Search found 22 matches

by rocifier
Thu Nov 25, 2021 12:55 am
Forum: Ideas and Suggestions
Topic: Feature request: Belts get a new signal from player standing on them
Replies: 7
Views: 1894

Feature request: Belts get a new signal from player standing on them

TL;DR There is currently no direct way to include the player in the circuit network. But many new applications would arise simply from being able to read a "player" signal from a belt. For each player who stands on a 1x1 piece of belt it would emit a player signal. Why ? Opportunities for...
by rocifier
Mon Mar 08, 2021 9:40 am
Forum: Technical Help
Topic: Ryzen crash
Replies: 8
Views: 2987

Re: Ryzen crash

Wait, this was already assumed for you, but is your BIOS up to date? There is a known issue with Ryzen 5s which needs to be patched. Also install the chipset drivers in windows for your motherboard version.
by rocifier
Mon Mar 08, 2021 9:27 am
Forum: Technical Help
Topic: Ryzen crash
Replies: 8
Views: 2987

Re: Ryzen crash

It's definitely my RAM that was the problem, removing that 8GB chip totally resolved the issue. I only noticed very subtle problems with other software / games / my system in general, and at times it started freezing for maybe ten seconds every hour, and that was before I added the extra RAM. After ...
by rocifier
Sun Mar 07, 2021 12:25 am
Forum: Technical Help
Topic: Ryzen crash
Replies: 8
Views: 2987

Re: Ryzen crash

One thing I noticed on the RAM stick I took out, it might be a slight mismatch because although it's the same speed (2666Mhz for me), it has 16-18-18-38 1.2V also on its sticker. But my other RAM is from the same manufacturer and is the same Mhz rating, but my chipset autodetects it at 19-19-19-43 (...
by rocifier
Sun Mar 07, 2021 12:12 am
Forum: Technical Help
Topic: Ryzen crash
Replies: 8
Views: 2987

Re: Ryzen crash

Hmm ok let's try some things together then. I also tried setting the power supply idle setting, replacing my power supply, disabling c-states, disabling cool & quiet. None of those worked. After re-installing the chipset drivers I got a blue screen of death immediately upon starting windows and ...
by rocifier
Sat Mar 06, 2021 10:09 am
Forum: Technical Help
Topic: Ryzen crash
Replies: 8
Views: 2987

Re: Ryzen crash

looking at all the crash logs that are happening, I feel it is some memory problem. so I have removed the oldest RAM stick and left the 3 newer ones in there and will see how it goes.
by rocifier
Sat Mar 06, 2021 7:41 am
Forum: Technical Help
Topic: Ryzen crash
Replies: 8
Views: 2987

Re: Ryzen crash

Just happened again, after 1.5 hours but this time it caused a BSOD. Analysing the crash dump results in this output: Microsoft (R) Windows Debugger Version 10.0.19041.685 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Windows\MEMORY.DMP] Kernel Bitmap Dump Fil...
by rocifier
Sat Mar 06, 2021 5:54 am
Forum: Technical Help
Topic: Ryzen crash
Replies: 8
Views: 2987

Ryzen crash

Hi, I receive this crash most of the time when I'm playing Factorio for more than an hour or two. It says something about my Ryzen CPU, but I have updated chipset drivers, motherboard drivers, and BIOS (UEFI) to the most recent version in the last week. And it still happened. Is there anything else ...
by rocifier
Thu Apr 30, 2020 5:36 am
Forum: Duplicates
Topic: Void expansion possible with 0.18.21
Replies: 1
Views: 851

Void expansion possible with 0.18.21

Regression bug noticed in 0.18.21: 1. stand on solid ground adjacent to void (no tiles) 2. place different terrain down under you such as brick, concrete, refined concrete https://i.imgur.com/PCQlMmk.png 3. (bug, shown above): the void expands. walk onto the new landfill area and pick up the brick y...
by rocifier
Wed Apr 29, 2020 3:08 am
Forum: Maps and Scenarios
Topic: Tower Defense Scenario [beta]
Replies: 4
Views: 11417

Re: Tower Defense Scenario [beta]

Hi, can you help me understand where are the fixed paths that the biters follow? I tried to play but the map looks like a vanilla map?
by rocifier
Sat Apr 25, 2020 11:04 am
Forum: Modding help
Topic: Aoe damage from fluid turret
Replies: 0
Views: 654

Aoe damage from fluid turret

Hi :D I'm trying to make a fluid turret "spray" acid all around itself for aoe damage to biters. I am modding a fluid turret to do this and have thought of two approaches to get it to work: 1) All biters within range will be attacked rapidly in a round-robin fashion to simulate area damage...
by rocifier
Fri Oct 25, 2019 11:12 pm
Forum: Technical Help
Topic: Inconsistent entitytarget= values in desync reports?
Replies: 24
Views: 7363

Re: Inconsistent entitytarget= values in desync reports?

