Search found 14 matches

by Venrob
Sun Jul 28, 2019 9:17 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 331314

Re: Friday Facts #305 - The Oil Changes

This is clearly the worst change factorio has made. Putting the complexity off is NOT the answer. That just means people will set up a refinery in a way that is wrong, but it will work PERFECTLY.... until they unlock a new tech, and suddenly realize "Crap, all that time was a waste, gotta tear ...
by Venrob
Thu Dec 14, 2017 7:31 pm
Forum: Ideas and Suggestions
Topic: Time acceleration
Replies: 33
Views: 11747

Game Speed

There is currently a command to modify the game speed as a multiplier. It would be good to get this as a gui option that does not require enabling cheats to use. Many other games that involve large wait times tend to have a feature like this (i.e. Kerbal Space Program, Rimworld, Prison Architect). I...
by Venrob
Thu Dec 14, 2017 7:27 pm
Forum: Implemented Suggestions
Topic: Small research queue
Replies: 7
Views: 3471

Research Queue

There is a mod that does this, but it would be great to have it as a feature in the base game. Basically, be able to start multiple researches which will be done in order. If I go to eat dinner, I don't want my factory to finish its one research and then stop; I'd like it to keep going so long as th...
by Venrob
Thu Dec 14, 2017 7:20 pm
Forum: Ideas and Suggestions
Topic: Automatic Cliff Destroying
Replies: 6
Views: 5064

Re: Automatic Cliff Destroying

Artillery cannon being able to destroy cliffs sounds nice.... Maybe be able to load it with cliff explosives, and add an automatic range slider that lets you range down. Then, set it up to target cliffs automatically when loaded with cliff explosives. From there, it is on the player to use that prop...
by Venrob
Sat May 13, 2017 5:07 am
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 214614

Re: General Discussion

5dims energy bug report: Steam engine MK2 does not work at all in 0.15.10. I would assume this is due to "Steam" now being it's own liquid rather than just water over a certain temperature.
by Venrob
Fri May 12, 2017 3:14 am
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Chaingunner
Replies: 9
Views: 9456

Re: [MOD 0.14] AAI Vehicles: Chaingunner

Request: Make it unlocked by it's own research (maybe 10 red science, prerequisite of gun turrets) for the purpose of cross-mod compatibility. I am currently playing with the AAI set and the 5dims set of mods, and 5dims battlefield replaces the gun turret research. All researches which have it as a ...
by Venrob
Mon May 08, 2017 2:15 am
Forum: Implemented Suggestions
Topic: Landfill blueprints
Replies: 5
Views: 4010

Landfill blueprints

Simple suggestion: Be able to blueprint + ghost-place landfills to be placed by robots. As it stands now, it is a pain to go up and down or left and right row by row filling in giant things of water, when I already have roboport coverage and 200+ construction bots or a power armor MK2 with 6 robopor...
by Venrob
Mon Apr 24, 2017 8:19 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 150091

Re: Version 0.15.0

Tried to play on steam version, got the ROOT error. Disabled steam cloud. Then it ran fine--- but it ran 14.23, not 15.0-- and yes, I used the betas menu. For some reason, turning cloud sync off disabled 15.0 for me! Now attempting to download standalone version, as that seems to be more reliable fr...
by Venrob
Sat Mar 19, 2016 10:05 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 228460

Re: Friday Facts #128 - Back down to earth

One of the major problems I have had in factorio is not being able to load/unload fast enough, even with the fastest possible inserter loading/unloading on all sides of a container. It should require you to have researched every inserter stack size bonus and at least red belts, perhaps make it requi...
by Venrob
Tue Jun 16, 2015 7:36 pm
Forum: Pending
Topic: [0.11.22] [pending] [kovarex] Technology crash
Replies: 5
Views: 8413

Re: [0.11.22] Technology crash

Venrob wrote:That option was disabled... I'll try to do a research with that option on, though.
Nope, regardless of that setting, it crashes on research completion in singleplayer.
by Venrob
Tue Jun 16, 2015 7:15 pm
Forum: Pending
Topic: [0.11.22] [pending] [kovarex] Technology crash
Replies: 5
Views: 8413

Re: [0.11.22] Technology crash

That option was disabled... I'll try to do a research with that option on, though.
by Venrob
Mon Jun 15, 2015 8:55 pm
Forum: Pending
Topic: [0.11.22] [pending] [kovarex] Technology crash
Replies: 5
Views: 8413

Re: [0.11.22] Technology crash

Fix found: Research works fine on the same world in Multiplayer. Loading the world in singleplayer afterwards works fine, with the new research complete. Just a hotfix, but if anyone else has this problem before it gets fixed....
by Venrob
Mon Jun 15, 2015 8:32 pm
Forum: Pending
Topic: [0.11.22] [pending] [kovarex] Technology crash
Replies: 5
Views: 8413

[0.11.22] [pending] [kovarex] Technology crash

Singleplayer world that has been hosted multiplayer before. Windows 8. Finished "Shotgun shell shooting speed 6" and immidiately crashed. http://www.ezimba.com/work/150616C/ezimba12989488542900.png 0.001 2015-06-15 16:21:47; Factorio 0.11.22 (Build 14011, win64) 0.001 Operating system: Win...
by Venrob
Wed Jun 03, 2015 11:36 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 75252

Electric Trains

Joined -- ssilk
Train has internal buffer of energy (Like accumulators/roboport). When stopped at train stop, if in range of electric poles, recharges off of electric network.

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