Search found 81 matches
- Sun Dec 08, 2024 8:22 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 37812
Re: Ability to craft lower quality with higher quality
I don't want to accidentally waste legendary item to make a normal item
- Sun Dec 08, 2024 8:14 am
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
- Replies: 17
- Views: 2108
Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
1. store blueprints in Game blueprints, not in inventory. this also save inventory space.
2. if we need more armor, just launch more rocket- Tue Dec 03, 2024 5:21 am
- Forum: Minor issues
- Topic: [2.0.23] Upgrade planner allows selecting same entity multiple times
- Replies: 2
- Views: 454
Re: [2.0.23] Upgrade planner allows selecting same entity multiple times
What did you do? What happened?
See picture:
upgrade-planner-multi-select.png
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Not to being able to select red belts a second time, since it makes no sense.
Does it happen always, once, or sometimes ...
- Mon Dec 02, 2024 9:01 am
- Forum: Ideas and Suggestions
- Topic: Manual inventory sorting please!!
- Replies: 23
- Views: 13930
Re: Manual inventory sorting please!!
try automate everything. and you can use chest to split half stack, recycle slots are helpful too
- Mon Dec 02, 2024 4:42 am
- Forum: Ideas and Suggestions
- Topic: A way to plant trees anywhere on Nauvis
- Replies: 7
- Views: 2413
Re: A way to plant trees anywhere on Nauvis
in fact, we can plant trees in deserts, in real world
- Sun Dec 01, 2024 6:17 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR)
- Replies: 6
- Views: 2459
Re: [boskid][2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR
temporary solution:
1. change inserter stack size override to 1, check Parameter, check Formula and set to right stack size override
0eNptkE2OgzAMhe/idVoVRKqSq4xGKIBbWQUnys9oKOLudUo7q9n5Wfb7nr1CP2X0gTiBWYEGxxHM1wqRbmyn0mM7Ixjo83Q/EEcMCQNsCohH/AVTbd8KkBMlwn31JZaO89zLpKnU ...
1. change inserter stack size override to 1, check Parameter, check Formula and set to right stack size override
0eNptkE2OgzAMhe/idVoVRKqSq4xGKIBbWQUnys9oKOLudUo7q9n5Wfb7nr1CP2X0gTiBWYEGxxHM1wqRbmyn0mM7Ixjo83Q/EEcMCQNsCohH/AVTbd8KkBMlwn31JZaO89zLpKnU ...
- Fri Nov 29, 2024 5:22 am
- Forum: Not a bug
- Topic: [2.0.22] cargo landing bay don't let me go through
- Replies: 3
- Views: 369
Re: [2.0.22] cargo landing bay don't let me go through
fine, since we have mech armor
- Fri Nov 29, 2024 4:00 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR)
- Replies: 6
- Views: 2459
- Fri Nov 29, 2024 2:27 am
- Forum: Minor issues
- Topic: It's possible to get science - softlocked on Vulcanus.
- Replies: 18
- Views: 4865
Re: It's possible to get science - softlocked on Vulcanus.
military science pack unlock powerful weapons to defend wormsIsaacOscar wrote: Fri Nov 29, 2024 12:42 amBut why do you need military science packs?sp55aa wrote: Thu Nov 28, 2024 11:23 pm drop in Gleba without unlock grey science pack maybe softlock too. because there is no raw coal, and coal recipe need grey science pack![]()
- Thu Nov 28, 2024 11:37 pm
- Forum: Minor issues
- Topic: Epic quality beacon transmission efficiency is 2.09 instead of the reported 2.1
- Replies: 5
- Views: 857
Re: Epic quality beacon transmission efficiency is 2.09 instead of the reported 2.1
See this reddit thread for more details:
https://old.reddit.com/r/factorio/comments/1gy9pva/epic_quality_beacon_lies_about_its_effectiveness/
It's not a huge deal, but it definitely seems like the UI is wrong that the efficiency is 2.1, it's actually 2.09.
2.1 in computer is exactly 2 ...
- Thu Nov 28, 2024 11:23 pm
- Forum: Minor issues
- Topic: It's possible to get science - softlocked on Vulcanus.
- Replies: 18
- Views: 4865
Re: It's possible to get science - softlocked on Vulcanus.
that's why game autosaves here
11-29-2024, 04-08-43.png
Woops, I forgot about that.
