Search found 4 matches
- Fri Oct 11, 2019 3:05 pm
- Forum: Modding interface requests
- Topic: [0.17.69] Idle animations are drawn, but not animated.
- Replies: 4
- Views: 1514
Re: [0.17.69] Idle animations are drawn, but not animated.
Just found this: viewtopic.php?t=58377 (idea of turret idle animation).
- Fri Oct 11, 2019 12:50 pm
- Forum: Modding interface requests
- Topic: [0.17.69] Idle animations are drawn, but not animated.
- Replies: 4
- Views: 1514
Re: [0.17.69] Idle animations are drawn, but not animated.
Thank you for taking the time to explain this mechanic. After taking a look at the actual sprites, it is indeed clear that idle animations can be used like you described. Then I propose a simple addition to provide the mechanic I had in mind: a property animation_speed_when_idle that is set to 0 by ...
- Fri Oct 11, 2019 10:52 am
- Forum: Won't implement
- Topic: Event for on_pre_recipe_changed / on_recipe_changed
- Replies: 2
- Views: 1228
Event for on_pre_recipe_changed / on_recipe_changed
For my mod https://mods.factorio.com/mod/better-air-filtering I could use a callback for when the recipe of a crafting machine changes. Specifically for detecting when fluid that is in the machine will be destroyed. The added machines contain a representation of pollution in liquid form, and need to...
- Fri Oct 11, 2019 10:36 am
- Forum: Modding interface requests
- Topic: [0.17.69] Idle animations are drawn, but not animated.
- Replies: 4
- Views: 1514
[0.17.69] Idle animations are drawn, but not animated.
Crafting machine prototypes have an idle animation (https://wiki.factorio.com/Prototype/CraftingMachine#idle_animation). As I understand it, this animation should be used when the machine is in an idle state. However it appears the "animation" is only rendered, but not animated as one woul...