Search found 401 matches

by Stargateur
Sat Feb 07, 2026 8:28 am
Forum: General discussion
Topic: 3 gripes after 5000 hours
Replies: 16
Views: 1009

Re: 3 gripes after 5000 hours

1. temporary stop is already a quality of life feature, you want a quality life feature on top of a quality of life feature ? And that a gripes ??? damm; you are even more demanding than me

2. true, that could be a thing, infinity rss deplete to either 20% or 20% of their initial value, so 0-100 ...
by Stargateur
Wed Feb 04, 2026 12:40 pm
Forum: General discussion
Topic: My space age review
Replies: 54
Views: 5113

Re: My space age review



Rseding91 is one of the team who have the unfortunately mission to be one of the one who decide what is a bug and what is not. He is not infallible but giving enough good argument he listen . Maybe your argument was not good enough for him. Factorio get a lot of report a day. Honestly, that ...
by Stargateur
Tue Feb 03, 2026 5:53 am
Forum: General discussion
Topic: Roboport Names!
Replies: 5
Views: 502

Re: Roboport Names!

I hope many have my name as train station :lol: 8-)
by Stargateur
Tue Feb 03, 2026 5:48 am
Forum: Not a bug
Topic: [2.0.11] Biter Egg spoiling while over water gets biters stuck on the water
Replies: 4
Views: 1811

Re: [2.0.11] Biter Egg spoiling while over water gets biters stuck on the water

a bug is behavior not expected by dev/program. The expected behavior is bitter can't move and yes spawn on water. It's weird and not realist but not a bug as a software point of view.
by Stargateur
Sun Feb 01, 2026 10:57 am
Forum: Balancing
Topic: Underground Pipes should have reach increased by 1.
Replies: 4
Views: 620

Re: Underground Pipes should have reach increased by 1.

I think I can do it in less than 3 minutes. Joke aside, I would never add such mod, it would make all my blueprint I design potentially not work on vanilla.

I have no strong opinion about this up.
by Stargateur
Sun Feb 01, 2026 5:48 am
Forum: Ideas and Suggestions
Topic: Add circuit set-filter to mining drill when filter_count > 0
Replies: 3
Views: 242

Re: Add circuit set-filter to mining drill when filter_count > 0

Rseding91 wrote: Sat Jan 31, 2026 11:46 pm I moved it. Unless I misunderstood, the request is to be able to set mining drill filters from the circuit network when they allow filters?
exactly sorry english is not my best
by Stargateur
Sat Jan 31, 2026 8:28 pm
Forum: Ideas and Suggestions
Topic: Add circuit set-filter to mining drill when filter_count > 0
Replies: 3
Views: 242

Re: Add circuit set-filter to mining drill when filter_count > 0

didn't I put this in viewforum.php?f=28 ? did I get moved ? That not really a idea or suggestion. Thuis that maybe my mistake I may have post it in the idea and suggestions by mistake
by Stargateur
Sat Jan 31, 2026 12:45 pm
Forum: Ideas and Suggestions
Topic: Add circuit set-filter to mining drill when filter_count > 0
Replies: 3
Views: 242

Add circuit set-filter to mining drill when filter_count > 0

there is no way to use signal to config filter for mining drill when filter_count > 0 for mining drill. Usecase, automatically filter out ore we have too much on mixed ore field.
by Stargateur
Sat Jan 31, 2026 10:42 am
Forum: Gameplay Help
Topic: Insert a Processing Unit in the Rocket silo
Replies: 19
Views: 13218

Re: Insert a Processing Unit in the Rocket silo

The best solution is simply to off set rocket part to assembling machine, but that mod territory, https://mods.factorio.com/search?query= ... ersion=2.0 but it's mostly ups free compared to scripting. I think base game should do that.
by Stargateur
Fri Jan 30, 2026 9:44 am
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1102

