I have also encountered this on windows. I believe it's the same for everyone.flare561 wrote: Sun Jun 22, 2025 6:00 am I also play on Linux, so that definitely seems like a plausible reason we're experiencing this and others aren't.
Search found 13 matches
- Mon Jun 23, 2025 3:29 pm
- Forum: Assigned
- Topic: [kovarex] [2.0.49] Blueprint parameterization tooltip shows pN_r as crafting time, and doesn't show pN_t
- Replies: 6
- Views: 1175
Re: [kovarex] [2.0.49] Blueprint parameterization tooltip shows pN_r as crafting time, and doesn't show pN_t
- Mon Jun 16, 2025 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Allow more functions to be used in blueprint parameterization
- Replies: 7
- Views: 1164
Re: Allow more functions to be used in blueprint parameterization
If parameter 1 is set to ingredient 1, then p1_s would give you it's stack size.danbopes wrote: Sat Jun 07, 2025 11:37 pm I'd also love the ability to get the stack size of an item that's used as an ingredient. Currently we can get the "count" of ingredient 1, but no way to get the stack size of that item.
- Tue Jun 10, 2025 1:06 pm
- Forum: Ideas and Suggestions
- Topic: Please add the ability to select the ingredient number while parametrizing
- Replies: 2
- Views: 700
Re: Please add the ability to select the ingredient number while parametrizing
If https://forums.factorio.com/viewtopic.php?t=129278 gets fixed, you could do "-1*(sign(p1_r-10000)+sign(p2_r-10000)+sign(p3_r-10000)+sign(p4_r-10000)+sign(p5_r-10000)+sign(p6_r-10000))" to get the number of ingredients (assuming parameters 1 through 6 are set as ingredients of parameter 0).
- Sat Jun 07, 2025 2:16 pm
- Forum: Bug Reports
- Topic: [2.0.55] Blueprint parameters not calculating correctly.
- Replies: 3
- Views: 763
[2.0.55] Blueprint parameters not calculating correctly.
I have a blueprint with parameters 0 through 6, where 1 through 6 are the ingredients of 0. all have different default values. Nuclear reactor used as testing recipe.
entering "sign(p1_r-10000)" into one of the formula boxes gives -1.
entering "sign(p6_r-10000)" into another one of the formula boxes ...
entering "sign(p1_r-10000)" into one of the formula boxes gives -1.
entering "sign(p6_r-10000)" into another one of the formula boxes ...
- Fri Jun 06, 2025 11:18 pm
- Forum: Ideas and Suggestions
- Topic: Allow more functions to be used in blueprint parameterization
- Replies: 7
- Views: 1164
Re: Allow more functions to be used in blueprint parameterization
+1
Floor/Ceil or even just Mod are severely needed in MathExpression for complicated blueprint parameterisation.
Floor/Ceil or even just Mod are severely needed in MathExpression for complicated blueprint parameterisation.
- Mon Apr 14, 2025 12:52 pm
- Forum: Ideas and Requests For Mods
- Topic: Ultimate loader
- Replies: 1
- Views: 436
Re: Ultimate loader
It's not fully customizable but https://mods.factorio.com/mod/vanilla-loaders-hd has support for Ultimate Belts Space Age.
- Sat Apr 12, 2025 9:58 pm
- Forum: Questions, reviews and ratings
- Topic: Is it possible to change the fluid output limit?
- Replies: 0
- Views: 333
Is it possible to change the fluid output limit?
I know that the base game has a fluid transfer limit of 100 fluid per tick; however I was wondering if it would be possible to raise this limit with mods?
- Fri Feb 21, 2025 4:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
- Replies: 25
- Views: 10524
Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
Tools like miditorio and giftor.io often store their data by bit-packing a bunch of different signals, one of which being signal-ghost. These tools can be updated to stop using this signal (giftor.io already has been) but any such creations already in the world before it was removed will ...
- Fri Feb 21, 2025 2:37 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
- Replies: 25
- Views: 10524
Re: [2.0.34] "virtual-signal=signal-ghost" is gone without migration
It's worth noting that this change breaks external blueprint creation tools that work with circuits such as miditorio and giftor.io. Anything created with those tools before will simply break so this may end up affecting more people than expected.
- Mon Jan 10, 2022 6:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1766113
Re: Bugs & FAQ
The recipe "Advanced deuterium fuel cell reprocessing" is actually impossible to craft as the centrifuge has no fluid input. Is this a bug or intended?
yep, seems to be missing the assemble target in the recipe :?
According to the files, the recipe is of the "centrifuging" category, which ...
- Sun Jan 09, 2022 7:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1766113
Re: Bugs & FAQ
The recipe "Advanced deuterium fuel cell reprocessing" is actually impossible to craft as the centrifuge has no fluid input. Is this a bug or intended?
- Tue Aug 11, 2020 10:20 pm
- Forum: Not a bug
- Topic: [0.18.47] Upgrade planner refuses to work in multiplayer
- Replies: 2
- Views: 1167
Re: [0.18.47] Upgrade planner refuses to work in multiplayer
Thanks, it turns out that the admins forgot they existed and turned it off by accident. Sorry if i wasted your time...Loewchen wrote: Tue Aug 11, 2020 10:10 pm That looks like a permission issue, have you asked other players on the server about it?
- Tue Aug 11, 2020 10:05 pm
- Forum: Not a bug
- Topic: [0.18.47] Upgrade planner refuses to work in multiplayer
- Replies: 2
- Views: 1167
[0.18.47] Upgrade planner refuses to work in multiplayer
(Weird clicking noise is in the recording only)