That's fantastic. Love your work guys. So is it fixed in a general case, or just for the train driver? After more investigation we have reason to believe there is some other type of entity producing a similar behaviour, and it dies before a soft reset. This also causes a desync. But that one is hard...
by rocifier
Wed Oct 23, 2019 8:04 am
Forum: Technical Help
Topic: Inconsistent entitytarget= values in desync reports?
Replies: 24
Views: 7363

Re: Inconsistent entitytarget= values in desync reports?

Here is my minimum reproducible scenario without any use of random and without any modules: main.lua: function reset_map() local map_gen_settings = { ["seed"] = 123, ["height"] = 4, ["width"] = 4 } global.active_surface_index = game.create_surface("mountain_fortres...
by rocifier
Wed Oct 23, 2019 5:17 am
Forum: Technical Help
Topic: Inconsistent entitytarget= values in desync reports?
Replies: 24
Views: 7363

Re: Inconsistent entitytarget= values in desync reports?

I cannot create a desync by simply doing global.locomotive_driver = global.locomotive.surface.create_entity({name = "character", position = global.locomotive.position, force = "player"}) global.locomotive_driver.driving = true and then deleting that surface. Neither with /c glob...
by rocifier
Mon Oct 21, 2019 11:12 am
Forum: Technical Help
Topic: Inconsistent entitytarget= values in desync reports?
Replies: 24
Views: 7363

Re: Inconsistent entitytarget= values in desync reports?

So far we narrowed one of the desyncs down to this by process of elimination: if we add a robot locomotive driver and then call reset_map to force a soft reset, the driver desyncs, I believe he is the off-by-one active entity and <force> difference. local function accelerate() if not global.locomoti...
by rocifier
Mon Oct 21, 2019 7:07 am
Forum: Technical Help
Topic: Inconsistent entitytarget= values in desync reports?
Replies: 24
Views: 7363

Re: Inconsistent entitytarget= values in desync reports?

Looking at the screenshot, even the terrain tile under the ore items is different, which might point to actual desync happening much sooner. Do you do custom map-gen? Yes. And things start going wrong from when we soft-reset the map. I captured a brief heavy-mode recording which started from the fi...
by rocifier
Sun Oct 20, 2019 9:59 am
Forum: Technical Help
Topic: Inconsistent entitytarget= values in desync reports?
Replies: 24
Views: 7363

Re: Inconsistent entitytarget= values in desync reports?

Rseding91 wrote: ↑
Fri Oct 18, 2019 4:32 pm
Chart tags?
yes
by rocifier
Sun Oct 20, 2019 12:26 am
Forum: Technical Help
Topic: Inconsistent entitytarget= values in desync reports?
Replies: 24
Views: 7363

Re: Inconsistent entitytarget= values in desync reports?

Here is an example of the reference and desynced screenshots: https://imgur.com/a/a7GIfbd And here is the suspected code because of the screenshot: https://gist.github.com/rocifier/9caee00b0c9c0873318a10614431163b --destroying and mining rocks yields ore -- load as last module local math_random = ma...
by rocifier
Sat Oct 19, 2019 8:57 am
Forum: Technical Help
Topic: Inconsistent entitytarget= values in desync reports?
Replies: 24
Views: 7363

Re: Inconsistent entitytarget= values in desync reports?

Cool, after running the images through WinMerge and carefully examining the visual diff, I noticed what I initially thought were lighting changes to actually be different ore dropped on the ground. This happens when a player mines a rock, it spills ore in our map. Even though it's based on the rando...
by rocifier
Sat Oct 19, 2019 8:02 am
Forum: Technical Help
Topic: Inconsistent entitytarget= values in desync reports?
Replies: 24
Views: 7363

Re: Inconsistent entitytarget= values in desync reports?

@posila I'm trying out your screenshot mod. In my instance when I load the map, it spits out 619 bitmaps in 31921_des folder. The problem is, all of the bmp files are at night, there are only a few variations and repeat screenshots of seemingly the same areas. I also tried setting cfg_screenshot_chu...

Go to advanced search