Search found 4 matches

by andywankenobi
Fri May 19, 2017 6:53 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 167833

Re: Friday Facts #191 - Gui improvements

This is nice but I'm raiding biter nests I usually use more weapons, so it would be nice to see how much ammo do I have for all my weapons and what weapon is currently selected. If you want to see the available amount of non-equipped ammunition, you could add it to the toolbar. You can also add wea...
by andywankenobi
Fri Jul 29, 2016 8:28 pm
Forum: Combinator Creations
Topic: 0.13 Rainbow Belts and other madness
Replies: 55
Views: 39761

Re: 0.13 Rainbow Belts and other madness

Could this sort of system be used for sparse ammo belt loops? I've been messing with various ways to keep a set amount of ammo on the belt but I haven't yet found a solution that works.
by andywankenobi
Sat Jul 18, 2015 2:32 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] [posila] Crash loading MP save, can load fine in SP
Replies: 5
Views: 4891

[0.12.0] [posila] Crash loading MP save, can load fine in SP

Getting crash upon loading this multiplayer save. I can create new multiplayer saves and can load this one in single player without issues. Several of my SP games cause the same crash when loaded into MP, but some of the saves don't crash and I can't find a common characteristic that might point to ...
by andywankenobi
Thu Jun 04, 2015 6:33 pm
Forum: Mods
Topic: [0.11.x] Easy Belt Layer
Replies: 13
Views: 21920

Re: [0.11.x] Easy Belt Layer

Getting an error on startup. This is the only mod installed.

Code: Select all

   1.304 Error Util.cpp:43: Path __magnet__/graphics/magnet.png does not match any mod.

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