It's about generation bug. Or(hope not) about generation preview bug.
This seed (1249911531) shows fulgora vault both on 10 height and 9 height preview. BUT. In fact vault is not present on 9 cells version, though it WILL fit, because it's in the center of 10cell height.
I mean, if we remove either ...
Search found 4 matches
- Sat Apr 12, 2025 10:02 pm
- Forum: Duplicates
- Topic: Fulgora ruins on ribbon worlds
- Replies: 2
- Views: 391
- Wed Mar 26, 2025 9:27 pm
- Forum: Not a bug
- Topic: issue with Fulgoran Vault Ruins on Ribbon world
- Replies: 2
- Views: 466
Re: issue with Fulgoran Vault Ruins on Ribbon world
Well, found this topic not to create new one about same problem.
It's rather not the issue about rebalance, it's about generation bug.
This seed (1249911531) shows fulgora vault both on 10 height and 9 height preview. BUT. In fact vault is not present on 9 cells version, though it WILL fit, because ...
It's rather not the issue about rebalance, it's about generation bug.
This seed (1249911531) shows fulgora vault both on 10 height and 9 height preview. BUT. In fact vault is not present on 9 cells version, though it WILL fit, because ...
- Fri Oct 18, 2019 10:30 pm
- Forum: Duplicates
- Topic: Train car can be placed with overlap
- Replies: 2
- Views: 960
Re: Train car can be placed with overlap
okay. You mean, connection autoplace don't work cause of gates and therefore it's possible to put wagon so close?
- Fri Oct 18, 2019 9:44 pm
- Forum: Duplicates
- Topic: Train car can be placed with overlap
- Replies: 2
- Views: 960
Train car can be placed with overlap
https://imgur.com/a/8argTAS
You can place car with overlap if there is gates (maybe) on the way. Images - is how to reproduce bug.
If first car too close, nothing wrong happens.
You can place car with overlap if there is gates (maybe) on the way. Images - is how to reproduce bug.
If first car too close, nothing wrong happens.