Search found 23 matches

by Udav
Mon Jun 03, 2019 5:48 pm
Forum: Questions, reviews and ratings
Topic: Looking for a mod that would block sunlight with pollution
Replies: 5
Views: 1846

Re: Looking for a mod that would block sunlight with pollution

I saw something similar when walking on the mod portal. I do not remember, what exactly.
by Udav
Mon May 20, 2019 12:19 pm
Forum: Energy Production
Topic: Uranium Processing Optimised Blueprint
Replies: 2
Views: 12387

Re: Uranium Processing Optimised Blueprint

Why all players uses the speed modules and beacones with speed modules in covarex enrichment and uranium process?
It must increase energy consumption per product unit.
Prove calculation data if I mistake, please!
by Udav
Mon Jul 06, 2015 12:37 am
Forum: Gameplay Help
Topic: Hotkey for fastplacing Red/Green Wires in Curcuit Network ?
Replies: 3
Views: 4236

Re: Hotkey for fastplacing Red/Green Wires in Curcuit Network ?

Create blueprint with green and red wires.
Use this blueprint.
Wires will be placed even if you do not have them. :roll:
by Udav
Sun Jul 05, 2015 12:01 am
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 37080

Re: The most useless thing in game.

Hand grenades available before oil processing. Combat Bots -- deploy 50+ of them and runs through the hive, and then another 2-3 of them... Shotguns -- Down with stones and solitary lair at a reasonable price. Car -- Faster and economical than the tank. Solid Fuel -- Not bad burns (if coal and wood ...
by Udav
Wed Jul 01, 2015 9:56 am
Forum: Gameplay Help
Topic: How to tell how many of each bot type I have?
Replies: 6
Views: 6002

Re: How to tell how many of each bot type I have?

Try this console commands:
/c game.player.print(game.player.force.getentitycount("logistic-robot"))
/c game.player.print(game.player.force.getentitycount("construction-robot"))
by Udav
Tue Jun 30, 2015 6:48 am
Forum: Gameplay Help
Topic: Train System Help Needed (Revised)
Replies: 2
Views: 3137

Re: Train System Help Needed (Revised)

The rail signals is placed on the right side of the direction of travel of the train. If there is branching, put the rail signal on each branch. If there is a merger, put the rail signal in front of him at every branch. If there is a crossroads, rail signals protect the entrances to it and put rail ...
by Udav
Fri Jun 26, 2015 8:06 pm
Forum: Gameplay Help
Topic: A little help regarding Small pumps
Replies: 7
Views: 6025

Re: A little help regarding Small pumps

1 offshore pump, 14 boilers, 10 steam engines and 3-4 pipe or underground pipes works fine. No needed small pumps!
by Udav
Tue Jun 23, 2015 12:49 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 197390

Re: Support - Uranium Power

About what I expected. But the imbalance is not so large to affect the operation of the system and pumps create an imbalance in the opposite direction.
by Udav
Tue Jun 23, 2015 9:24 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 197390

Re: Support - Uranium Power

I have simplified your circuit power plant with Big Heat Exchangers without loss of capacity. The inner loop. 1. I do not understand purpose a pair of Fast pumps, pumping Pressurized Water from the pipe into her very close to the inlet pipe of the reactor, so remove them together with a pipe between...
by Udav
Sun Jun 21, 2015 10:32 pm
Forum: Implemented Suggestions
Topic: Blueprint catalogue (instead of putting BPs in inventory)
Replies: 28
Views: 11107

Album for blueprints

Joined cause same theme -- ssilk When a player uses a lot of blueprints, they slaughtered the entire inventory. We have to take them to the chest or more and often run for them. At the same time, blueprints seems to me quite compact thing. It would be nice to somehow organize. Create an album to st...
by Udav
Fri Jun 19, 2015 4:06 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 197390

Re: Support - Uranium Power

After the release of version 0.5.4, enrichment plant built on the basis of 0.5.3 stopped working. To fix it, not necessarily to destroy it. Suffice it to rotate chemical plants at 180Β°, fix the inlet and outlet pipes at both ends of the chain and check the contents of all tubes. Now place two consec...
by Udav
Wed Jun 17, 2015 11:02 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 59640

Re: Friday Facts #89 Timetables

What do you admire? If casing is missing, stone or wood, released to the gear can jam all the turret.
by Udav
Mon Jun 15, 2015 12:47 pm
Forum: Mods
Topic: [0.10.1+] Hydrogen power
Replies: 6
Views: 11349

Re: [0.10.1+] Hydrogen power

Production: 5MJ/120sec = 41.7 kW.
Energy Req: 210 kW (Chem plant consumption) / 50% (Boiler efficiency) = 420 kW. (82 kW with 80% Efficiency modules).
Conclusion: The process can not maintain itself.
by Udav
Sun Jun 14, 2015 9:21 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 197390

Re: Support - Uranium Power

Thanks for the answer. I could think of to get into the script itself, but thought that you already have all the calculations. Another fine point: When I try place reactor in first time, I found that placing and removing the reactor, it is possible to get multiple Access Ports. Later, I discovered t...
by Udav
Sun Jun 14, 2015 6:37 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 197390

Re: Support - Uranium Power

How much energy can I get of one set of fuel assemblies with different content of U235 in 75MW and 144MW reactors? What happening with fuel assemblies after exhaustion of energy? They disappear or I need unload waste manualy (with inserter) or they will work forever? What is better to use, Small Hea...
by Udav
Sat Jun 13, 2015 10:34 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 197390

Re: Support - Uranium Power

I download and try example: Uranium_Mod-Example-10.zip.
https://forums.factorio.com/forum/vie ... 160#p66749.
UF6 enrichment plant built incorrectly.
It seems that from the moment of its construction swapped the inputs and outputs of liquids.
by Udav
Fri Jun 12, 2015 4:37 pm
Forum: General discussion
Topic: Tree removal?
Replies: 10
Views: 10886

Re: Tree removal?

jockeril wrote:btw - what's a fuel forge ?
I mean fuel consuming furnaces (stone/steel).
by Udav
Fri Jun 12, 2015 1:13 pm
Forum: General discussion
Topic: Tree removal?
Replies: 10
Views: 10886

Re: Tree removal?

Are you sure? In my last game I use wood in all my trains, cars, tanks... I have enough stocks of wood for two more games. Although my entire base is powered by solar panels and accumulators. Boilers and fuel forges consume wood faster. Although I very disappointing to lose the wood when forests are...
by Udav
Thu Jun 11, 2015 8:16 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540632

Re: Let's see your clever builds

You 2->3 splitter bad! Look at bottleneck after first splitter.
by Udav
Wed Jun 10, 2015 9:02 pm
Forum: News
Topic: Friday Facts #71 - To the stars
Replies: 61
Views: 44631

Re: Friday Facts #71 - To the stars

Why underground launch complex? It required only for strategic nuclear missiles! Transport rockets better run with ground complex. It can be a lot of things to attach. Rocket engines factory, payload factory. Assembly workshop for missiles. Delivery of completed rocket on special rails using a speci...

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