I 100% agree, especially a tag for "unstable" versions is required. Mod development became so big, it requires more features for the developer community.
Regarding "private" I am unsure as it might open up mods being sold (subscribe to ... to get access to my private mods) - but I agree that a ...
Search found 14 matches
- Sun Dec 19, 2021 1:12 am
- Forum: Mod portal Discussion
- Topic: [Suggestion] Per-version stable/experiemental status for portal mods.
- Replies: 6
- Views: 3556
- Sun Sep 26, 2021 3:29 pm
- Forum: Mod portal Discussion
- Topic: [Resolved] Cant submitt my mod's github to Mod Portal
- Replies: 4
- Views: 2533
Re: [Error] Cant submitt my mod's github to Mod Portal
Hi vinzenz,
I can confirm it works now, thanks
Kind Regards,
Nicolas
I can confirm it works now, thanks

Kind Regards,
Nicolas
- Sat Jun 26, 2021 9:39 am
- Forum: Mod portal Discussion
- Topic: [Resolved] Cant submitt my mod's github to Mod Portal
- Replies: 4
- Views: 2533
- Sat Jun 12, 2021 4:17 pm
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3497
Re: [Question] How to upload a new release to the mod-portal (using python)
Example code and demo mod to showcase deployment using python & github workflows.
Very similiar to examples by Roang-zero1, Nexela, and Shane Madden but based on python and with slightly more logging.
https://github.com/nicolas-lang/factorio-create-release-action
https://github.com/nicolas-lang ...
Very similiar to examples by Roang-zero1, Nexela, and Shane Madden but based on python and with slightly more logging.
https://github.com/nicolas-lang/factorio-create-release-action
https://github.com/nicolas-lang ...
- Sat Jun 12, 2021 9:43 am
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3497
Re: [Question] How to upload a new release to the mod-portal (using python)
I got it working, just some cleanup and I'll share the code.
Thanks a lot
Thanks a lot
- Fri Jun 11, 2021 8:40 pm
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3497
Re: [Question] How to upload a new release to the mod-portal (using python)
Thanks a lot Bilka, that is a good place to start!
The "api" still looks it bit scary with all that html-regex, but i can work with that
I'll provide an update when i run into the next issue or when it works !
The "api" still looks it bit scary with all that html-regex, but i can work with that

I'll provide an update when i run into the next issue or when it works !
- Fri Jun 11, 2021 6:59 pm
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3497
Re: [Question] How to upload a new release to the mod-portal (using python)
I started doing my own code since i failed to get the preexisting stuff to work.
I initially started using https://github.com/Roang-zero1/factorio-create-release-action but that failes with strange errors related to the cssrf token
sh: id="csrf_token": unknown operand
parse error: Invalid numeric ...
I initially started using https://github.com/Roang-zero1/factorio-create-release-action but that failes with strange errors related to the cssrf token
sh: id="csrf_token": unknown operand
parse error: Invalid numeric ...
- Fri Jun 11, 2021 2:49 pm
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3497
How to upload a new release to the mod-portal (using python)
Hi,
I would like to use python to upload a updated mod release to the mod portal.
Assuming the package is valid and does not exist on the portal i would expect the following steps to work:
0. Using a single session
1. log in at https://auth.factorio.com/api-login and obtain an auth_token
2. log ...
I would like to use python to upload a updated mod release to the mod portal.
Assuming the package is valid and does not exist on the portal i would expect the following steps to work:
0. Using a single session
1. log in at https://auth.factorio.com/api-login and obtain an auth_token
2. log ...
- Tue Jun 08, 2021 7:11 pm
- Forum: Mod portal Discussion
- Topic: [Resolved] Cant submitt my mod's github to Mod Portal
- Replies: 4
- Views: 2533
[Resolved] Cant submitt my mod's github to Mod Portal
Hi,
on the mod page of my newly deployed mod https://mods.factorio.com/mod/nco-AdvancedAirPurification the field-validation prevents me from adding a reference to the related git repository.
The mod-repo is located in https://github.com/nicolas-lang/Factorio.AdvancedAirPurification/ which would ...
on the mod page of my newly deployed mod https://mods.factorio.com/mod/nco-AdvancedAirPurification the field-validation prevents me from adding a reference to the related git repository.
The mod-repo is located in https://github.com/nicolas-lang/Factorio.AdvancedAirPurification/ which would ...
- Tue Jun 02, 2020 11:34 am
- Forum: Technical Help
- Topic: Removal of Lua Functions while saving
- Replies: 4
- Views: 1837
Re: Removal of Lua Functions while saving
It was indeed fill4me that caused my issues and the desync.
Disabling it resolved everything for me... as it is only a QoL mod I'll just post a bug report in the mod portal and leave it disabled for now.
Thank you for helping me understand factorio a bit better. I hope this post will be helpful for ...
Disabling it resolved everything for me... as it is only a QoL mod I'll just post a bug report in the mod portal and leave it disabled for now.
Thank you for helping me understand factorio a bit better. I hope this post will be helpful for ...
- Tue Jun 02, 2020 10:52 am
- Forum: Technical Help
- Topic: Removal of Lua Functions while saving
- Replies: 4
- Views: 1837
Re: Removal of Lua Functions while saving
Hi boskid,
thank you for your helpful and fast reply, it is always a pleasure to see how involved you guys are ! :!:
Verbose logging was a good pointer, i did not know this setting prior to this.
btw. - is there a way to enable verbose logging on a headless server?
Based on the log below, my ...
thank you for your helpful and fast reply, it is always a pleasure to see how involved you guys are ! :!:
Verbose logging was a good pointer, i did not know this setting prior to this.
btw. - is there a way to enable verbose logging on a headless server?
Based on the log below, my ...
- Tue Jun 02, 2020 10:00 am
- Forum: Technical Help
- Topic: Removal of Lua Functions while saving
- Replies: 4
- Views: 1837
Removal of Lua Functions while saving
While investigating a MP-desync I am experiencing, I noticed that the new saving method mentioned in the FF https://factorio.com/blog/post/fff-349 indicates that a lua function is being removed (as described in FF )
While trying to figure out which mod is causing this, i noticed that the log entry ...
While trying to figure out which mod is causing this, i noticed that the log entry ...
- Thu Apr 09, 2020 6:48 pm
- Forum: Mods
- Topic: [MOD 0.16.x] NiceFill
- Replies: 68
- Views: 32375
Re: [MOD 0.16.x] NiceFill
Hi,
it seems to me like there is an isse in the interaction with Klonan's Construction Drones:
The mod Construction Drones (0.4.9) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Construction_Drones::on_script_path_request_finished (ID 112 ...
it seems to me like there is an isse in the interaction with Klonan's Construction Drones:
The mod Construction Drones (0.4.9) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Construction_Drones::on_script_path_request_finished (ID 112 ...
- Tue Nov 12, 2019 9:22 am
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 61250
Bugreport: Interaction with the mod "Portals"
Hi,
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:
2019-11-11 19:16:14 [JOIN] ***** joined the game
47.196 Error MainLoop.cpp:1195: Exception at tick 21600531 ...
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:
2019-11-11 19:16:14 [JOIN] ***** joined the game
47.196 Error MainLoop.cpp:1195: Exception at tick 21600531 ...