Search found 464 matches

by Stargateur
Fri Sep 18, 2026 11:31 pm
Forum: News
Topic: Friday Facts #446 - An ARM and a Frame
Replies: 49
Views: 11539

Re: Friday Facts #446 - An ARM and a Frame

My raspberry Pi was waiting for this since 5 years
by Stargateur
Fri Aug 21, 2026 12:24 pm
Forum: General discussion
Topic: Why does the artillery have bigger manual range?
Replies: 7
Views: 1426

Re: Why does the artillery have bigger manual range?

to annoy people like me, thus, from gameplay pov that pretty smart, that allow the player to toy with artillery, but I always wanted this to be configurable ingame. Like I can with signal tell a turret to target only very close nest and one other target very far one.
by Stargateur
Fri Aug 07, 2026 6:25 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 77
Views: 20834

Re: Friday Facts #445 - The Biters Bite Back

Biters become Biter/Spitter spawners.
Spitters become Worms.

I instantly saw the problem coming :lol: Bitter could spawn biter, spitter could spawn spitter nest, and both of them could have like a 1/3 chance to build a nest this would work. But I think full random with ratio is just simpler and ...
by Stargateur
Wed Jul 22, 2026 1:15 am
Forum: General discussion
Topic: Energy shields on tank or spidertron are bad.
Replies: 12
Views: 3204

Re: Energy shields on tank or spidertron are bad.

I would argue shield on player armor shouldn't take resistance from armor... BUT I would also argue an energy shield to have its own resistance. For example, electric, energy beam, stuff like that.
by Stargateur
Thu Jul 09, 2026 1:18 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 47137

Re: Please, DO NOT remove space casino

You see, we have two options:
- Do nothing and keep some people upset for a very bad reason: "Some people can't stop themselves from building casinos."
- Cut content and upset other people for a very simple and understandable reason: "The game now has less content to play with and is less fun for ...
by Stargateur
Thu Jul 02, 2026 2:30 am
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 58
Views: 20292

Re: Experimental Biter expansion too strong

size of generated nest should scale with evolution
by Stargateur
Fri Jun 26, 2026 4:06 pm
Forum: Not a bug
Topic: [2.1.8] Module research cost discrepancy
Replies: 3
Views: 398

Re: [2.1.8] Module research cost discrepancy

Ah my bad, I check the wiki but I fail to check it properly haha
by Stargateur
Fri Jun 26, 2026 12:56 pm
Forum: Not a bug
Topic: [2.1.8] Module research cost discrepancy
Replies: 3
Views: 398

Re: Science cost for efficiency and productivity module 3

I confirm for 2.1.8 new game no mod this should be in bug forum
by Stargateur
Fri Jun 26, 2026 12:43 pm
Forum: Balancing
Topic: Quality module speed modifier variations
Replies: 3
Views: 1323

Re: Quality module speed modifier variations

My balance mod change value of module as follow:

- Nerf the speed and electric cost as much as productivity module
- Remove the quality penalty of speed module cause... beaconed quality setup is fun and very factorio like. Discouraged to use beacon for quality is a mistake.
by Stargateur
Fri Jun 26, 2026 11:44 am
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 58
Views: 20292

Re: Experimental Biter expansion too strong

I like the change, I always was disappointed of bitter expansion size compared to far nest on the map. About balance I don't think using a deathworld settings is a good start to complain about bitter. Thus I agree bitter doing nest too close have always been a problem, specially with worms. The safe ...
by Stargateur
Fri Jun 26, 2026 11:30 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 47137

Re: Please, DO NOT remove space casino

radical_larry wrote: Tue Jun 23, 2026 9:21 pm Seems like the whole circus is arriving to prove me right, in that there's no point to discuss this.
So this is ok ?
by Stargateur
Wed Jun 24, 2026 2:17 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.7] Gun turrets on space platform sides not shooting at asteroids
Replies: 2
Views: 3624

Re: [Klonan] [2.1.7] Gun turrets on space platform sides not shooting at asteroids

:lol:

Within a few minutes of playing I had one of my space platforms destroyed. I missed the notifications of it getting damaged

Would be amazing if space age include something like https://mods.factorio.com/mod/space-platform-graveyard when a plateform is destroyed it's very hard to find what ...
by Stargateur
Wed Jun 24, 2026 1:47 am
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 232910

Re: Version 2.1.7

Updated to SDL 3.
That amazing.
by Stargateur
Tue Jun 23, 2026 11:59 pm
Forum: Balancing
Topic: Shotgun Shells
Replies: 9
Views: 2051

Re: Shotgun Shells

I need to try out myself before. But, I care about automatic defense, thing like personal gun are way less important in my eye, my time is better spend on factory than chasing bugs. Generally, personal gun sux, flamethrower of tank for example is pathetic. My last memory of shotgun is <the slow make ...
by Stargateur
Tue Jun 23, 2026 10:39 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 232910

Re: Version 2.1.7



A few months ago, Kovarex mentioned the possibility of new achievements and a 100% achievement. Is that still coming? I intended to do a 100% single-map run in 2.1 and was looking forward to new complications.

https://forums.factorio.com/viewtopic.php?p=669490#p669490


I was also looking ...
by Stargateur
Tue Jun 23, 2026 10:34 pm
Forum: Balancing
Topic: Shotgun Shells
Replies: 9
Views: 2051

Re: Shotgun Shells

First, I'm not sure I understand what you said, you are very unclear. Even the title missing the information.

I don't get it, I think I read everywhere to buff shotgun, people specially want the slow to be removed. They now finally buff it, and you want to nerf it ? Honestly, I want to try it out ...
by Stargateur
Tue Jun 23, 2026 10:27 pm
Forum: Balancing
Topic: Fix Bugged Concrete Recycling Recipe
Replies: 8
Views: 2944

Re: Fix Bugged Concrete Recycling Recipe

time to use train to "void" item, I can't find the reddit post but someone used train to destroy train instead of using recycler to void trash item :lol: (thus I don't think this affect my own way to play fulgora)
by Stargateur
Tue Jun 23, 2026 10:04 pm
Forum: Implemented Suggestions
Topic: base health of rocket turret is too low
Replies: 7
Views: 4461

Re: base health of rocket turret is too low

[space-age] Increased rocket turret base health from 400 to 1500.
[space-age] Increased tesla turret base health from 1000 to 2000.
I was right * fly away *
by Stargateur
Tue Jun 23, 2026 9:14 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 47137

Re: Please, DO NOT remove space casino


2.1 is out and it seems like Wube really just couldn't care less about our feedback after all, so I hope the space casino haters are happy now - it's completely dead, doesn't matter if you grind a hundred mil science for asteroid productivity. I'll stick to 2.0.77, it just works and it's not worth ...

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