Search found 14 matches
- Wed Jun 29, 2016 2:31 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Tools [1.0.3]
- Replies: 27
- Views: 37192
Re: [MOD 0.12.x] Expanded Tools [1.0.1]
Anyone can port it into .13? That would be great ^^
- Thu Jan 21, 2016 4:30 pm
- Forum: Show your Creations
- Topic: 8 lane T junction
- Replies: 24
- Views: 43764
Re: 8 lane T junction
@MeduSalem, @Ssilk, I get Your point, I'm using similar design creating 4 (and more) lane junctions... However in my opinion if someone like "to go big" there's no need to bombard his idea to do so :) If I make 20 lane T junction that's working - what is wrong with it? Remember that Factor...
- Mon Jan 18, 2016 7:38 pm
- Forum: Show your Creations
- Topic: 8 lane T junction
- Replies: 24
- Views: 43764
Re: 8 lane T junction
That's a real beaut @Xeteth
You may call it overkill, but that's a sandbox game, right?
*Heavily inspired by "Junction of Doom" made by ColonelWill.
Sory in advance for bad editing, 3 screenshots into 1 in Paint
Click ME - This image is too large
You may call it overkill, but that's a sandbox game, right?
*Heavily inspired by "Junction of Doom" made by ColonelWill.
Sory in advance for bad editing, 3 screenshots into 1 in Paint
Click ME - This image is too large
- Sat Dec 12, 2015 9:40 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 146751
Re: Configuration & usage
@Choumiko, I have a simple question regarding maintentance mode in diagonal: - How to make it work? :D http://i.imgur.com/Kss8i7n.jpg Nearest of farl train is my BP test, to see if it works, next is BP itself, and on the left is the maintentance... As soon as I hit start - it deactivates immediately...
- Fri Sep 04, 2015 5:48 am
- Forum: General discussion
- Topic: [Q] Will Factorio be published on more markets?
- Replies: 8
- Views: 17259
Re: [Q] Will Factorio be published on more markets?
Yeah, for someone who earn 2000 euro/month it's easy to buy a game for 20 euro, but for someone who earn ~500 euro/month it's not.Peter34 wrote:The financial situation of living in Eastern Europe might be different, though.
500 euro is average in country like Poland. Sad but true. Further east is even worse ;d
- Sat Aug 01, 2015 9:15 am
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 105365
Re: [0.12.] Aircraft
That's destroyer robots - they're purple because Klonan likes to play with pink/purple character and that color affects turrets, robots etc.johanwanderer wrote:Cool mod and video! Question, what is the purple thingy that shoot laser beams?
Very good mod!
As for the video - The best Spotlight evar, speachless
- Thu Jul 23, 2015 11:09 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 468178
Re: [MOD 0.12.x] Natural Evolution v3.0.8 - All things Alien!
I have downloaded 3.0.9 version to check if that bug is gone - however no effect. Can't destroy spawner
image
- Wed Jul 15, 2015 8:57 pm
- Forum: Videos
- Topic: New Co-op Series, Split Dependencies!
- Replies: 58
- Views: 23021
Re: New Co-op Series, Split Dependencies!
Guys, Your train network is complete mess actually, it's funny to see that struggling to fit trains on it ^^
keep it coming
keep it coming
- Tue Jun 16, 2015 4:24 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 184999
Re: Resource Spawner Overhaul - Discussion thread
@bloodgiver - those resources might not have been spawned in 1.1 - they are quite close to your area and game can generate resources outside of visible/scanned area. I have no idea how it would create that big resources in 1.1. I'm sure I scouted that area after upgrading RSO to 1.1.0 :) other area...
- Tue Jun 16, 2015 1:46 am
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 184999
Re: Resource Spawner Overhaul - Discussion thread
Hmmmmm those are strange. I haven't seen iron ore fields like that (15 mil is a lot :D). Were they close to starting area or further out? As for the oil - size multiplier might increase amount of wells and actual richness I need fix by changing the way it's generated I think. Since it has a total p...
- Fri Jun 12, 2015 4:38 pm
- Forum: News
- Topic: Friday Facts #90 - Trying to be on schedule
- Replies: 24
- Views: 28553
Re: Friday Facts #90 - Trying to be on schedule
I hope 0.12 version will bring more optimisation along with its features
- Fri Jun 12, 2015 8:18 am
- Forum: Mods
- Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
- Replies: 70
- Views: 89284
Re: [0.11.22] Bucket Wheel Excavator 0.1.0
no download button...
I'd like to test that
I'd like to test that
- Fri Jun 12, 2015 7:34 am
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 184999
Re: Resource Spawner Overhaul - Discussion thread
Yep, richness of deposits is way too high!
Decent in size iron patch that normally would have 1 mil ore, now has 15mil
Oil deposits now have 30k-50k% - insane
Decent in size iron patch that normally would have 1 mil ore, now has 15mil
Oil deposits now have 30k-50k% - insane
- Thu Jun 11, 2015 11:02 am
- Forum: General discussion
- Topic: Well I finally managed to get low FPS
- Replies: 3
- Views: 5086
Re: Well I finally managed to get low FPS
@buggi
My computer is slightly worse than Yours.
After 60 hours of gametime I'm at 13FPS/45UPS - with more than 3mil entities and 3,5k inserters ;d oh, and there are at least 30 trains (didn't count that)
My computer is slightly worse than Yours.
After 60 hours of gametime I'm at 13FPS/45UPS - with more than 3mil entities and 3,5k inserters ;d oh, and there are at least 30 trains (didn't count that)