Search found 4 matches

by JoeyDP
Fri Oct 11, 2019 3:05 pm
Forum: Modding interface requests
Topic: [0.17.69] Idle animations are drawn, but not animated.
Replies: 4
Views: 1265

Re: [0.17.69] Idle animations are drawn, but not animated.

Just found this: viewtopic.php?t=58377 (idea of turret idle animation).
by JoeyDP
Fri Oct 11, 2019 12:50 pm
Forum: Modding interface requests
Topic: [0.17.69] Idle animations are drawn, but not animated.
Replies: 4
Views: 1265

Re: [0.17.69] Idle animations are drawn, but not animated.

Thank you for taking the time to explain this mechanic. After taking a look at the actual sprites, it is indeed clear that idle animations can be used like you described. Then I propose a simple addition to provide the mechanic I had in mind: a property animation_speed_when_idle that is set to 0 by ...
by JoeyDP
Fri Oct 11, 2019 10:52 am
Forum: Won't implement
Topic: Event for on_pre_recipe_changed / on_recipe_changed
Replies: 2
Views: 1077

Event for on_pre_recipe_changed / on_recipe_changed

For my mod https://mods.factorio.com/mod/better-air-filtering I could use a callback for when the recipe of a crafting machine changes. Specifically for detecting when fluid that is in the machine will be destroyed. The added machines contain a representation of pollution in liquid form, and need to...
by JoeyDP
Fri Oct 11, 2019 10:36 am
Forum: Modding interface requests
Topic: [0.17.69] Idle animations are drawn, but not animated.
Replies: 4
Views: 1265

[0.17.69] Idle animations are drawn, but not animated.

Crafting machine prototypes have an idle animation (https://wiki.factorio.com/Prototype/CraftingMachine#idle_animation). As I understand it, this animation should be used when the machine is in an idle state. However it appears the "animation" is only rendered, but not animated as one woul...

Go to advanced search