Search found 319 matches
- Fri Oct 31, 2025 8:00 am
- Forum: Balancing
- Topic: Early game quality balance
- Replies: 10
- Views: 587
Re: Early game quality balance
personally I buff quality module 3 to 4%
but I also nerf speed and nerf energy consumption
- Tue Oct 28, 2025 3:05 am
- Forum: Ideas and Suggestions
- Topic: Turret's target priority, do not fire at
- Replies: 7
- Views: 548
Re: Turret's target priority, do not fire at
option "ignore listed target" would be great yeah specially when you discover a mod
- Mon Oct 27, 2025 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Statistics on player mod settings
- Replies: 2
- Views: 277
Re: Statistics on player mod settings
That would be very unlucky but indeed it's could leak private stuff if people put into parameter some personal stuff. One should exclude at least every string parameter. I would love such feature but it's would require explicit and clear agreement from the player.
- Sat Oct 25, 2025 12:00 pm
- Forum: Modding interface requests
- Topic: QualityPrototype extended
- Replies: 41
- Views: 4686
Re: QualityPrototype extended
unless I miss it there is no way to control radar quality effect. It would be great to be able to control it and it would be great that instead of raw +1 +2 +3 +5 it's a percentage buff, if radar cover 50 it's make little sense to add +5 extra.
- Wed Oct 22, 2025 1:07 pm
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 24
- Views: 7934
Re: Version 2.0.72
> Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
131363
131363
- Tue Oct 21, 2025 10:45 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 13666
Re: Status of 2.1?
[*] Fourth Priority : Money! [/u]
press x to doubt
Actually most company where their goal become "make money" fall pretty fast (years). Money is a tool, not a goal, the goal of wube is to make great games, not money, money is just the tool society use to share richness. If you decrease ...
- Mon Oct 20, 2025 8:30 am
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 6114
Re: Version 2.0.71
> Fixed freeze with unknown cause
Long story short: Wube didn't discover (yet) exact circumstances why working-fine-everywhere-else code freezes at some known point but they discovered exact game state which causes freeze. Most likely they added some condition check or exception handler to ...
- Sun Oct 19, 2025 11:18 pm
- Forum: Not a bug
- Topic: [2.0.69] Power outages might erase custom logistic network names
- Replies: 3
- Views: 412
Re: [2.0.69] Power outages might erase custom logistic network names
that not something they can fix giving the constraint. Having name to logistic network is more for fun than anything important.
- Sun Oct 19, 2025 11:13 pm
- Forum: Not a bug
- Topic: [2.0.69] Combinators lose input signals under mild power shortage
- Replies: 5
- Views: 937
Re: [2.0.69] Combinators lose input signals under mild power shortage
Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up ...
- Sun Oct 19, 2025 3:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.71] crude oil map view doesn't combine total amount sometime
- Replies: 2
- Views: 773
[Rseding91] [2.0.71] crude oil map view doesn't combine total amount sometime
This is a long time bug that I wanted to fix with a mod using `resource_patch_search_radius` but even setting it to 12=>50 it doesn't change anything.
[mp4=https://forums.factorio.com/download/file.php?mode=view&id=108321&sid=7f785a155e919691d432a44a43342c4e]
And this grind my gear since way too ...
[mp4=https://forums.factorio.com/download/file.php?mode=view&id=108321&sid=7f785a155e919691d432a44a43342c4e]
And this grind my gear since way too ...
- Fri Oct 17, 2025 11:47 am
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 6114
Re: Version 2.0.71
> Fixed freeze with unknown cause
- Tue Oct 14, 2025 2:32 am
- Forum: Outdated/Not implemented
- Topic: Vanila update for mod compability
- Replies: 2
- Views: 291
Re: Vanila update for mod compability
> This is a very quick post. Grammer issues warning. Sorry, don't have time to write in details and later will forget i did this post. Sorry
lol, sorry no time to read then
lol, sorry no time to read then
- Tue Oct 07, 2025 3:35 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 2673
Re: The Kids have won.
I still don't like the special oil recipe, but say "the kids have won" is stupid. I agree with the dev that oil is a big step for new player I just don't like much their solution.
- Sun Oct 05, 2025 4:44 am
- Forum: Ideas and Suggestions
- Topic: uranium for militery sience packs
- Replies: 7
- Views: 576
- Wed Oct 01, 2025 8:05 pm
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 9643
Re: Version 2.0.69
Nice

- Mon Sep 15, 2025 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Bot Exclusion Zones
- Replies: 30
- Views: 28921
Re: No Fly Zone's for Robots
not going to happen ever.
- Thu Sep 11, 2025 10:40 pm
- Forum: Balancing
- Topic: Stop the multiply effect of turret damage
- Replies: 15
- Views: 2858
Re: Stop the multiply effect of turret damage
I think this thread is kind of missing the point of enemies in Factorio. They aren't really meant to be an existential threat that can keep up with you. This is clearly evidenced by the existence of artillery and nukes, for which no amount of biter evolution can match. Even the Demolishers and big ...
- Thu Sep 11, 2025 10:34 pm
- Forum: Balancing
- Topic: Quality Recycler + Base game science cost
- Replies: 2
- Views: 556
Re: Quality Recycler + Base game science cost
I clearly agree if you look at this mod https://mods.factorio.com/mod/QualityUnlocksRecycling, the cost is much more reasonable. Currently in base game you unlock quality after the end game...
- Tue Sep 02, 2025 5:41 pm
- Forum: Gameplay Help
- Topic: What am I doing wrong? Biochambers and Legendary nutrients
- Replies: 8
- Views: 2107
Re: What am I doing wrong? Biochambers and Legendary nutrients
Who are you, who are so wise in the ways of factorioh.q.droid wrote: Tue Aug 26, 2025 11:47 am Just middle click the fuel slot of that biochamber and pin normal nutrient. Happened to me too and this saved me.
- Mon Sep 01, 2025 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Loaders should have "next_upgrade" set in base
- Replies: 2
- Views: 339