Search found 15 matches

by regress
Tue Nov 05, 2024 3:01 am
Forum: Ideas and Suggestions
Topic: Show planet art in the background below space platforms while in orbit
Replies: 11
Views: 979

Re: Show planet art in the background below space platforms while in orbit

came here to post this too. it would be straightforward to implement and would be immersion and worldbuilding ++
by regress
Mon Nov 04, 2024 3:01 am
Forum: Assigned
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 38
Views: 35474

Re: [2.0.14] Asteroid Collector gets stuck "Computing Navigation"

MeduSalem wrote: ↑Sat Nov 02, 2024 1:51 am Sometimes building a new platform tile or deconstruction certain parts of the platform around the collector fixes the issue. But I cannot exactly say what causes it.
deconstruct a single tile / re-add worked - thank you
by regress
Sun Oct 27, 2024 4:23 am
Forum: Gameplay Help
Topic: Easy way to get ammo into turrets on space platform?
Replies: 6
Views: 4635

Re: Easy way to get ammo into turrets on space platform?

I've been wondering this too. You are supposed to be crafting them on the platform itself. Otherwise, simply launching :D yellow ammo is trivial to make on the spot and just feed direct. for red, you can launch 50 mags but you can get 1000 copper into a launch rocket for 200 red mags (after processi...
by regress
Fri Oct 11, 2024 4:12 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 38176

Re: Friday Facts #432 - Aquilo

We are approaching levels of "shut up and take my money!!!" that should not be possible.

Also I will die if the final boss of factorio is a named biter "Phil McKraken"
by regress
Sat Oct 05, 2024 3:40 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 37030

Question about inter-planet map viewing and griefing

I plan to play space age with some friends and we were discussing opening it up to the public and I had a question. In vanilla if you're diligent you can usually catch a griefer in the act turning a belt or moving a pipe or polluting a belt (assuming they're not the grenade kind). But if I'm on plan...
by regress
Sat Feb 05, 2022 6:30 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 143167

Re: Friday Facts #367 - Expansion news

cpy wrote: ↑Fri Feb 04, 2022 2:10 pm Image
Came to post this. I concur.
by regress
Sat May 30, 2020 12:10 pm
Forum: Campaign / Scenario suggestions
Topic: [0.18.21] Tutorial Feedback
Replies: 1
Views: 2121

Re: [0.18.21] Tutorial Feedback

Just 100% completed Tutorial in [0.18.26] scouring every corner. It has trains. It has secrets. My concern is completely addressed. I think this will help you peddle this crippling addiction to far more people. You guys rock. Of course now you have to add abandoned bases and crash debris to the stan...
by regress
Sun Apr 26, 2020 4:26 pm
Forum: Campaign / Scenario suggestions
Topic: [0.18.21] Tutorial Feedback
Replies: 1
Views: 2121

[0.18.21] Tutorial Feedback

I played the newly released (old?) 3 stage tutorial. The only bugs I got were at the very start and likely caused by me being overzealous and sequence breaking a couple of things. However the tutorial still feels very unsatisfying. In my opinion the best tutorial level was the train level from the o...
by regress
Wed Feb 26, 2020 4:55 am
Forum: Ideas and Suggestions
Topic: Background image for null space tiles
Replies: 3
Views: 1366

Re: Background image for null space tiles

I like that and I immediatelly had a cool idea: The map of the ground-planet as background for the space-station. In more technical words: The possibiliyt to see the map-view of any surface as background. At position X,Y with Zoom-Level Z In W resolution with/out clouds, through blur-filter with pa...
by regress
Mon Feb 24, 2020 10:31 pm
Forum: Ideas and Suggestions
Topic: Background image for null space tiles
Replies: 3
Views: 1366

Background image for null space tiles

Background image for null space tiles Add a simple background for null space in Ribbon worlds (with optional slow scroll, repeating, etc) Concept Add simple background images for null space in ribbon world. If you want to be fancy do 3 layer with parallax. Ideas: Simple starfield (windows 3.11 scre...
by regress
Tue Dec 10, 2019 7:03 am
Forum: Ideas and Suggestions
Topic: Add the old tutorial back
Replies: 2
Views: 1662

Re: Add the old tutorial back

I came here to post something very similar to this. I have roughly 1700 hours now and have been trying to convince my brother to try the game and I finally got him to load the demo. The issue is when I started, I played the fun 16.x something campaign / tutorial and was hooked. Even the slightly sil...
by regress
Sun Nov 17, 2019 2:40 am
Forum: Pending
Topic: [0.17.78] Missing "extended_collision_penalty" in map-settings.example.json
Replies: 1
Views: 1077

[0.17.78] Missing "extended_collision_penalty" in map-settings.example.json

No log because it's on headless server save file creation but: 0.000 2019-11-17 02:35:39; Factorio 0.17.78 (build 47844, linux64, headless) 0.042 Operating system: Linux (Ubuntu 18.04) 0.042 Program arguments: "./bin/x64/factorio" "--map-gen-settings" "/opt/factorio01778/dat...
by regress
Sat Oct 19, 2019 11:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.71] Error on headless map generation "max_work_done_per_tick"
Replies: 3
Views: 3907

Re: [0.17.71] Error on headless map generation "max_work_done_per_tick"

Thank you! And I only assumed 8000 because of the prototype. I could be completely wrong. :D
by regress
Fri Oct 18, 2019 11:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.71] Error on headless map generation "max_work_done_per_tick"
Replies: 3
Views: 3907

Re: [0.17.71] Error on headless map generation "max_work_done_per_tick"

Just an update. Issue continues on 0.17.72. Issue only occurs when using --create option with --map-settings. I am able to run: ./bin/x64/factorio --create ./saves/newsave.zip --map-gen-settings ./data/map-gen-settings.example.json ... 0.852 Factorio initialised 0.852 Info Main.cpp:1008: Creating ne...
by regress
Thu Oct 17, 2019 3:20 am
Forum: Resolved Problems and Bugs
Topic: [0.17.71] Error on headless map generation "max_work_done_per_tick"
Replies: 3
Views: 3907

[0.17.71] Error on headless map generation "max_work_done_per_tick"

There's no save file to attach since this is the creation of the save file. I tried with my old version (0.17.68) and I can generate maps fine. Maybe I'm just doing something stupid but I unpacked the tar again and got the same result. Any help appreciated. the only reference I can see is: ./factori...

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