Search found 14 matches
- Sun Jul 28, 2019 9:17 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 331314
Re: Friday Facts #305 - The Oil Changes
This is clearly the worst change factorio has made. Putting the complexity off is NOT the answer. That just means people will set up a refinery in a way that is wrong, but it will work PERFECTLY.... until they unlock a new tech, and suddenly realize "Crap, all that time was a waste, gotta tear ...
- Thu Dec 14, 2017 7:31 pm
- Forum: Ideas and Suggestions
- Topic: Time acceleration
- Replies: 33
- Views: 11747
Game Speed
There is currently a command to modify the game speed as a multiplier. It would be good to get this as a gui option that does not require enabling cheats to use. Many other games that involve large wait times tend to have a feature like this (i.e. Kerbal Space Program, Rimworld, Prison Architect). I...
- Thu Dec 14, 2017 7:27 pm
- Forum: Implemented Suggestions
- Topic: Small research queue
- Replies: 7
- Views: 3471
Research Queue
There is a mod that does this, but it would be great to have it as a feature in the base game. Basically, be able to start multiple researches which will be done in order. If I go to eat dinner, I don't want my factory to finish its one research and then stop; I'd like it to keep going so long as th...
- Thu Dec 14, 2017 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Automatic Cliff Destroying
- Replies: 6
- Views: 5064
Re: Automatic Cliff Destroying
Artillery cannon being able to destroy cliffs sounds nice.... Maybe be able to load it with cliff explosives, and add an automatic range slider that lets you range down. Then, set it up to target cliffs automatically when loaded with cliff explosives. From there, it is on the player to use that prop...
- Sat May 13, 2017 5:07 am
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 214614
Re: General Discussion
5dims energy bug report: Steam engine MK2 does not work at all in 0.15.10. I would assume this is due to "Steam" now being it's own liquid rather than just water over a certain temperature.
- Fri May 12, 2017 3:14 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Chaingunner
- Replies: 9
- Views: 9456
Re: [MOD 0.14] AAI Vehicles: Chaingunner
Request: Make it unlocked by it's own research (maybe 10 red science, prerequisite of gun turrets) for the purpose of cross-mod compatibility. I am currently playing with the AAI set and the 5dims set of mods, and 5dims battlefield replaces the gun turret research. All researches which have it as a ...
- Mon May 08, 2017 2:15 am
- Forum: Implemented Suggestions
- Topic: Landfill blueprints
- Replies: 5
- Views: 4010
Landfill blueprints
Simple suggestion: Be able to blueprint + ghost-place landfills to be placed by robots. As it stands now, it is a pain to go up and down or left and right row by row filling in giant things of water, when I already have roboport coverage and 200+ construction bots or a power armor MK2 with 6 robopor...
- Mon Apr 24, 2017 8:19 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 150091
Re: Version 0.15.0
Tried to play on steam version, got the ROOT error. Disabled steam cloud. Then it ran fine--- but it ran 14.23, not 15.0-- and yes, I used the betas menu. For some reason, turning cloud sync off disabled 15.0 for me! Now attempting to download standalone version, as that seems to be more reliable fr...
- Sat Mar 19, 2016 10:05 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 228460
Re: Friday Facts #128 - Back down to earth
One of the major problems I have had in factorio is not being able to load/unload fast enough, even with the fastest possible inserter loading/unloading on all sides of a container. It should require you to have researched every inserter stack size bonus and at least red belts, perhaps make it requi...
- Tue Jun 16, 2015 7:36 pm
- Forum: Pending
- Topic: [0.11.22] [pending] [kovarex] Technology crash
- Replies: 5
- Views: 8413
Re: [0.11.22] Technology crash
Nope, regardless of that setting, it crashes on research completion in singleplayer.Venrob wrote:That option was disabled... I'll try to do a research with that option on, though.
- Tue Jun 16, 2015 7:15 pm
- Forum: Pending
- Topic: [0.11.22] [pending] [kovarex] Technology crash
- Replies: 5
- Views: 8413
Re: [0.11.22] Technology crash
That option was disabled... I'll try to do a research with that option on, though.
- Mon Jun 15, 2015 8:55 pm
- Forum: Pending
- Topic: [0.11.22] [pending] [kovarex] Technology crash
- Replies: 5
- Views: 8413
Re: [0.11.22] Technology crash
Fix found: Research works fine on the same world in Multiplayer. Loading the world in singleplayer afterwards works fine, with the new research complete. Just a hotfix, but if anyone else has this problem before it gets fixed....
- Mon Jun 15, 2015 8:32 pm
- Forum: Pending
- Topic: [0.11.22] [pending] [kovarex] Technology crash
- Replies: 5
- Views: 8413
[0.11.22] [pending] [kovarex] Technology crash
Singleplayer world that has been hosted multiplayer before. Windows 8. Finished "Shotgun shell shooting speed 6" and immidiately crashed. http://www.ezimba.com/work/150616C/ezimba12989488542900.png 0.001 2015-06-15 16:21:47; Factorio 0.11.22 (Build 14011, win64) 0.001 Operating system: Win...
- Wed Jun 03, 2015 11:36 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 75252
Electric Trains
Joined -- ssilk
Train has internal buffer of energy (Like accumulators/roboport). When stopped at train stop, if in range of electric poles, recharges off of electric network.
Train has internal buffer of energy (Like accumulators/roboport). When stopped at train stop, if in range of electric poles, recharges off of electric network.