Search found 12 matches

by skydivertricky
Thu Oct 22, 2020 9:39 pm
Forum: Gameplay Help
Topic: How to sample a signal based on a clock?
Replies: 4
Views: 1926

Re: How to sample a signal based on a clock?

This works if the value changes rapidly. But Im trying to monitor accumulators. The values are pretty static, so I need to know whether its been increasing/decreasing over a period of several ticks.
by skydivertricky
Thu Oct 22, 2020 6:03 pm
Forum: Gameplay Help
Topic: How to sample a signal based on a clock?
Replies: 4
Views: 1926

How to sample a signal based on a clock?

So I have combinators set up so I have a counter running. I have another clock (At different frequency) and I want to sample the counter value on this 2nd clock. How can I do this with combinators? Is it possible? What Im trying to do is work out if a number is increasing or decreasing over time. to...
by skydivertricky
Sun Oct 18, 2020 1:52 pm
Forum: Logistic Train Network
Topic: Does LTN work well over longer distances, or is it better to build local warehouses?
Replies: 2
Views: 1787

Does LTN work well over longer distances, or is it better to build local warehouses?

Hi All Im just going through retro fitting LTN into my existing modular base. Im now wondering how I should set up the ORE deliveries. In Vanilla: All my smelting is done in pods. each pod can smelt everything with one delivery station and 1 supply station (2-6 for ore, 2-4 for smelted goods - see h...
by skydivertricky
Thu Jun 04, 2020 6:00 pm
Forum: Pending
Topic: [0.18.30] Minor Graphical Glitch with underground belt
Replies: 5
Views: 1430

Re: [0.18.30] Minor Graphical Glitch with underground belt

Flip presentation model had no effect (was already enabled and turning it off made no difference)

I dont seem to be able to attach save as it is too big
by skydivertricky
Thu Jun 04, 2020 5:29 pm
Forum: Pending
Topic: [0.18.30] Minor Graphical Glitch with underground belt
Replies: 5
Views: 1430

Re: [0.18.30] Minor Graphical Glitch with underground belt

It seems to happen from fully zoomed out to about 50% zoom in.
by skydivertricky
Thu Jun 04, 2020 5:06 pm
Forum: Pending
Topic: [0.18.30] Minor Graphical Glitch with underground belt
Replies: 5
Views: 1430

[0.18.30] Minor Graphical Glitch with underground belt

With the following setup, I get the following graphical "flash" when I am zoomed out slightly
I cant seem to recreate it with part of the blueprint.
bad flash.gif
bad flash.gif (967.07 KiB) Viewed 1430 times
by skydivertricky
Fri May 22, 2020 2:57 pm
Forum: General discussion
Topic: 0.17 / 0.18 - What to put on the main bus?
Replies: 22
Views: 7005

Re: 0.17 / 0.18 - What to put on the main bus?

In Factorio 16, so many items for science packs needed a lot of gears (mining machine for blue science, turret for military science) that is made sense to bus them. In 17.6+ and the science changes, gear use for science has dropped dramatically. And because you need iron plates for every science pac...
by skydivertricky
Fri May 08, 2020 8:57 am
Forum: Not a bug
Topic: [0.18.22] Car Destroyed when inventory full.
Replies: 1
Views: 564

[0.18.22] Car Destroyed when inventory full.

It appears when you mine a car with items in - if the items fill your inventory (so the car is now empty) but you have no slot for the car, the car dissapears.
by skydivertricky
Mon Oct 28, 2019 10:36 pm
Forum: General discussion
Topic: are more ammo-based turrets comming?
Replies: 17
Views: 5605

Re: are more ammo-based turrets comming?

Standard ammo turrets have better damage output than laser when using uranium ammo, but shorter range. I use both on my defenses.
by skydivertricky
Wed Oct 23, 2019 1:55 pm
Forum: Combinator Creations
Topic: The Smelt All Stack
Replies: 0
Views: 1976

The Smelt All Stack

I created a smelting stack that can process all 4 resources, producing ~ 1/2 a blue belt of iron, copper, bricks (1/10th a belt for steel). This is for those that dont like to beacon their smelting, but dont want idle furnaces in a factory. It features: 1. Set the priority for each resource to smelt...
by skydivertricky
Thu Oct 10, 2019 12:51 pm
Forum: General discussion
Topic: Follower Robot Count - infinite research
Replies: 3
Views: 1619

Re: Follower Robot Count - infinite research

I understand that, but that seems out of step with the others. Will it be changed in future?
by skydivertricky
Thu Oct 10, 2019 7:47 am
Forum: General discussion
Topic: Follower Robot Count - infinite research
Replies: 3
Views: 1619

Follower Robot Count - infinite research

Is it just a bug, or does the infinite follower robot count research not follow the exponential cost like other infinite researches? It appears to be the only one that uses all 7 science bottles but because it only takes an extra 100 per level, it doesnt really take long to research, I want to fully...

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