Search found 4 matches

by SuperCato
Thu Nov 07, 2019 4:55 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 96661

Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)

This is an awesome mod! But I have one complaint/bug report when I place a beacon with speed upgrades next to the machine(s) the crafting speed doesn't change but the fuel use speed changes dramatically...

Is this planned to be fixed/changed at any time?
by SuperCato
Mon Oct 21, 2019 6:17 am
Forum: Ideas and Suggestions
Topic: More toolbar slots visible on screen.
Replies: 8
Views: 3753

Suggestion - Horizontal hotbar rows

I had an idea when I learnt you could increase the number of hotbar rows. In the same settings tab where you can choose the number of hotbars shown, why not have another slider so you can add more rows on the right of the current ones. The limit would be hardcoded (set) or would be based on the wid...
by SuperCato
Thu Oct 17, 2019 6:49 am
Forum: Combinator Creations
Topic: Multi Value Memory Cell
Replies: 2
Views: 1982

Re: Multi Value Memory Cell

I imported the blueprint into my game but I don't know how it works, the gifs don't show...
by SuperCato
Sat Oct 12, 2019 9:50 am
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 43
Views: 13492

Radar sends a single to red/green wire(s)

TL;DR Radar's would send a single out with red/green wire(s) if they detected an attack on the base. What? When you click on radar it would open a GUI menu where you can select the certain single it would send on. You would be able to choose the value (int) of the single getting sent. Why? I think ...

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