Search found 23 matches
- Mon Jun 03, 2019 5:48 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a mod that would block sunlight with pollution
- Replies: 5
- Views: 2086
Re: Looking for a mod that would block sunlight with pollution
I saw something similar when walking on the mod portal. I do not remember, what exactly.
- Mon May 20, 2019 12:19 pm
- Forum: Combinator Creations
- Topic: Uranium Processing Optimised Blueprint
- Replies: 5
- Views: 22379
Re: Uranium Processing Optimised Blueprint
Why all players uses the speed modules and beacones with speed modules in covarex enrichment and uranium process?
It must increase energy consumption per product unit.
Prove calculation data if I mistake, please!
It must increase energy consumption per product unit.
Prove calculation data if I mistake, please!
- Mon Jul 06, 2015 12:37 am
- Forum: Gameplay Help
- Topic: Hotkey for fastplacing Red/Green Wires in Curcuit Network ?
- Replies: 3
- Views: 4487
Re: Hotkey for fastplacing Red/Green Wires in Curcuit Network ?
Create blueprint with green and red wires.
Use this blueprint.
Wires will be placed even if you do not have them.
Use this blueprint.
Wires will be placed even if you do not have them.
- Sun Jul 05, 2015 12:01 am
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 41414
Re: The most useless thing in game.
Hand grenades available before oil processing. Combat Bots -- deploy 50+ of them and runs through the hive, and then another 2-3 of them... Shotguns -- Down with stones and solitary lair at a reasonable price. Car -- Faster and economical than the tank. Solid Fuel -- Not bad burns (if coal and wood ...
- Wed Jul 01, 2015 9:56 am
- Forum: Gameplay Help
- Topic: How to tell how many of each bot type I have?
- Replies: 6
- Views: 6434
Re: How to tell how many of each bot type I have?
Try this console commands:
/c game.player.print(game.player.force.getentitycount("logistic-robot"))
/c game.player.print(game.player.force.getentitycount("construction-robot"))
/c game.player.print(game.player.force.getentitycount("logistic-robot"))
/c game.player.print(game.player.force.getentitycount("construction-robot"))
- Tue Jun 30, 2015 6:48 am
- Forum: Gameplay Help
- Topic: Train System Help Needed (Revised)
- Replies: 2
- Views: 3307
Re: Train System Help Needed (Revised)
The rail signals is placed on the right side of the direction of travel of the train. If there is branching, put the rail signal on each branch. If there is a merger, put the rail signal in front of him at every branch. If there is a crossroads, rail signals protect the entrances to it and put rail ...
- Fri Jun 26, 2015 8:06 pm
- Forum: Gameplay Help
- Topic: A little help regarding Small pumps
- Replies: 7
- Views: 6408
Re: A little help regarding Small pumps
1 offshore pump, 14 boilers, 10 steam engines and 3-4 pipe or underground pipes works fine. No needed small pumps!
- Tue Jun 23, 2015 12:49 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222126
Re: Support - Uranium Power
About what I expected. But the imbalance is not so large to affect the operation of the system and pumps create an imbalance in the opposite direction.
- Tue Jun 23, 2015 9:24 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222126
Re: Support - Uranium Power
I have simplified your circuit power plant with Big Heat Exchangers without loss of capacity. The inner loop. 1. I do not understand purpose a pair of Fast pumps, pumping Pressurized Water from the pipe into her very close to the inlet pipe of the reactor, so remove them together with a pipe between...
- Sun Jun 21, 2015 10:32 pm
- Forum: Implemented Suggestions
- Topic: Blueprint catalogue (instead of putting BPs in inventory)
- Replies: 28
- Views: 12538
Album for blueprints
Joined cause same theme -- ssilk When a player uses a lot of blueprints, they slaughtered the entire inventory. We have to take them to the chest or more and often run for them. At the same time, blueprints seems to me quite compact thing. It would be nice to somehow organize. Create an album to st...
- Fri Jun 19, 2015 4:06 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222126
Re: Support - Uranium Power
After the release of version 0.5.4, enrichment plant built on the basis of 0.5.3 stopped working. To fix it, not necessarily to destroy it. Suffice it to rotate chemical plants at 180Β°, fix the inlet and outlet pipes at both ends of the chain and check the contents of all tubes. Now place two consec...
- Wed Jun 17, 2015 11:02 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 63502
Re: Friday Facts #89 Timetables
What do you admire? If casing is missing, stone or wood, released to the gear can jam all the turret.
- Mon Jun 15, 2015 12:47 pm
- Forum: Mods
- Topic: [0.10.1+] Hydrogen power
- Replies: 6
- Views: 11758
Re: [0.10.1+] Hydrogen power
Production: 5MJ/120sec = 41.7 kW.
Energy Req: 210 kW (Chem plant consumption) / 50% (Boiler efficiency) = 420 kW. (82 kW with 80% Efficiency modules).
Conclusion: The process can not maintain itself.
Energy Req: 210 kW (Chem plant consumption) / 50% (Boiler efficiency) = 420 kW. (82 kW with 80% Efficiency modules).
Conclusion: The process can not maintain itself.
- Sun Jun 14, 2015 9:21 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222126
Re: Support - Uranium Power
Thanks for the answer. I could think of to get into the script itself, but thought that you already have all the calculations. Another fine point: When I try place reactor in first time, I found that placing and removing the reactor, it is possible to get multiple Access Ports. Later, I discovered t...
- Sun Jun 14, 2015 6:37 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222126
Re: Support - Uranium Power
How much energy can I get of one set of fuel assemblies with different content of U235 in 75MW and 144MW reactors? What happening with fuel assemblies after exhaustion of energy? They disappear or I need unload waste manualy (with inserter) or they will work forever? What is better to use, Small Hea...
- Sat Jun 13, 2015 10:34 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222126
Re: Support - Uranium Power
I download and try example: Uranium_Mod-Example-10.zip.
https://forums.factorio.com/forum/vie ... 160#p66749.
UF6 enrichment plant built incorrectly.
It seems that from the moment of its construction swapped the inputs and outputs of liquids.
https://forums.factorio.com/forum/vie ... 160#p66749.
UF6 enrichment plant built incorrectly.
It seems that from the moment of its construction swapped the inputs and outputs of liquids.
- Fri Jun 12, 2015 4:37 pm
- Forum: General discussion
- Topic: Tree removal?
- Replies: 10
- Views: 11368
Re: Tree removal?
I mean fuel consuming furnaces (stone/steel).jockeril wrote:btw - what's a fuel forge ?
- Fri Jun 12, 2015 1:13 pm
- Forum: General discussion
- Topic: Tree removal?
- Replies: 10
- Views: 11368
Re: Tree removal?
Are you sure? In my last game I use wood in all my trains, cars, tanks... I have enough stocks of wood for two more games. Although my entire base is powered by solar panels and accumulators. Boilers and fuel forges consume wood faster. Although I very disappointing to lose the wood when forests are...
- Thu Jun 11, 2015 8:16 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 498
- Views: 576631
Re: Let's see your clever builds
You 2->3 splitter bad! Look at bottleneck after first splitter.
- Wed Jun 10, 2015 9:02 pm
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 47689
Re: Friday Facts #71 - To the stars
Why underground launch complex? It required only for strategic nuclear missiles! Transport rockets better run with ground complex. It can be a lot of things to attach. Rocket engines factory, payload factory. Assembly workshop for missiles. Delivery of completed rocket on special rails using a speci...