Search found 18 matches
- Fri Aug 07, 2015 8:13 am
- Forum: Mods
- Topic: PowerBelts
- Replies: 14
- Views: 16334
Re: PowerBelts
I want this mod for 0.12 too.
- Tue Jan 27, 2015 12:00 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Transport belt consume energy
- Replies: 10
- Views: 10370
Re: [Request] Transport belt consume energy
Don't worry about the delay, take the time you need and relax. 
I'm really looking forward to this.

I'm really looking forward to this.
- Thu Jan 15, 2015 7:14 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 230506
Re: [MOD 0.11.x] 5dim's mod
I can not use any of trains stuff
for example, when I try to place the straight power rail do I have the error :
Error while running the event handler : __5dim_trains __ \ control.lua : 1139 : Map does not contain 1 player , this function can not be overused
sorry for bad English
I had this ...
for example, when I try to place the straight power rail do I have the error :
Error while running the event handler : __5dim_trains __ \ control.lua : 1139 : Map does not contain 1 player , this function can not be overused
sorry for bad English
I had this ...
- Sat Jan 10, 2015 9:14 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 230506
Re: [MOD 0.11.x] 5dim's mod
i need help ?
http://www.bilder-upload.eu/thumb/986b83-1420921497.png
I had the same problem. Go to the file and at line 1139 remove the force thingy, the force is an optional modifier. I don't know if there are any negative consequences for not defining a force, but after removing it it worked ...
http://www.bilder-upload.eu/thumb/986b83-1420921497.png
I had the same problem. Go to the file and at line 1139 remove the force thingy, the force is an optional modifier. I don't know if there are any negative consequences for not defining a force, but after removing it it worked ...
- Sat Jan 10, 2015 9:06 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Transport belt consume energy
- Replies: 10
- Views: 10370
Re: [Request] Transport belt consume energy
Oh, that's awesome. Thanks for letting us know, I'm really looking forward to it.
- Fri Jan 09, 2015 2:36 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 208414
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
I used rso 1.0.6 that I found here in 1 of the last comments. And I'm using factorio 0.11.10. I didn't change any of the settings in the mod config and didn't change any of the generation settings either, just everything 'normal'.
- Thu Jan 08, 2015 8:28 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 208414
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
There's definitely something wrong with the oil spawn but I didn't give up and eventually after 2 hours I found an oil source. I'm now putting down a 2000 rail long railway to get the oil to my starting area. It's an expensive investment and I know pipes are a lot cheaper but... I like trains. 

- Wed Jan 07, 2015 1:59 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Transport belt consume energy
- Replies: 10
- Views: 10370
[Request] Transport belt consume energy
I would like a mod that makes transport belts consume energy. I know most people are against this but my friends and I would like the extra challenge that this brings. Is this possible?
- Tue Jan 06, 2015 8:33 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 230506
Re: [MOD 0.11.x] 5dim's mod
I got an error message in multiplayer when I tried to place a power rail from the trains mod. Do you know when there will be a multiplayer version of the mod, if ever?
Edit: I fixed the multiplayer issue.
Edit2: When I connect my train to power, it seems to be generating 1 coal out of thin air ...
Edit: I fixed the multiplayer issue.
Edit2: When I connect my train to power, it seems to be generating 1 coal out of thin air ...
- Wed Nov 05, 2014 6:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Crash when hitting friend with a train
- Replies: 3
- Views: 1958
[0.11.1] Crash when hitting friend with a train
When my friend was between 2 cargo wagons of the train, I tried to drive the train. This caused my game to crash. When I'm not in the game my friend can continue playing but when I try to join my game keeps crashing. I don't know if it's useful but here is the crash report I get when I try to rejoin ...
- Wed May 21, 2014 5:59 am
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 32751
Re: [0.4.0] Dutch translation
Ok, great, your translations were very good, so I look forward to your new translations this weekend. 

- Tue May 13, 2014 12:24 pm
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 32751
Re: [0.4.0] Dutch translation
I noticed someone removed all the item-names with a '2' behind them. They are used in Dutch because some words lose a letter when they become plural 'plaat' -> 'platen'. In English this doesn't happen, so that's why they're available in Dutch but not in English. So what we did is:
stone-brick ...
stone-brick ...
- Mon May 12, 2014 1:53 pm
- Forum: Translations
- Topic: Translation guide
- Replies: 65
- Views: 57207
Re: Translation guide
Good find, I fixed it.nepp95 wrote:No idea how github works...
There was a missing entry in the dutch translation file: core/locale/nl/gui.cfg
(checking=Checking --> checking=Controleren)
...
- Thu May 08, 2014 8:35 pm
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 32751
Re: [0.4.0] Dutch translation
It's good to hear that someone else will be re-doing the translations as they're indeed pretty crappy and untested ingame in most cases and I don't have a lot of time at the moment to do it myself.
I haven't checked your branch yet, but just to make sure: did you start from the correct master?
The ...
I haven't checked your branch yet, but just to make sure: did you start from the correct master?
The ...
- Thu May 08, 2014 8:31 pm
- Forum: Gameplay Help
- Topic: Can't access forum account
- Replies: 2
- Views: 1951
Re: Can't access forum account
Haha, it worked, silly me for not trying that.
Thanks a lot.

Thanks a lot.

- Sat Dec 21, 2013 5:49 pm
- Forum: Translations
- Topic: [0.8.0] Esperanto Translation
- Replies: 5
- Views: 12392
Re: [0.8.0] Esperanto Translation
It probably won't boost sales to millions, but why not.
If there's actually people that know Esperanto and want to translate Factorio to it.
What really would boost sales to millions:

What really would boost sales to millions:
pictures of good-looking females on the beach
- Thu Nov 07, 2013 9:13 pm
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 32751
Re: [0.4.0] Dutch translation
It's my first time I'm using github so I spent most of the day messing around with it. But I think I finally managed to fork the correct branch, make some changes, and propose those changes to the correct branch. Atleast I think so... Well I'll find out soon enough when someone starts raging at me ...
- Wed Nov 06, 2013 10:11 pm
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 32751
Re: [0.4.0] Dutch translation
Hi
Is there anyone still active here? I'm willing to help on the Dutch translation as it seems it's been a while this has been updated. I would send you guys a PM but I can't use that feature yet. Below is some more information about me:
My name is Thomas. I'm from Belgium and my main language is ...
Is there anyone still active here? I'm willing to help on the Dutch translation as it seems it's been a while this has been updated. I would send you guys a PM but I can't use that feature yet. Below is some more information about me:
My name is Thomas. I'm from Belgium and my main language is ...