Search found 4 matches
- Fri May 19, 2017 6:53 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 167833
Re: Friday Facts #191 - Gui improvements
This is nice but I'm raiding biter nests I usually use more weapons, so it would be nice to see how much ammo do I have for all my weapons and what weapon is currently selected. If you want to see the available amount of non-equipped ammunition, you could add it to the toolbar. You can also add wea...
- Fri Jul 29, 2016 8:28 pm
- Forum: Combinator Creations
- Topic: 0.13 Rainbow Belts and other madness
- Replies: 55
- Views: 39761
Re: 0.13 Rainbow Belts and other madness
Could this sort of system be used for sparse ammo belt loops? I've been messing with various ways to keep a set amount of ammo on the belt but I haven't yet found a solution that works.
- Sat Jul 18, 2015 2:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] [posila] Crash loading MP save, can load fine in SP
- Replies: 5
- Views: 4891
[0.12.0] [posila] Crash loading MP save, can load fine in SP
Getting crash upon loading this multiplayer save. I can create new multiplayer saves and can load this one in single player without issues. Several of my SP games cause the same crash when loaded into MP, but some of the saves don't crash and I can't find a common characteristic that might point to ...
- Thu Jun 04, 2015 6:33 pm
- Forum: Mods
- Topic: [0.11.x] Easy Belt Layer
- Replies: 13
- Views: 21920
Re: [0.11.x] Easy Belt Layer
Getting an error on startup. This is the only mod installed.
Code: Select all
1.304 Error Util.cpp:43: Path __magnet__/graphics/magnet.png does not match any mod.