Search found 402 matches
- Sat Mar 28, 2026 6:31 am
- Forum: Gameplay Help
- Topic: FISH
- Replies: 4
- Views: 975
Re: FISH
I still think fish shouldn't be in spidertron recipe, best joke are short
- Sat Feb 07, 2026 8:28 am
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 17
- Views: 3061
Re: 3 gripes after 5000 hours
1. temporary stop is already a quality of life feature, you want a quality life feature on top of a quality of life feature ? And that a gripes ??? damm; you are even more demanding than me
2. true, that could be a thing, infinity rss deplete to either 20% or 20% of their initial value, so 0-100 ...
2. true, that could be a thing, infinity rss deplete to either 20% or 20% of their initial value, so 0-100 ...
- Wed Feb 04, 2026 12:40 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 8811
Re: My space age review
Rseding91 is one of the team who have the unfortunately mission to be one of the one who decide what is a bug and what is not. He is not infallible but giving enough good argument he listen . Maybe your argument was not good enough for him. Factorio get a lot of report a day. Honestly, that ...
- Tue Feb 03, 2026 5:53 am
- Forum: General discussion
- Topic: Roboport Names!
- Replies: 5
- Views: 779
Re: Roboport Names!
I hope many have my name as train station

- Tue Feb 03, 2026 5:48 am
- Forum: Not a bug
- Topic: [2.0.11] Biter Egg spoiling while over water gets biters stuck on the water
- Replies: 4
- Views: 1950
Re: [2.0.11] Biter Egg spoiling while over water gets biters stuck on the water
a bug is behavior not expected by dev/program. The expected behavior is bitter can't move and yes spawn on water. It's weird and not realist but not a bug as a software point of view.
- Sun Feb 01, 2026 10:57 am
- Forum: Balancing
- Topic: Underground Pipes should have reach increased by 1.
- Replies: 4
- Views: 875
Re: Underground Pipes should have reach increased by 1.
I think I can do it in less than 3 minutes. Joke aside, I would never add such mod, it would make all my blueprint I design potentially not work on vanilla.
I have no strong opinion about this up.
I have no strong opinion about this up.
- Sun Feb 01, 2026 5:48 am
- Forum: Ideas and Suggestions
- Topic: Add circuit set-filter to mining drill when filter_count > 0
- Replies: 3
- Views: 308
Re: Add circuit set-filter to mining drill when filter_count > 0
exactly sorry english is not my bestRseding91 wrote: Sat Jan 31, 2026 11:46 pm I moved it. Unless I misunderstood, the request is to be able to set mining drill filters from the circuit network when they allow filters?
- Sat Jan 31, 2026 8:28 pm
- Forum: Ideas and Suggestions
- Topic: Add circuit set-filter to mining drill when filter_count > 0
- Replies: 3
- Views: 308
Re: Add circuit set-filter to mining drill when filter_count > 0
didn't I put this in viewforum.php?f=28 ? did I get moved ? That not really a idea or suggestion. Thuis that maybe my mistake I may have post it in the idea and suggestions by mistake
- Sat Jan 31, 2026 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Add circuit set-filter to mining drill when filter_count > 0
- Replies: 3
- Views: 308
Add circuit set-filter to mining drill when filter_count > 0
there is no way to use signal to config filter for mining drill when filter_count > 0 for mining drill. Usecase, automatically filter out ore we have too much on mixed ore field.
- Sat Jan 31, 2026 10:42 am
- Forum: Gameplay Help
- Topic: Insert a Processing Unit in the Rocket silo
- Replies: 19
- Views: 14556
Re: Insert a Processing Unit in the Rocket silo
The best solution is simply to off set rocket part to assembling machine, but that mod territory, https://mods.factorio.com/search?query= ... ersion=2.0 but it's mostly ups free compared to scripting. I think base game should do that.
- Sat Jan 31, 2026 10:38 am
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1523
Re: "From Scratch" achievement for each new planet (except Aquilo)
I say nothing. I may accept armor maybe. 
