Reconnecting to the server desynced everyone instantly, I would assume in the same tick without progressing ticks, as everyone (=two different persons) desynced while connecting repeatedly.
Hosting the save locally in single player allowed us progressing past the desync and after upload of the new ...
Search found 16 matches
- Wed May 07, 2025 3:23 pm
- Forum: Pending
- Topic: [2.0.45] Desync in Space Age (no mods)
- Replies: 3
- Views: 317
- Sun Apr 27, 2025 7:02 pm
- Forum: Pending
- Topic: [2.0.45] Desync in Space Age (no mods)
- Replies: 3
- Views: 317
[2.0.45] Desync in Space Age (no mods)
I am playing multiplayer with a friend on a server hosted on g-portal
We are playing vanilla space age (no external mods) and have finished the game.
Currently we are trying to push and see how far we can get our SPM.
The desync occured when trying to send our prometium hauler on a trip. It is a ...
We are playing vanilla space age (no external mods) and have finished the game.
Currently we are trying to push and see how far we can get our SPM.
The desync occured when trying to send our prometium hauler on a trip. It is a ...
- Sun Dec 19, 2021 1:12 am
- Forum: Mod portal Discussion
- Topic: [Suggestion] Per-version stable/experiemental status for portal mods.
- Replies: 6
- Views: 3671
Re: [Suggestion] Per-version stable/experiemental status for portal mods.
I 100% agree, especially a tag for "unstable" versions is required. Mod development became so big, it requires more features for the developer community.
Regarding "private" I am unsure as it might open up mods being sold (subscribe to ... to get access to my private mods) - but I agree that a ...
Regarding "private" I am unsure as it might open up mods being sold (subscribe to ... to get access to my private mods) - but I agree that a ...
- Sun Sep 26, 2021 3:29 pm
- Forum: Mod portal Discussion
- Topic: [Resolved] Cant submitt my mod's github to Mod Portal
- Replies: 4
- Views: 2605
Re: [Error] Cant submitt my mod's github to Mod Portal
Hi vinzenz,
I can confirm it works now, thanks
Kind Regards,
Nicolas
I can confirm it works now, thanks

Kind Regards,
Nicolas
- Sat Jun 26, 2021 9:39 am
- Forum: Mod portal Discussion
- Topic: [Resolved] Cant submitt my mod's github to Mod Portal
- Replies: 4
- Views: 2605
- Sat Jun 12, 2021 4:17 pm
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3643
Re: [Question] How to upload a new release to the mod-portal (using python)
Example code and demo mod to showcase deployment using python & github workflows.
Very similiar to examples by Roang-zero1, Nexela, and Shane Madden but based on python and with slightly more logging.
https://github.com/nicolas-lang/factorio-create-release-action
https://github.com/nicolas-lang ...
Very similiar to examples by Roang-zero1, Nexela, and Shane Madden but based on python and with slightly more logging.
https://github.com/nicolas-lang/factorio-create-release-action
https://github.com/nicolas-lang ...
- Sat Jun 12, 2021 9:43 am
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3643
Re: [Question] How to upload a new release to the mod-portal (using python)
I got it working, just some cleanup and I'll share the code.
Thanks a lot
Thanks a lot
- Fri Jun 11, 2021 8:40 pm
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3643
Re: [Question] How to upload a new release to the mod-portal (using python)
Thanks a lot Bilka, that is a good place to start!
The "api" still looks it bit scary with all that html-regex, but i can work with that
I'll provide an update when i run into the next issue or when it works !
The "api" still looks it bit scary with all that html-regex, but i can work with that

I'll provide an update when i run into the next issue or when it works !
- Fri Jun 11, 2021 6:59 pm
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3643
Re: [Question] How to upload a new release to the mod-portal (using python)
I started doing my own code since i failed to get the preexisting stuff to work.
I initially started using https://github.com/Roang-zero1/factorio-create-release-action but that failes with strange errors related to the cssrf token
sh: id="csrf_token": unknown operand
parse error: Invalid numeric ...
I initially started using https://github.com/Roang-zero1/factorio-create-release-action but that failes with strange errors related to the cssrf token
sh: id="csrf_token": unknown operand
parse error: Invalid numeric ...
- Fri Jun 11, 2021 2:49 pm
- Forum: Mod portal Discussion
- Topic: How to upload a new release to the mod-portal (using python)
- Replies: 7
- Views: 3643
How to upload a new release to the mod-portal (using python)
Hi,
I would like to use python to upload a updated mod release to the mod portal.
