Search found 328 matches
- Sat Dec 13, 2025 6:45 am
- Forum: Modding help
- Topic: How to hide entity in tool info for mined by
- Replies: 2
- Views: 59
Re: How to hide entity in tool info for mined by
nevermind I forget I set hidden to false for debugging 
- Sat Dec 13, 2025 6:36 am
- Forum: Modding help
- Topic: why order_upgrade sometime refuse to accept request ?
- Replies: 0
- Views: 33
why order_upgrade sometime refuse to accept request ?
I use order_upgrade to fast_replace entity with control.lua in my mod . Without reason sometime it's refuse to order the upgrade even if all params are correct and both entity are in the same group, same force. I deconstruct the entity then try again and it's work. There doesn't seems to be any ...
- Sat Dec 13, 2025 5:03 am
- Forum: Modding help
- Topic: How to hide entity in tool info for mined by
- Replies: 2
- Views: 59
How to hide entity in tool info for mined by
Can I hide entity in the list here ? I add hidden mining drill but they show up here.
- Sat Dec 13, 2025 3:51 am
- Forum: Modding interface requests
- Topic: Resource drain tech modifier
- Replies: 5
- Views: 883
Re: Resource drain tech modifier
I made MiningDrillResourceDrain that add a tech that affect resource drain of mining drill. It's different of what I original asked here.
- Sat Dec 13, 2025 2:48 am
- Forum: Modding interface requests
- Topic: QualityPrototype extended
- Replies: 49
- Views: 5849
Re: QualityPrototype extended
thx, I didn't see the inheritance look like Pump is also missing but that ok
- Fri Dec 12, 2025 7:27 pm
- Forum: Modding interface requests
- Topic: QualityPrototype extended
- Replies: 49
- Views: 5849
Re: QualityPrototype extended
Nocuriosity wrote: Fri Dec 12, 2025 1:00 pmA furnace is a crafting machine.Stargateur wrote: Fri Dec 12, 2025 11:54 am there is quality_affects_energy_usage for crafting machine but not for lab, furnace and I may miss some.
- Fri Dec 12, 2025 11:54 am
- Forum: Modding interface requests
- Topic: QualityPrototype extended
- Replies: 49
- Views: 5849
Re: QualityPrototype extended
there is quality_affects_energy_usage for crafting machine but not for lab, furnace and I may miss some.
also Default: Value of default_multiplier would be must better than default to one
also Default: Value of default_multiplier would be must better than default to one
- Thu Nov 20, 2025 11:37 pm
- Forum: Pending
- Topic: [2.0.72] Player duplicated on reload save
- Replies: 2
- Views: 316
Re: [2.0.72] Player duplicated on reload save
that what you do when task manager is not responding
- Thu Nov 06, 2025 7:06 pm
- Forum: General discussion
- Topic: WASM instead of Lua
- Replies: 10
- Views: 1921
Re: WASM instead of Lua
I hate lua so much than I would accept anything else but the fact factorio have probably one of the best modding API in video game make me think lua wasn't a bad choice, but programing with lua is painful.
- Fri Oct 31, 2025 8:00 am
- Forum: Balancing
- Topic: Early game quality balance
- Replies: 10
- Views: 1181
Re: Early game quality balance
personally I buff quality module 3 to 4%
but I also nerf speed and nerf energy consumption
- Tue Oct 28, 2025 3:05 am
- Forum: Ideas and Suggestions
- Topic: Turret's target priority, do not fire at
- Replies: 8
- Views: 929
Re: Turret's target priority, do not fire at
option "ignore listed target" would be great yeah specially when you discover a mod
- Mon Oct 27, 2025 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Statistics on player mod settings
- Replies: 2
- Views: 390
Re: Statistics on player mod settings
That would be very unlucky but indeed it's could leak private stuff if people put into parameter some personal stuff. One should exclude at least every string parameter. I would love such feature but it's would require explicit and clear agreement from the player.
- Sat Oct 25, 2025 12:00 pm
- Forum: Modding interface requests
- Topic: QualityPrototype extended
- Replies: 49
- Views: 5849
Re: QualityPrototype extended
unless I miss it there is no way to control radar quality effect. It would be great to be able to control it and it would be great that instead of raw +1 +2 +3 +5 it's a percentage buff, if radar cover 50 it's make little sense to add +5 extra.
- Wed Oct 22, 2025 1:07 pm
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 28
- Views: 16628
Re: Version 2.0.72
> Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
131363
131363
- Tue Oct 21, 2025 10:45 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 16564
Re: Status of 2.1?
[*] Fourth Priority : Money! [/u]
press x to doubt
Actually most company where their goal become "make money" fall pretty fast (years). Money is a tool, not a goal, the goal of wube is to make great games, not money, money is just the tool society use to share richness. If you decrease ...
- Mon Oct 20, 2025 8:30 am
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 8535
Re: Version 2.0.71
> Fixed freeze with unknown cause
Long story short: Wube didn't discover (yet) exact circumstances why working-fine-everywhere-else code freezes at some known point but they discovered exact game state which causes freeze. Most likely they added some condition check or exception handler to ...
- Sun Oct 19, 2025 11:18 pm
- Forum: Not a bug
- Topic: [2.0.69] Power outages might erase custom logistic network names
- Replies: 3
- Views: 539
Re: [2.0.69] Power outages might erase custom logistic network names
that not something they can fix giving the constraint. Having name to logistic network is more for fun than anything important.
- Sun Oct 19, 2025 11:13 pm
- Forum: Not a bug
- Topic: [2.0.69] Combinators lose input signals under mild power shortage
- Replies: 5
- Views: 1287
Re: [2.0.69] Combinators lose input signals under mild power shortage
Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up ...
- Sun Oct 19, 2025 3:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.71] crude oil map view doesn't combine total amount sometime
- Replies: 2
- Views: 1028
[Rseding91] [2.0.71] crude oil map view doesn't combine total amount sometime
This is a long time bug that I wanted to fix with a mod using `resource_patch_search_radius` but even setting it to 12=>50 it doesn't change anything.
[mp4=https://forums.factorio.com/download/file.php?mode=view&id=108321&sid=7f785a155e919691d432a44a43342c4e]
And this grind my gear since way too ...
[mp4=https://forums.factorio.com/download/file.php?mode=view&id=108321&sid=7f785a155e919691d432a44a43342c4e]
And this grind my gear since way too ...
- Fri Oct 17, 2025 11:47 am
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 8535
Re: Version 2.0.71
> Fixed freeze with unknown cause