- Fri Jan 30, 2026 9:44 am
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1523
Re: "From Scratch" achievement for each new planet (except Aquilo)
and except power armor fully stuffed with gear ? And except...
- Fri Jan 30, 2026 8:37 am
- Forum: Modding interface requests
- Topic: Burner asteroid collectors
- Replies: 1
- Views: 251
Re: Burner asteroid collectors
probably because they wanted burner doesn't work in space
- Fri Jan 30, 2026 8:18 am
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 8811
Re: My space age review
A programmer doesn’t talk when he’s working - Ryuunosuke AkasakaPanzerknacker wrote: Sat Dec 27, 2025 11:35 am the creator of Factorio, Kovarex has been so quiet since release, like he is barely involved with the project these days.
- Thu Jan 29, 2026 4:23 am
- Forum: Outdated/Not implemented
- Topic: Make Armor Equipment Rotatable
- Replies: 4
- Views: 996
Re: Make Armor Equipment Rotatable
I wish "puzzle" of equipment grid would be more hard with hole and different shape than just square and rectangle. (Nightvision should be 1v1 !
)
- Thu Jan 22, 2026 9:44 pm
- Forum: Won't fix.
- Topic: [2.0.60] Coal does not spawn outside the starting area on Vulcanus under certain settings
- Replies: 3
- Views: 2468
Re: [2.0.60] Coal does not spawn outside the starting area on Vulcanus under certain settings
post string of map config thenstollma wrote: Sat Jan 17, 2026 6:12 pm I did not change any base map settings and had the same issue with coal generation
- Mon Jan 19, 2026 4:39 pm
- Forum: Technical Help
- Topic: [2.0.73]Is normal blueprint library can't work in previous version ?
- Replies: 5
- Views: 704
Re: [2.0.73]Is normal blueprint library can't work in previous version ?
I didn't lost them, I already have export all of it in strings, my current problem now is I need to import 98 blueprint by hand. https://forums.factorio.com/viewtopic.php?t=132452
Honestly it's a very big problem of factorio I will never upgrade again, that very annoying when most public server ...
Honestly it's a very big problem of factorio I will never upgrade again, that very annoying when most public server ...
- Mon Jan 19, 2026 8:01 am
- Forum: Modding interface requests
- Topic: Ability to add blueprint to my blueprint library
- Replies: 1
- Views: 272
Ability to add blueprint to my blueprint library
There is https://lua-api.factorio.com/latest/classes/LuaRecord.html#export_record that allow export any blueprint but there is no way to add a blueprint to the my blueprint tab.
There is https://lua-api.factorio.com/latest/classes/LuaItemStack.html#import_stack but this require to manual add all ...
There is https://lua-api.factorio.com/latest/classes/LuaItemStack.html#import_stack but this require to manual add all ...
- Mon Jan 19, 2026 7:00 am
- Forum: Technical Help
- Topic: [2.0.73]Is normal blueprint library can't work in previous version ?
- Replies: 5
- Views: 704
Re: [2.0.73]Is normal blueprint library can't work in previous version ?
doesn't work for me since backup and current is the same file since I go several time between both version I guess.
I don't get why there is not a backup for each version if this behavior is normal, I even have backup of 0.17, I will never opt in for experimental version again, wanted to help to ...
I don't get why there is not a backup for each version if this behavior is normal, I even have backup of 0.17, I will never opt in for experimental version again, wanted to help to ...
- Mon Jan 19, 2026 4:22 am
- Forum: Technical Help
- Topic: [2.0.73]Is normal blueprint library can't work in previous version ?
- Replies: 5
- Views: 704
[2.0.73]Is normal blueprint library can't work in previous version ?
I was on experimental branch on steam but I have a lot of problem with 2.0.73 and blueprint library is one of them. now I can't have my library in 2.0.72.
117.513 Error BlueprintShelf.cpp:637: Loading cloud blueprint storage failed: Map version 2.0.73-1 cannot be loaded because it is higher than ...
117.513 Error BlueprintShelf.cpp:637: Loading cloud blueprint storage failed: Map version 2.0.73-1 cannot be loaded because it is higher than ...