Assuming the package is valid and does not exist on the portal i would expect the following steps to work:
0. Using a single session
1. log in at https://auth.factorio.com/api-login and obtain an auth_token
2. log ...
I would like to use python to upload a updated mod release to the mod portal.
Assuming the package is valid and does not exist on the portal i would expect the following steps to work:
0. Using a single session
1. log in at https://auth.factorio.com/api-login and obtain an auth_token
2. log ...
- Tue Jun 08, 2021 7:11 pm
- Forum: Mod portal Discussion
- Topic: [Resolved] Cant submitt my mod's github to Mod Portal
- Replies: 4
- Views: 2605
[Resolved] Cant submitt my mod's github to Mod Portal
Hi,
on the mod page of my newly deployed mod https://mods.factorio.com/mod/nco-AdvancedAirPurification the field-validation prevents me from adding a reference to the related git repository.
The mod-repo is located in https://github.com/nicolas-lang/Factorio.AdvancedAirPurification/ which would ...
on the mod page of my newly deployed mod https://mods.factorio.com/mod/nco-AdvancedAirPurification the field-validation prevents me from adding a reference to the related git repository.
The mod-repo is located in https://github.com/nicolas-lang/Factorio.AdvancedAirPurification/ which would ...
- Tue Jun 02, 2020 11:34 am
- Forum: Technical Help
- Topic: Removal of Lua Functions while saving
- Replies: 4
- Views: 1890
Re: Removal of Lua Functions while saving
It was indeed fill4me that caused my issues and the desync.
Disabling it resolved everything for me... as it is only a QoL mod I'll just post a bug report in the mod portal and leave it disabled for now.
Thank you for helping me understand factorio a bit better. I hope this post will be helpful for ...
Disabling it resolved everything for me... as it is only a QoL mod I'll just post a bug report in the mod portal and leave it disabled for now.
Thank you for helping me understand factorio a bit better. I hope this post will be helpful for ...
- Tue Jun 02, 2020 10:52 am
- Forum: Technical Help
- Topic: Removal of Lua Functions while saving
- Replies: 4
- Views: 1890
Re: Removal of Lua Functions while saving
Hi boskid,
thank you for your helpful and fast reply, it is always a pleasure to see how involved you guys are ! :!:
Verbose logging was a good pointer, i did not know this setting prior to this.
btw. - is there a way to enable verbose logging on a headless server?
Based on the log below, my ...
thank you for your helpful and fast reply, it is always a pleasure to see how involved you guys are ! :!:
Verbose logging was a good pointer, i did not know this setting prior to this.
btw. - is there a way to enable verbose logging on a headless server?
Based on the log below, my ...
- Tue Jun 02, 2020 10:00 am
- Forum: Technical Help
- Topic: Removal of Lua Functions while saving
- Replies: 4
- Views: 1890
Removal of Lua Functions while saving
While investigating a MP-desync I am experiencing, I noticed that the new saving method mentioned in the FF https://factorio.com/blog/post/fff-349 indicates that a lua function is being removed (as described in FF )
While trying to figure out which mod is causing this, i noticed that the log entry ...
While trying to figure out which mod is causing this, i noticed that the log entry ...
- Thu Apr 09, 2020 6:48 pm
- Forum: Mods
- Topic: [MOD 0.16.x] NiceFill
- Replies: 68
- Views: 33421
Re: [MOD 0.16.x] NiceFill
Hi,
it seems to me like there is an isse in the interaction with Klonan's Construction Drones:
The mod Construction Drones (0.4.9) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Construction_Drones::on_script_path_request_finished (ID 112 ...
it seems to me like there is an isse in the interaction with Klonan's Construction Drones:
The mod Construction Drones (0.4.9) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Construction_Drones::on_script_path_request_finished (ID 112 ...
- Tue Nov 12, 2019 9:22 am
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 63138
Bugreport: Interaction with the mod "Portals"
Hi,
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:
2019-11-11 19:16:14 [JOIN] ***** joined the game
47.196 Error MainLoop.cpp:1195: Exception at tick 21600531 ...
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:
2019-11-11 19:16:14 [JOIN] ***** joined the game
47.196 Error MainLoop.cpp:1195: Exception at tick 21600531 ...