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by Stargateur
Fri Dec 26, 2025 11:33 am
Forum: Fixed for 2.1
Topic: [2.0.72]quality_affects_energy_usage true somehow remove polution
Replies: 1
Views: 88

[2.0.72]quality_affects_energy_usage true somehow remove polution

Code: Select all

for _, assembling_machine in pairs(data.raw["assembling-machine"]) do
  assembling_machine.quality_affects_energy_usage = true
end
somehow remove pollution stats from crafting machine also bug for furnace and silo
Capture d’écran 2025-12-26 123024.png
Capture d’écran 2025-12-26 123024.png (20.39 KiB) Viewed 88 times
by Stargateur
Fri Dec 26, 2025 9:31 am
Forum: 1 / 0 magic
Topic: [2.0.72][linux] Crash saving while alt-tabed
Replies: 6
Views: 332

Re: [2.0.72][linux] Crash saving while alt-tabed

if anything that more look like a bug in steam lib than factorio
by Stargateur
Thu Dec 25, 2025 7:33 am
Forum: 1 / 0 magic
Topic: [2.0.72] crash when game was in pause since few hours
Replies: 2
Views: 219

Re: [2.0.72] crash when game was in pause since few hours

disable logitech support remove the crash I guess the logitech driver mess up the memory, anyway I can live without logitech led :lol:
by Stargateur
Wed Dec 24, 2025 12:11 pm
Forum: Ideas and Suggestions
Topic: Roboports should be higher priority storage
Replies: 4
Views: 294

Re: Roboports should be higher priority storage

just use storage chest for your repair pack supply, set filter, done
by Stargateur
Wed Dec 24, 2025 4:06 am
Forum: 1 / 0 magic
Topic: [2.0.72] crash when game was in pause since few hours
Replies: 2
Views: 219

[2.0.72] crash when game was in pause since few hours

First crash I have with factorio after windows 11 forced an update ? who knows maybe it's factorio fault anyway here log file

10879.649 Time travel logging:
5347.964 Popped blueprint record (player-index: 0, ID: 7254) from book (player-index: 0, ID: 411)
5348.615 Popped blueprint record (player ...
by Stargateur
Sun Dec 21, 2025 7:42 pm
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 13
Views: 824

Re: Remove fast inserter




Good points, I mostly agree I just try to make sense of quality, also, one must see the big picture, 2.1 will definitely rework quality. Depend on what dev are thinking quality could become more core gameplay or not, I can clearly imagine a world where quality become free, if yes removing ...
by Stargateur
Sun Dec 21, 2025 3:18 pm
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 13
Views: 824

Re: Replace inserter with fast inserter

.
by Stargateur
Sun Dec 21, 2025 6:40 am
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 13
Views: 824

Re: Replace inserter with fast inserter

.
by Stargateur
Sat Dec 20, 2025 9:47 am
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 13
Views: 824

Remove fast inserter

TL;DR
Remove fast inserter

What?
I propose removing fast inserter.

Why?
The fast inserter is simply a strictly better version of the normal inserter. Once it’s unlocked, there is almost no reason to ever use the normal inserter again. I think the game would benefit from removing entities ...
by Stargateur
Sat Dec 20, 2025 7:19 am
Forum: Technical Help
Topic: Download servers down?
Replies: 3
Views: 274

Re: Download servers down?

I have also experimented some issue theses last days with mod portal and api doc, few downtime
by Stargateur
Sat Dec 20, 2025 5:47 am
Forum: Mod portal Discussion
Topic: How do I remove my mod from the mod portal?
Replies: 22
Views: 10810

Re: How do I remove my mod from the mod portal?

eugenekay wrote: Sat Dec 20, 2025 4:42 am :roll:
:roll: :roll: :roll: :roll: can't wait for you to argue with CC BY-NC-ND 4.0 about "right to reproduce, adapt and distribute the mod" but anyway bye I'm done talking to you
by Stargateur
Sat Dec 20, 2025 4:31 am
Forum: Mod portal Discussion
Topic: How do I remove my mod from the mod portal?
Replies: 22
Views: 10810

Re: How do I remove my mod from the mod portal?


