Search found 303 matches

by Stargateur
Thu Sep 11, 2025 10:40 pm
Forum: Balancing
Topic: Stop the multiply effect of turret damage
Replies: 15
Views: 1816

Re: Stop the multiply effect of turret damage


I think this thread is kind of missing the point of enemies in Factorio. They aren't really meant to be an existential threat that can keep up with you. This is clearly evidenced by the existence of artillery and nukes, for which no amount of biter evolution can match. Even the Demolishers and big ...
by Stargateur
Thu Sep 11, 2025 10:34 pm
Forum: Balancing
Topic: Quality Recycler + Base game science cost
Replies: 2
Views: 218

Re: Quality Recycler + Base game science cost

I clearly agree if you look at this mod https://mods.factorio.com/mod/QualityUnlocksRecycling, the cost is much more reasonable. Currently in base game you unlock quality after the end game...
by Stargateur
Tue Sep 02, 2025 5:41 pm
Forum: Gameplay Help
Topic: What am I doing wrong? Biochambers and Legendary nutrients
Replies: 8
Views: 1738

Re: What am I doing wrong? Biochambers and Legendary nutrients

h.q.droid wrote: Tue Aug 26, 2025 11:47 am Just middle click the fuel slot of that biochamber and pin normal nutrient. Happened to me too and this saved me.
Who are you, who are so wise in the ways of factorio
by Stargateur
Fri Aug 29, 2025 8:40 pm
Forum: Duplicates
Topic: [2.0.65] If effect.consumption is modified it's lost quality buff
Replies: 2
Views: 252

[2.0.65] If effect.consumption is modified it's lost quality buff

data.raw["module"]["efficiency-module-3"].effect.consumption = 0.6

Somehow remove quality buff.

Capture d’écran 2025-08-29 223857.png

It doesn't do this with other module

data.raw["module"]["quality-module-3"].effect.quality = 0.4

Capture d’écran 2025-08-29 224006.png
by Stargateur
Mon Aug 25, 2025 8:27 pm
Forum: Gameplay Help
Topic: Correct me or correct FFF#428
Replies: 14
Views: 1460

Re: Correct me or correct FFF#428

It's a pity I can't just read the temperature of a heat pipe (maybe I should mod a thermometer machine). I can't put heat towers on a space platform and having a reactor just as a reader seems inelegant, but fine.

AFAIK the bp below is mostly the best setup to loose the less energy possible. The ...
by Stargateur
Mon Aug 25, 2025 3:37 pm
Forum: Modding help
Topic: Help with autoplacing resources / updating an old mod
Replies: 5
Views: 615

Re: Help with autoplacing resources / updating an old mod

grrrr, have space age mod disable, autoplace control show my rss, it's here it's exist, and yet doesn't spawn it. That should be considered as a bug in my eye ! Damm I loose tons of time. This is documented no where

planet config should probably be in autoplace control !
by Stargateur
Mon Aug 25, 2025 8:32 am
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 604

Re: Crash reports/counts to mod portal?


Crash logs are not personal data. You can tell by there being no mention of them on the linked page.


You are not a Wube Software employee entitled to make that determination, and neither am I :-)

An unmodified factorio-current.log file will include many System Details, such as the ...
by Stargateur
Sun Aug 24, 2025 1:24 pm
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 604

Re: Crash reports/counts to mod portal?

Automatic Crash report for mod would be amazing yeah
by Stargateur
Fri Aug 22, 2025 10:16 am
Forum: Modding interface requests
Topic: Allow recipes to start with a productivity bonus
Replies: 5
Views: 395

Re: Allow recipes to start with a productivity bonus


you could say the same for fluid/heat powered buildings, trigger technologies, any modifier that affects an entity (lab speed/productivity, mining speed, etc etc etc), the entire mod-data prototype, and many more examples i cant think of currently - because we could always do it by other means ...
by Stargateur
Fri Aug 22, 2025 6:32 am
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 2522

Re: People who have just one save file...why?

you mean that give me a reason to do a fresh start again ? SAY NO MORE.
by Stargateur
Fri Aug 22, 2025 6:23 am
Forum: Balancing
Topic: Stop the multiply effect of turret damage
Replies: 15
Views: 1816

Re: Stop the multiply effect of turret damage

I can understand your points about "it's a early weapon it should be weak end game" but honestly end game come very fast for me. Maybe beginner have time to feel tank powerful but I build too fast to be able to use it before enemy get too strong.

But you made some valid point. I still think this ...
by Stargateur
Fri Aug 22, 2025 6:11 am
Forum: Modding interface requests
Topic: Allow recipes to start with a productivity bonus
Replies: 5
Views: 395

Re: Allow recipes to start with a productivity bonus

I don't see why you can't do an hidden tech always unlock. I don't see why dev should add this feature when we can already do it properly. Hidden tech exist for that.
by Stargateur
Fri Aug 22, 2025 4:47 am
Forum: Ideas and Suggestions
Topic: Remember global button of production stats and merged quality filter for production and electric network
Replies: 0
Views: 146

Remember global button of production stats and merged quality filter for production and electric network

TL;DR
All in filter in production and electric graph should be persistent.

What?
I want that graph remember filter when they are set, if I select All (merged) I want the game to remember it, same for global stats button.

Optionally have an option to disable this behavior if people don't like ...
by Stargateur
Fri Aug 22, 2025 4:36 am
Forum: Ideas and Suggestions
Topic: Add Target priorities to artillery
Replies: 1
Views: 184

Add Target priorities to artillery

TL;DR
Add Target priorities to artillery like other turret.

What?
Make Artillery turret inherit of TurretPrototype like other turret... to make them able to have priority target. :P

Why?
I play Warp Drive Machine mod and they have giant nest that have millions of HP and that waste a lot ...
by Stargateur
Fri Aug 22, 2025 4:31 am
Forum: Pending
Topic: [2.0.28] Legendary artillery range 13 don't auto fire
Replies: 3
Views: 720

Re: [2.0.28] Legendary artillery range 13 don't auto fire

not a bug, as long as chunk are not generated there is no nest in the void.
by Stargateur
Fri Aug 22, 2025 4:23 am
Forum: Modding interface requests
Topic: [Space Age] Quality Recipes
Replies: 10
Views: 1530

Re: [Space Age] Quality Recipes


There's 8 comments and still no developer response. We don't even know why this isn't getting implemented.
Well, I guess that makes 9 comments now.


Generally dev doesn't answer at every post and popularity is not really a big factor. Also, as dev I can clearly see why this is ignored. One this ...
by Stargateur
Wed Aug 13, 2025 11:15 pm
Forum: Implemented mod requests
Topic: make heat energy source able to pollute
Replies: 5
Views: 458

make heat energy source able to pollute

emissions_per_minute is ignored for heat energy source.

https://lua-api.factorio.com/latest/types/HeatEnergySource.html#emissions_per_minute

Overridden Properties
emissions_per_minute :: dictionary[AirbornePollutantID → double] optional

Heat energy sources do not support producing pollution ...
by Stargateur
Tue Aug 12, 2025 4:35 am
Forum: Balancing
Topic: Stop the multiply effect of turret damage
Replies: 15
Views: 1816

Re: Stop the multiply effect of turret damage


Gun Turrets are a complement to your static defenses, so it makes sense for them to scale in a way to allow them to fill that role.


Who decide that lol ? Most defense don't include them at all cause laser are just better since they just use energy. And anyway that not at all my point, I really ...

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