30, 2020 9:50 pm
- Forum: Implemented Suggestions
- Topic: Add SRV Record support
- Replies: 85
- Views: 59576
Re: Add SRV Record support
The Docker container does that for you. The image internally connects to the same ip in both images. Of course it’s not so simple as if there is a SRV-record, never did that, but I’m sure its possible... If what you're suggesting works, I would be very happy. Would you mind posting a working docker...
- Thu Jan 30, 2020 8:44 pm
- Forum: Implemented Suggestions
- Topic: Add SRV Record support
- Replies: 85
- Views: 59576
Re: Add SRV Record support
I’m not very deep into that, but wouldn’t this be possible with Docker? Create Docker Image for Factorio and let it run twice. Networking the containers should then be simple. Just quick googling: https://hub.docker.com/r/dtandersen/factorio/ https://hub.docker.com/r/goofball222/factorio/ Issue is ...
- Fri Jan 10, 2020 4:34 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 36527
Re: Friday Facts #329 - Campaign reassessment
What about old/abandoned/ruined factories?
Edit: lol wut? My comment here originally read "First!". Did a mod edit it to what it says currently? Am I trippin? wtf
Edit: lol wut? My comment here originally read "First!". Did a mod edit it to what it says currently? Am I trippin? wtf
- Sat Dec 14, 2019 1:37 am
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 26336
Re: Friday Facts #325 - New Explosions and Particles
0.18 release on Christmas day confirmed.so you can rest easy this holiday period without the worry of a surprise 0.18 release
- Fri Oct 25, 2019 2:09 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 51189
Re: Friday Facts #318 - New Tooltips
Great stuff!
But please. For the love of god. Consistent capitalization!
But please. For the love of god. Consistent capitalization!
- Fri Sep 13, 2019 3:41 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 69758
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Why do you keep hitting yourself in the head with this idea that any action by anything anywhere should be prevented if it leads to fluid mixing? It seems silly complicated and overly invasive compared to the alternative, which is to say pipes connect if they they are compatible, and does not conne...
- Fri Aug 23, 2019 2:16 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 124626
Re: Friday Facts #309 - Controversial opinions
I actually really like the last two ones. For power-user hotkeys, I can't tell you how many times I've accidentally hit a hotkey in Thunderbird and got my messages moved to some other folder, marked as junk, or "ignored thread". Just because there was some useless hotkey to do such an obsc...
- Fri Aug 09, 2019 7:43 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 39956
Re: Friday Facts #307 - 0.17 stable candidate
spidertron confirmed.Maybe some small surprises along the way.
- Fri May 31, 2019 1:41 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 56522
Re: Friday Facts #297 - New resource icons
Oh god why is the first GIF actually a GIF and not a video? 4M file here we come...
- Tue May 28, 2019 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.43] Light lines visible in terrain next to curved rails when zoomed out
- Replies: 1
- Views: 2382
[posila][0.17.43] Light lines visible in terrain next to curved rails when zoomed out
See the attached screenshots. When zoomed all the way out, you can see thick light lines in the terrain next to curved rails.
Let me know if you can't reproduce and/or need more information
Let me know if you can't reproduce and/or need more information
- Tue May 28, 2019 2:59 pm
- Forum: General discussion
- Topic: No dynamic train refueling yet?
- Replies: 12
- Views: 4993
Re: No dynamic train refueling yet?
However, I found as my base grew, one fuel train wasn't keeping up, particularly to deliver fuel fast enough to the smelters where my ore trains picked up fuel (and yes I know it is going to be more efficient once I push the smelters out to the ore fields and deliver plates instead of ore but that ...
- Mon May 27, 2019 3:26 am
- Forum: General discussion
- Topic: No dynamic train refueling yet?
- Replies: 12
- Views: 4993
No dynamic train refueling yet?
I could've sworn that one of the FFF's talked about the ability to conditionally go to stations (e.g. if fuel is low or it got a circuit signal from a station). This would allow the ability to automatically go to a refueling station when the fuel is low. This isn't as much of a problem when you only...
- Sat Apr 06, 2019 3:44 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 63391
Re: Friday Facts #289 - Character GUI
Changing the display of numbers the logistics slots in different scenarios is awkward IMO. It could be as simple as a range: 0-0, 0-50, 50-50, 50-200, 50-inf, etc. Left number is min, right is max. No need to remove numbers in certain cases. Clicking the slot brings up a modal to adjust the min/max....
- Fri Feb 01, 2019 8:19 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 97635
Re: Friday Facts #280 - Visual Feedback is the king
The visualization for the precedence levels make no sense to me. (and what the precedence is actually, I have no idea) conditional stations Does this mean that we would be able to dynamically add stations to the train or reprogram it (remotely?)? I'd like to see the ability to implement a logistic n...