Search found 199 matches
- Mon Apr 07, 2025 10:43 pm
- Forum: Ideas and Suggestions
- Topic: UPS friendly endgame - reducing entity count with new OP items.
- Replies: 4
- Views: 340
Re: UPS friendly endgame - reducing entity count with new OP items.
I never understand the purpose of this, if people want "better" UPS just don't produce anything. Or just use unlimited chess and cheat. Having "OP" factory destroy the point of factorio, deal with constraint. If you want to remove these constraint where is the game ?
- Tue Dec 31, 2024 8:59 am
- Forum: Balancing
- Topic: [0.16.1] Artillery shells stack size = 1
- Replies: 29
- Views: 19026
- Mon Dec 30, 2024 6:25 pm
- Forum: Minor issues
- Topic: [2.0.24] Loaders configured for stacking don't properly fill the belt
- Replies: 3
- Views: 779
Re: [2.0.24] Loaders configured for stacking don't properly fill the belt
well could we add this internal inventory then (I guess this is the more simple to do) ? or could we make loader be able to grape from more slot if needed (could be great feature even for arm) ?
- Sun Dec 29, 2024 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Space Age not dependant of the Quality Mod
- Replies: 5
- Views: 1210
Re: Space Age not dependant of the Quality Mod
the problem is that the recycler is inside quality mod, because you can play with quality without space age and need recycler for that. I really doubt the usefulness of your request cause you can just ignore quality if you want
- Sat Dec 21, 2024 12:54 am
- Forum: Balancing
- Topic: Adjust resource frequency for ribbon worlds
- Replies: 6
- Views: 1028
Re: Adjust resource frequency for ribbon worlds
well gleba and vulcanus are not at all design for ribbon world
- Sat Dec 21, 2024 12:45 am
- Forum: Releases
- Topic: Version 2.0.27
- Replies: 8
- Views: 12152
Re: Version 2.0.27
Can you share, when your team goes onto vacations?
(Translation: When should we expect last patch of the year and when to expect the first patch of 2025?)
The factory must grow, vacancy is temporary, factory is eternal.
Aquilo icebergs have longer shadows to integrate with the world better ...
- Mon Dec 16, 2024 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Switching ammo is not running out of ammo
- Replies: 7
- Views: 507
Re: Switching ammo is not running out of ammo
at lest for few ticks the turret IS empty, so the alert is correct.
The narrow kind of correct that misses the point, though. A half second delay or so would be a big QoL improvement.
having a condition "is this turret empty for x" will cost some performance for a very limited improvement.
- Mon Dec 16, 2024 9:55 pm
- Forum: Ideas and Suggestions
- Topic: Early Quality Wood?
- Replies: 5
- Views: 762
Re: Early Quality Wood?
if you recycle wood with quality module in the recycle you can grind quality on wood. If you want let's say a shotgun it's more efficient to craft to craft like a shotgun with the wood with quality and recycle the shotgun to grind quality of wood over time and in the same time try to luck the ...
- Mon Dec 16, 2024 8:25 am
- Forum: Ideas and Suggestions
- Topic: Switching ammo is not running out of ammo
- Replies: 7
- Views: 507
Re: Switching ammo is not running out of ammo
at least for few ticks the turret IS empty, so the alert is correct.
- Sun Dec 15, 2024 11:31 am
- Forum: Balancing
- Topic: The cargo wagons are too small for DLC
- Replies: 16
- Views: 3020
Re: The cargo wagons are too small for DLC
I would say train are too small for stack mechanic, thus, with elevated rail you can have way more train running. I would still like a small buff to wagons that quality could offer.
- Sun Dec 15, 2024 7:16 am
- Forum: General discussion
- Topic: MultiPlayer Achievements
- Replies: 3
- Views: 446
Re: MultiPlayer Achievements
https://www.reddit.com/r/factorio/comme ... t/iwotl8z/
Code: Select all
/c game.print(game.players["username"].online_time / 60 / 60 / 60 .. " hours played.")
- Sat Dec 14, 2024 2:27 pm
- Forum: Balancing
- Topic: Mech armor plus personal lasers allows cheesing stompers:
- Replies: 3
- Views: 503
Re: Mech armor plus personal lasers allows cheesing stompers:
This doesn't matter at all.
- Sat Dec 14, 2024 2:22 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 13031
Re: Quality Gating is flawed
I understand your argument, and you've explained it very well! But it's precisely these flashy, desirable items that should be near the end, IMO. Otherwise the rewards at the end can feel disappointing.
And I wouldn't put trains with the other two! Legendary items, like diamonds, are a luxury ...
- Fri Dec 06, 2024 1:38 am
- Forum: Balancing
- Topic: Railguns were a disappointment
- Replies: 12
- Views: 2110
Re: Railguns were a disappointment
wait until you try with the railgun equipment
- Tue Dec 03, 2024 12:20 am
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 13031
Re: Quality Gating is flawed
I never liked speed run anyway, TAS is fun, but seeing humans do the same thing again and again and again and again hopping this time it will be different is the very definition of insanity. Balancing a game looking at the "best" element is bad. You doesn't look like to listen to other argument ...
- Mon Dec 02, 2024 9:35 pm
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 3638
Re: Improve recycler belt stacking
stacking is a nerf of sushi belt
- Mon Dec 02, 2024 6:55 pm
- Forum: Minor issues
- Topic: [2.0.23] Character stuck in lava after fall from elevated train
- Replies: 2
- Views: 584
- Mon Dec 02, 2024 6:43 pm
- Forum: Balancing
- Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
- Replies: 29
- Views: 10234
Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
can't agree more, the productivity tech other than mining is bad design. My second run will be without it.
- Mon Dec 02, 2024 4:05 pm
- Forum: General discussion
- Topic: What is the point of quality science packs?
- Replies: 6
- Views: 5045
Re: What is the point of quality science packs?
produce science with quality shine when you have quality ingredient and use productivity module, having +100% productivity on a legendary science craft mean you produce a science at 600% twice. If you produce quality stuff without recycling in your factory it's insane. So quality science is ...
- Sun Dec 01, 2024 4:56 pm
- Forum: Gameplay Help
- Topic: Biolab science consumption
- Replies: 4
- Views: 2094
Re: Biolab science consumption
the 50% is a multiplier of SPM basically it's multiply by 2 the productivity, let's take a lab with 20% productivity bonus, this mean the final productivity of the lab is 120% * 2 => 240%