Then yeah it's probably not worth the developer time to find all the ways you can get trapped and patch them.
drop in Gleba without unlock grey science pack maybe softlock too. because there is no raw coal ...
- Thu Nov 28, 2024 8:09 pm
- Forum: Minor issues
- Topic: It's possible to get science - softlocked on Vulcanus.
- Replies: 18
- Views: 4865
Re: It's possible to get science - softlocked on Vulcanus.
Medium power poles are unlocked via researching Electric energy distribution 1 - a technology requiring red and green science. This technology is required to unlock Fulgora, and is not required to progress on Gleba, however, in Space Age, it's not required for the unlocking of rocket silo, and ...
- Thu Nov 28, 2024 7:03 pm
- Forum: Not a bug
- Topic: [2.0.22] cargo landing bay don't let me go through
- Replies: 3
- Views: 369
[2.0.22] cargo landing bay don't let me go through
What did I do:
I cannot go through cargo landing bay and other machine What did I expect:
I can go through cargo landing bay and other machine
more info:
I cannot build machine when stand by cargo landing bay
I cannot go through cargo landing bay and other machine What did I expect:
I can go through cargo landing bay and other machine
more info:
I cannot build machine when stand by cargo landing bay
- Thu Nov 28, 2024 6:45 pm
- Forum: Not a bug
- Topic: Tank does not give vision when remote controlled
- Replies: 10
- Views: 1666
Re: Tank does not give vision when remote controlled
I have a tank with a roboport inside. Up intil recently it would give me vision if I remotely controlled it, but now I am flying blind. Also if a tank is outside of radar vision I cannot even get into it without having vision on it. I think either a RC vehicle with roboports should grant vision at ...
- Thu Nov 28, 2024 6:40 pm
- Forum: Not a bug
- Topic: [2.0.15] Demolisher not reacting to other Demolishers
- Replies: 5
- Views: 866
Re: [2.0.15] Demolisher not reacting to other Demolishers
maybe they can exchange bodyIsaacOscar wrote: Thu Nov 28, 2024 5:42 pm The lack of collision in that screenshot looks like a bug to me...

- Thu Nov 28, 2024 5:35 am
- Forum: Won't fix.
- Topic: [2.0.20] Walls connecting to space
- Replies: 7
- Views: 1353
Re: [2.0.20] Walls connecting to space
relax. there are other bugs worth to fix first. and this can avoid by rebuild wallBraveCaperCat wrote: Sun Nov 24, 2024 1:21 am Does that mean you won't fix any visual issues? Because that's what your logic would imply.
- Thu Nov 28, 2024 4:37 am
- Forum: Won't fix.
- Topic: [2.0.15] Inserter stuck loading furnace
- Replies: 8
- Views: 1291
Re: [2.0.15] Minor: inserter stuck when loading furnace
Thanks for the report. I don't consider this worth changing. You can simply not do that if you don't want it to happen.
I strongly disagree with you that this is a bug not worth fixing. This extremely annoying bug has been around forever. It's extremely common that people want to dispose of ...
- Wed Nov 20, 2024 6:07 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] Flamethrower ammo for Gleba
- Replies: 13
- Views: 2786
Re: [Space Age] Flamethrower ammo for Gleba
try rocket turret? gun turret deal with smalls, rocket turret deal with bigs. and turrets can set priority now
- Wed Nov 20, 2024 5:22 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] Flamethrower ammo for Gleba
- Replies: 13
- Views: 2786
Re: [Space Age] Flamethrower ammo for Gleba
I think it is a challenge, and it is fun for me
- Wed Nov 20, 2024 5:20 pm
- Forum: Ideas and Suggestions
- Topic: [2.0] add way to automate spidertron without Space Age
- Replies: 4
- Views: 993
[2.0] add way to automate spidertron without Space Age
TLDR: waterless world vanilla game have very little fish, needs way to make spidertron army
problem:
1. 2.0.7 update reject send space science pack to get fish, both vanilla game and Space Age
2. raw fish not respawn. fish brood recipe is not in vanilla game (it needs Space Age)
3. waterless world ...
problem:
1. 2.0.7 update reject send space science pack to get fish, both vanilla game and Space Age
2. raw fish not respawn. fish brood recipe is not in vanilla game (it needs Space Age)
3. waterless world ...