Search found 328 matches

by Stargateur
Sat Dec 13, 2025 6:45 am
Forum: Modding help
Topic: How to hide entity in tool info for mined by
Replies: 2
Views: 59

Re: How to hide entity in tool info for mined by

nevermind I forget I set hidden to false for debugging :oops:
by Stargateur
Sat Dec 13, 2025 6:36 am
Forum: Modding help
Topic: why order_upgrade sometime refuse to accept request ?
Replies: 0
Views: 33

why order_upgrade sometime refuse to accept request ?

I use order_upgrade to fast_replace entity with control.lua in my mod . Without reason sometime it's refuse to order the upgrade even if all params are correct and both entity are in the same group, same force. I deconstruct the entity then try again and it's work. There doesn't seems to be any ...
by Stargateur
Sat Dec 13, 2025 5:03 am
Forum: Modding help
Topic: How to hide entity in tool info for mined by
Replies: 2
Views: 59

How to hide entity in tool info for mined by

Can I hide entity in the list here ? I add hidden mining drill but they show up here.
Capture d’écran 2025-12-13 060143.png
Capture d’écran 2025-12-13 060143.png (140.29 KiB) Viewed 59 times
by Stargateur
Sat Dec 13, 2025 3:51 am
Forum: Modding interface requests
Topic: Resource drain tech modifier
Replies: 5
Views: 883

Re: Resource drain tech modifier

I made MiningDrillResourceDrain that add a tech that affect resource drain of mining drill. It's different of what I original asked here.
by Stargateur
Sat Dec 13, 2025 2:48 am
Forum: Modding interface requests
Topic: QualityPrototype extended
Replies: 49
Views: 5849

Re: QualityPrototype extended

Quorken wrote: Fri Dec 12, 2025 8:36 pm
thx, I didn't see the inheritance look like Pump is also missing but that ok :lol: thus I miss lab
by Stargateur
Fri Dec 12, 2025 7:27 pm
Forum: Modding interface requests
Topic: QualityPrototype extended
Replies: 49
Views: 5849

Re: QualityPrototype extended

curiosity wrote: Fri Dec 12, 2025 1:00 pm
Stargateur wrote: Fri Dec 12, 2025 11:54 am there is quality_affects_energy_usage for crafting machine but not for lab, furnace and I may miss some.
A furnace is a crafting machine.
No
by Stargateur
Fri Dec 12, 2025 11:54 am
Forum: Modding interface requests
Topic: QualityPrototype extended
Replies: 49
Views: 5849

Re: QualityPrototype extended

there is quality_affects_energy_usage for crafting machine but not for lab, furnace and I may miss some.

also Default: Value of default_multiplier would be must better than default to one
by Stargateur
Thu Nov 20, 2025 11:37 pm
Forum: Pending
Topic: [2.0.72] Player duplicated on reload save
Replies: 2
Views: 316

Re: [2.0.72] Player duplicated on reload save

that what you do when task manager is not responding
by Stargateur
Thu Nov 06, 2025 7:06 pm
Forum: General discussion
Topic: WASM instead of Lua
Replies: 10
Views: 1921

Re: WASM instead of Lua

I hate lua so much than I would accept anything else but the fact factorio have probably one of the best modding API in video game make me think lua wasn't a bad choice, but programing with lua is painful.
by Stargateur
Fri Oct 31, 2025 8:00 am
Forum: Balancing
Topic: Early game quality balance
Replies: 10
Views: 1181

Re: Early game quality balance

personally I buff quality module 3 to 4% :lol: but I also nerf speed and nerf energy consumption
by Stargateur
Tue Oct 28, 2025 3:05 am
Forum: Ideas and Suggestions
Topic: Turret's target priority, do not fire at
Replies: 8
Views: 929

Re: Turret's target priority, do not fire at

option "ignore listed target" would be great yeah specially when you discover a mod
by Stargateur
Mon Oct 27, 2025 4:00 pm
Forum: Ideas and Suggestions
Topic: Statistics on player mod settings
Replies: 2
Views: 390

Re: Statistics on player mod settings

That would be very unlucky but indeed it's could leak private stuff if people put into parameter some personal stuff. One should exclude at least every string parameter. I would love such feature but it's would require explicit and clear agreement from the player.
by Stargateur
Sat Oct 25, 2025 12:00 pm
Forum: Modding interface requests
Topic: QualityPrototype extended
Replies: 49
Views: 5849

Re: QualityPrototype extended

unless I miss it there is no way to control radar quality effect. It would be great to be able to control it and it would be great that instead of raw +1 +2 +3 +5 it's a percentage buff, if radar cover 50 it's make little sense to add +5 extra.
by Stargateur
Wed Oct 22, 2025 1:07 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 28
Views: 16628

Re: Version 2.0.72

> Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.

131363
by Stargateur
Tue Oct 21, 2025 10:45 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 16564

Re: Status of 2.1?



[*] Fourth Priority : Money! [/u]

press x to doubt


Actually most company where their goal become "make money" fall pretty fast (years). Money is a tool, not a goal, the goal of wube is to make great games, not money, money is just the tool society use to share richness. If you decrease ...
by Stargateur
Mon Oct 20, 2025 8:30 am
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 8535

Re: Version 2.0.71



> Fixed freeze with unknown cause

Long story short: Wube didn't discover (yet) exact circumstances why working-fine-everywhere-else code freezes at some known point but they discovered exact game state which causes freeze. Most likely they added some condition check or exception handler to ...
by Stargateur
Sun Oct 19, 2025 11:18 pm
Forum: Not a bug
Topic: [2.0.69] Power outages might erase custom logistic network names
Replies: 3
Views: 539

Re: [2.0.69] Power outages might erase custom logistic network names

that not something they can fix giving the constraint. Having name to logistic network is more for fun than anything important.
by Stargateur
Sun Oct 19, 2025 11:13 pm
Forum: Not a bug
Topic: [2.0.69] Combinators lose input signals under mild power shortage
Replies: 5
Views: 1287

Re: [2.0.69] Combinators lose input signals under mild power shortage


Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up ...
by Stargateur
Sun Oct 19, 2025 3:29 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.71] crude oil map view doesn't combine total amount sometime
Replies: 2
Views: 1028

[Rseding91] [2.0.71] crude oil map view doesn't combine total amount sometime

This is a long time bug that I wanted to fix with a mod using `resource_patch_search_radius` but even setting it to 12=>50 it doesn't change anything.

[mp4=https://forums.factorio.com/download/file.php?mode=view&id=108321&sid=7f785a155e919691d432a44a43342c4e]

And this grind my gear since way too ...
by Stargateur
Fri Oct 17, 2025 11:47 am
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 8535

Re: Version 2.0.71

> Fixed freeze with unknown cause
factorio meme.png
factorio meme.png (569.43 KiB) Viewed 6907 times

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