Re: "From Scratch" achievement for each new planet (except Aquilo)

and except power armor fully stuffed with gear ? And except...
by Stargateur
Fri Jan 30, 2026 8:37 am
Forum: Modding interface requests
Topic: Burner asteroid collectors
Replies: 1
Views: 203

Re: Burner asteroid collectors

probably because they wanted burner doesn't work in space
by Stargateur
Fri Jan 30, 2026 8:18 am
Forum: General discussion
Topic: My space age review
Replies: 54
Views: 5113

Re: My space age review

Panzerknacker wrote: Sat Dec 27, 2025 11:35 am the creator of Factorio, Kovarex has been so quiet since release, like he is barely involved with the project these days.
A programmer doesn’t talk when he’s working - Ryuunosuke Akasaka
by Stargateur
Thu Jan 29, 2026 4:23 am
Forum: Outdated/Not implemented
Topic: Make Armor Equipment Rotatable
Replies: 4
Views: 824

Re: Make Armor Equipment Rotatable

I wish "puzzle" of equipment grid would be more hard with hole and different shape than just square and rectangle. (Nightvision should be 1v1 ! 8-) :lol: )
by Stargateur
Thu Jan 22, 2026 9:44 pm
Forum: Won't fix.
Topic: [2.0.60] Coal does not spawn outside the starting area on Vulcanus under certain settings
Replies: 3
Views: 1964

Re: [2.0.60] Coal does not spawn outside the starting area on Vulcanus under certain settings

stollma wrote: Sat Jan 17, 2026 6:12 pm I did not change any base map settings and had the same issue with coal generation
post string of map config then
by Stargateur
Mon Jan 19, 2026 4:39 pm
Forum: Technical Help
Topic: [2.0.73]Is normal blueprint library can't work in previous version ?
Replies: 5
Views: 484

Re: [2.0.73]Is normal blueprint library can't work in previous version ?

I didn't lost them, I already have export all of it in strings, my current problem now is I need to import 98 blueprint by hand. https://forums.factorio.com/viewtopic.php?t=132452

Honestly it's a very big problem of factorio I will never upgrade again, that very annoying when most public server ...
by Stargateur
Mon Jan 19, 2026 8:01 am
Forum: Modding interface requests
Topic: Ability to add blueprint to my blueprint library
Replies: 1
Views: 214

Ability to add blueprint to my blueprint library

There is https://lua-api.factorio.com/latest/classes/LuaRecord.html#export_record that allow export any blueprint but there is no way to add a blueprint to the my blueprint tab.

There is https://lua-api.factorio.com/latest/classes/LuaItemStack.html#import_stack but this require to manual add all ...
by Stargateur
Mon Jan 19, 2026 7:00 am
Forum: Technical Help
Topic: [2.0.73]Is normal blueprint library can't work in previous version ?
Replies: 5
Views: 484

Re: [2.0.73]Is normal blueprint library can't work in previous version ?

doesn't work for me since backup and current is the same file since I go several time between both version I guess.

I don't get why there is not a backup for each version if this behavior is normal, I even have backup of 0.17, I will never opt in for experimental version again, wanted to help to ...
by Stargateur
Mon Jan 19, 2026 4:22 am
Forum: Technical Help
Topic: [2.0.73]Is normal blueprint library can't work in previous version ?
Replies: 5
Views: 484

[2.0.73]Is normal blueprint library can't work in previous version ?

I was on experimental branch on steam but I have a lot of problem with 2.0.73 and blueprint library is one of them. now I can't have my library in 2.0.72.

117.513 Error BlueprintShelf.cpp:637: Loading cloud blueprint storage failed: Map version 2.0.73-1 cannot be loaded because it is higher than ...
by Stargateur
Sun Jan 18, 2026 6:52 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 93
Views: 60368

Re: Defence economy balance

problem of flame turret is same than gun turret. exponential damage with tech. They need to stop this (also it's make friendly fire of flame turret stupidly insane). Mine should aoe damage other mine (or everything actually) https://mods.factorio.com/mod/LandmineExplosionsDoHurt

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