Search found 431 matches

by Stargateur
Sat May 16, 2026 12:55 am
Forum: Modding interface requests
Topic: Overwrite dependency incompatibility
Replies: 11
Views: 790

Re: Overwrite dependency incompatibility

I think incompatible mod list is a bad idea overall, it's nice to indicate user that a mod will not work with another mod but it's flawed in several way:

- A mod author can prevent you from using a mod because he want. I saw some case of this and honestly, that annoying.
- Most incompatibility is ...
by Stargateur
Wed May 13, 2026 12:36 pm
Forum: Implemented mod requests
Topic: Disable pollution for a surface at runtime
Replies: 1
Views: 172

Disable pollution for a surface at runtime

Would it be possible to disable pollution on a specific surface during runtime ? There is pollutant_type but it's read only. Would be useful to be able to disable pollution at runtime, use case, for space exploration, when you kill all bitter there is no need for pollution, it would save both UPS ...
by Stargateur
Wed May 13, 2026 11:21 am
Forum: Fixed for 2.1
Topic: [2.0.76] Factoriopedia doesn't show electric usage of beacon if beacon_power_usage_multiplier > 1
Replies: 3
Views: 305

Re: [2.0.76] Factoriopedia doesn't show electric usage of beacon if beacon_power_usage_multiplier > 1


What i suspect is happening here is that normal quality got a multiplier of 0 (since quality levels start at 0) and this made the logic not show energy consumption since entity does not consume any electricity at the base quality. The only thing i can do here is to make QualityPrototype throw an ...
by Stargateur
Wed May 13, 2026 10:03 am
Forum: Modding help
Topic: [Not a bug]Beacon quality default is wrong
Replies: 2
Views: 165

Re: Beacon quality default is wrong


QualityPrototype::beacon_power_usage_multiplier defaults to 1, there is no mistake with docs.

QualityPrototype::crafting_machine_energy_usage_multiplier also defaults to 1.


I completely forget my own `quality.crafting_machine_energy_usage_multiplier = 1 + quality.level * 0.3` but wtf 388*2.5 ...
by Stargateur
Wed May 13, 2026 9:41 am
Forum: Fixed for 2.1
Topic: [2.0.76] Factoriopedia doesn't show electric usage of beacon if beacon_power_usage_multiplier > 1
Replies: 3
Views: 305

[2.0.76] Factoriopedia doesn't show electric usage of beacon if beacon_power_usage_multiplier > 1

It's look factoriopedia bug when energy is too high ?

Code: Select all

for _, quality in pairs(data.raw["quality"]) do
  quality.beacon_power_usage_multiplier = quality.level
end
Capture d’écran 2026-05-13 113931.png
Capture d’écran 2026-05-13 113931.png (74.48 KiB) Viewed 305 times
Capture d’écran 2026-05-13 114003.png
Capture d’écran 2026-05-13 114003.png (114.93 KiB) Viewed 305 times
by Stargateur
Wed May 13, 2026 9:29 am
Forum: Modding help
Topic: [Not a bug]Beacon quality default is wrong
Replies: 2
Views: 165

[Not a bug]Beacon quality default is wrong

https://lua-api.factorio.com/latest/prototypes/QualityPrototype.html#beacon_power_usage_multiplier

the correct value is `Default: 1 / level`

BTW, https://lua-api.factorio.com/latest/prototypes/QualityPrototype.html#crafting_machine_energy_usage_multiplier look also wrong, it's probably something ...
by Stargateur
Tue May 12, 2026 6:29 am
Forum: Spread the Word
Topic: New Factorio merch
Replies: 2
Views: 1421

Re: New Factorio merch

I have my eyes on:
Image
Image
Image
But I would much prefer buy official art from wube for displate.
by Stargateur
Tue May 12, 2026 6:18 am
Forum: Spread the Word
Topic: Love game so much you buy mutiple? Why not give it to the people who are crying that no "on sale"?
Replies: 4
Views: 6361

Re: Love game so much you buy mutiple? Why not give it to the people who are crying that no "on sale"?

ghormoon wrote: Fri Oct 03, 2025 9:19 pm
We don't like sales for the same reason we don't like the 9.99 prices
yet, on gog, it costs 31.99eur :D
It's probably to provide their support to gog, alternative free DRM store.
by Stargateur
Tue May 12, 2026 2:07 am
Forum: Mod portal Discussion
Topic: Prevent empty title
Replies: 3
Views: 434

Re: Prevent empty title

firefox doesn't show anything and is mostly right to do so "<a href="/mod/heart-attack/discussion/6749ea4542705fa9914f6201" title="ㅤ">ㅤ</a>". title IS empty.