The General Data Protection Regulation generally deals with personal data , such as your Username or email address. The contents of a Mod would not be considered personal data; rather it is User Created Content (which is derived from the Factorio API itself) that you are implicitly granting a ...
by Stargateur
Sat Dec 20, 2025 4:00 am
Forum: Mod portal Discussion
Topic: How do I remove my mod from the mod portal?
Replies: 22
Views: 10810

Re: How do I remove my mod from the mod portal?


But also about the right to delete thing you post on internet.

According to the Terms of Service:
By uploading a mod to the mod portal, you grant us the irrevocable right to reproduce, adapt and distribute the mod and its content as necessary to operate the mod portal and provide the service ...
by Stargateur
Fri Dec 19, 2025 6:29 pm
Forum: Mod portal Discussion
Topic: How do I remove my mod from the mod portal?
Replies: 22
Views: 10810

Re: How do I remove my mod from the mod portal?

The ability to delete his own mod should be a thing specially if like me you are a moron and upload a mod before thinking twice about the name. But also about the right to delete thing you post on internet. Also we already have the ability to delete specific version of a mod so delete a mod shouldn ...
by Stargateur
Thu Dec 18, 2025 7:42 pm
Forum: Modding help
Topic: how to detect if at least one item_request_proxy is being constructed
Replies: 4
Views: 323

Re: how to detect if at least one item_request_proxy is being constructed

I think I will only upgrade module one by one, if there is a proxy existing with multiple module I will split it into several one module proxy, and if it's a proxy that contains other than just module I will just wait. Maybe this logistic point can be exposed in 2.1. Also one final comment, it's ...
by Stargateur
Thu Dec 18, 2025 7:27 pm
Forum: Ideas and Suggestions
Topic: Maintenance to make ships with paths and rooms
Replies: 3
Views: 397

Re: Maintenance to make ships with paths and rooms


There’s a reason they’re called space “platforms” and not space “ships”. They’re not really meant to be anything like traditional scifi spaceships, but rather factories with thrusters. They don’t even have a traditional hull, unless you place some stone walls and pretend they are one.


it's a ...
by Stargateur
Thu Dec 18, 2025 9:47 am
Forum: Modding help
Topic: how to detect if at least one item_request_proxy is being constructed
Replies: 4
Views: 323

Re: how to detect if at least one item_request_proxy is being constructed

Look it doesn't return his logistic point, both get_logistic_point() from entity and proxy return empty. damm I feel I spamming you with questions :lol: thx for the help BTW I don't answer thx everytime to not spam
9557.655 Script log(serpent.block(game.player.selected.item_request_proxy.insert ...
by Stargateur
Thu Dec 18, 2025 9:05 am
Forum: Modding help
Topic: how to detect if at least one item_request_proxy is being constructed
Replies: 4
Views: 323

how to detect if at least one item_request_proxy is being constructed

So, I dig "item-request-proxy" and wow that hard.

So to create a request I discover one must do create_entity using "item-request-proxy" entity name then I saw that item_request_proxy return the "The first found item request proxy targeting this entity." so that mean we should be able to create ...
by Stargateur
Wed Dec 17, 2025 11:14 pm
Forum: Modding interface requests
Topic: API request: Module ghost events
Replies: 10
Views: 1863

Re: API request: Module ghost events

Also an event for non ghost module being inserted into an modules inventory of an entity by player.
by Stargateur
Wed Dec 17, 2025 11:12 pm
Forum: Modding interface requests
Topic: Ability to put module ghost into module inventory
Replies: 1
Views: 209

Ability to put module ghost into module inventory

Unless I miss it there is no way to insert/replace/remove modules using bot. I explored LuaInventory but I find nothing for ghost. I did some test and ghost doesn't appear in inventory at all. I wish to be able to order bot to insert or replace module with another module, for my specific case it's ...

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