Yes need more than just empty, some rules could help here like minimum length title. at least few non white space character.
by Stargateur
Tue May 12, 2026 12:18 am
Forum: Ideas and Suggestions
Topic: Add recipe calculations to the selector combinator
Replies: 1
Views: 169

Re: Add recipe calculations to the selector combinator

using green and red you can avoid poison problem but I agree it's annoying I would also prefer selector combinator to be able to do that, also ability to select which recipe to use if the item have multiple recipes would be nice.
by Stargateur
Mon May 11, 2026 7:30 am
Forum: Outdated/Not implemented
Topic: Filter options for ore miners
Replies: 6
Views: 397

Re: Filter options for ore miners

Panzerknacker wrote: Sun May 10, 2026 9:38 pm The whole point of the game is to be inventive and design something that will deal with the 'problem'.

Tbh I think adding filtering capabilities to every inserter in the game was already a very bad change.
so you never use any logistic bot ?
by Stargateur
Mon May 11, 2026 5:24 am
Forum: Gameplay Help
Topic: Uncommon+ Satellite ROI?
Replies: 10
Views: 949

Re: Uncommon+ Satellite ROI?

vanilla + quality there is no reason to not put quality module inside the satellite crafter because you can't put productivity module anyway this will give you extra science for same cost.
by Stargateur
Sun May 10, 2026 9:42 pm
Forum: Mod portal Discussion
Topic: Prevent empty title
Replies: 3
Views: 434

Prevent empty title

https://mods.factorio.com/mod/heart-attack/discussion have a thread with an empty title it's impossible to click on it

Thus it possible to get it reading the html https://mods.factorio.com/mod/heart-att ... a9914f6201
by Stargateur
Sun May 10, 2026 9:39 am
Forum: Duplicates
Topic: [2.0.76] Rounding issue with speed modded labs resulting in loss of research
Replies: 6
Views: 485

Re: [2.0.76] Rounding issue with speed modded labs resulting in loss of research

Mandatory What Every Computer Scientist Should Know About Floating-Point Arithmetic, the only solution would be to change the way science is consumed using integer but... do we want that ? Honestly, I don't care much generally the round error of science is okay.

Image
by Stargateur
Sun May 10, 2026 9:05 am
Forum: Ideas and Suggestions
Topic: A new firearm magazine intermediate between red (piercing) and green (uranium)
Replies: 4
Views: 375

Re: A new firearm magazine intermediate between red (piercing) and green (uranium)

kind of agree BUT I actually not like very much A => A + 1 => B => B + 1 => C, and here you suggest C + 1 => D. I would like uranium ammo do splash damage instead of *3 base damage. Honestly, uranium ammo is mostly useless as long as we keep the exponential turret damage upgrade.
by Stargateur
Thu May 07, 2026 6:11 pm
Forum: Ideas and Suggestions
Topic: Quality Lightning Collectors are a scam
Replies: 12
Views: 1166

Re: Quality Lightning Collectors are a scam

As a quick fix just do a mod that increase all Lightning Collector buffer to 2.5 GJ that would not affect much normal one anyway.
by Stargateur
Thu May 07, 2026 8:30 am
Forum: Ideas and Suggestions
Topic: Force machine recipe based on item or ghost in hand.
Replies: 3
Views: 378

Re: Force machine recipe based on item or ghost in hand.

what if this item have multiple recipe ?
by Stargateur
Thu May 07, 2026 7:48 am
Forum: Ideas and Suggestions
Topic: Quality Lightning Collectors are a scam
Replies: 12
Views: 1166

Re: Quality Lightning Collectors are a scam

quality doesn't increase their internal buffer or it does but not enough ? That indeed is a problem but call it a "scam" is too much. This should be in balance sub forum
by Stargateur
Tue May 05, 2026 6:25 pm
Forum: Ideas and Suggestions
Topic: Add pause / unpause console command
Replies: 12
Views: 15851

Re: Add pause / unpause console command


If an admin pauses the game from the in-game menu, nobody else (not even other admins) can unpause the game.
For example; Admin 1 pauses a multiplayer game to handle a quick distraction that turns into a big distraction, then Admin 2 joins into a permanently paused game and can not play.


what ...

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