Search found 37 matches
- Fri Sep 29, 2023 3:14 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 303
- Views: 44346
Re: Friday Facts #378 - Trains on another level
How can you exit when train is over water? Could we deadlock the game by being on a train that runs out of fuel over water, or is it "just" a death sentence? We also thought about this (remote) possibility, and there will be a way to solve it. Jetpack ! Also how do we place track on water...
- Fri May 05, 2023 5:10 pm
- Forum: Balancing
- Topic: The Most Obvious Imbalance I've Ever Seen After 4K Hours
- Replies: 11
- Views: 3264
Re: The Most Obvious Imbalance I've Ever Seen After 4K Hours
4k hours and doesn't know about https://mods.factorio.com/mod/SmallNightvisionRevived ?
That a must have I never play without it...
also https://mods.factorio.com/mod/RotatableBatteries
factorio should work a little of equipment to rotate them without the need of duplicate them.
That a must have I never play without it...
also https://mods.factorio.com/mod/RotatableBatteries
factorio should work a little of equipment to rotate them without the need of duplicate them.
- Fri Nov 25, 2022 2:20 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 19806
Re: Friday Facts #371 - Apple Silicon
As someone that really really want a factorio server on my rasberry Pi 4 I say:
- Thu Oct 06, 2022 8:42 am
- Forum: Modding help
- Topic: Multiplying units by an integer
- Replies: 2
- Views: 668
Re: Multiplying units by an integer
parse_energy have no doc, it's seem the value is returned in J that a little annoying cause that introduce round issue.
- Fri Sep 30, 2022 7:05 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 94
- Views: 22940
Re: ARM Build
I think the main problem is that it's a request for the 30 geeks that want a factorio server to run on ARM and that it's in the lowest priority possible :p thus with the work done for the switch built I think it's reduced the work need to have a factorio build on AArch64 a lot. And even with the dev...
- Wed Sep 28, 2022 8:26 am
- Forum: Ideas and Suggestions
- Topic: Add option to turn off syncing of autosave to Steam Cloud
- Replies: 11
- Views: 4496
Re: Add option to turn off syncing of autosave to Steam Cloud
Divinity original sin 2 have this feature, total war warhammer, while I don't have a list of game that have this feature just by memory, I know that it's exist. Factorio savefile are BIG, I think this feature would save a lot of bandwidth for both user and steam cloud server. Also, when you need to ...
- Wed Sep 28, 2022 5:09 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 94
- Views: 22940
Re: ARM Build
[insert gaming on mac meme]
- Wed Sep 21, 2022 10:55 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 94
- Views: 22940
Re: ARM Build
don't jinx usKulasko wrote: ↑Wed Sep 21, 2022 10:39 pmSo Factorio is now running on a Switch, which is an ARM platform, while being compatible to PC multiplayer games. Seems the ARM compatibility part is pretty much solved, so how are the chances of us getting our hands on a native ARM build after the Switch version release?![]()
- Sat Sep 17, 2022 10:27 pm
- Forum: Modding interface requests
- Topic: Features of Infinite ressource
- Replies: 14
- Views: 1512
Re: Features of Infinite ressource
Yes, and I’m trying to understand why (when without already fills belts) and why this method (miners have a base_productivity property to them that would allow for a productivity bonus). Erm, no, I’m simply asking to understand and see if there’s another way. Your idea does seem counter intuitive t...
- Sat Sep 17, 2022 6:31 pm
- Forum: Modding help
- Topic: Infinite ressource like Oil doesn't respect minimum property for depletion
- Replies: 17
- Views: 1668
Re: [1.1.68] Infinite ressource like Oil doesn't respect minimum property for depletion
@Nidan minimum and minimum_resource_amount is the same, but you are a genius, that was exactly that, so the behavior IS the same, I get fouled by the mod, I should have tested with a field starting at 200%, my bad. Thank you very much ! And Rseding91 just confirmed ^^, thank you all for your time It...
- Sat Sep 17, 2022 6:13 pm
- Forum: Modding interface requests
- Topic: Features of Infinite ressource
- Replies: 14
- Views: 1512
Re: Features of Infinite ressource
I guess my point is more this: a regular resource patch full of miners already easily fills red & blue belts, so why go for the behavior where the miners are outputting so much at once that they choke? And then delete the patch as if it were finite? Already explained productivity bonus behavior...
- Sat Sep 17, 2022 5:06 pm
- Forum: Modding help
- Topic: Infinite ressource like Oil doesn't respect minimum property for depletion
- Replies: 17
- Views: 1668
Re: [1.1.68] Infinite ressource like Oil doesn't respect minimum property for depletion
Have you considered the idea that the 20% aren't hardcoded, but are also affected by the minimum specified in the prototype? I.e. minimum_yield = prototype_minimum * max(100%, initial_yield) I already looked but didn't find such field, the wiki doesn't, and the source code neither. I search for dif...
- Sat Sep 17, 2022 3:36 pm
- Forum: Modding help
- Topic: Infinite ressource like Oil doesn't respect minimum property for depletion
- Replies: 17
- Views: 1668
Re: [1.1.68] Infinite ressource like Oil doesn't respect minimum property for depletion
This is not the case according to my observation of oil behavior and behavior of infinite ore of Infinite Resources - Normal Yields with setting start at 100% (so initial amount = 100) and min to 5%, the resource doesn't stop at 20% but at 5%. So I don't understand the rule "minimum = max(minim...
- Sat Sep 17, 2022 3:21 pm
- Forum: Modding interface requests
- Topic: Features of Infinite ressource
- Replies: 14
- Views: 1512
Re: Infinite ressource like Oil doesn't respect minimum property for depletion
I do have to say, despawning an infinite resource after it depletes seems completely counter to the point of having infinite resources. To me at least. Thus I also like play with infinite resource I wanted to explore finite oil, I wanted a more "real" behavior. I will try to explain the r...
- Sat Sep 17, 2022 9:56 am
- Forum: Modding help
- Topic: Infinite ressource like Oil doesn't respect minimum property for depletion
- Replies: 17
- Views: 1668
Re: [1.1.68] Infinite ressource like Oil doesn't respect minimum property for depletion
Make sense, thank for the answer, but why this behavior is not apply to infinite basic-solid resource category ? (unless I'm wrong about that) It is, the produces items vs fluids makes no difference to the infinite part of the resource. Sorry to bother you again but I'm was not talking about the pr...
- Sat Sep 17, 2022 9:52 am
- Forum: Modding interface requests
- Topic: Features of Infinite ressource
- Replies: 14
- Views: 1512
Re: Infinite ressource like Oil doesn't respect minimum property for depletion
I would need to introduce a new prototype that is finite. You don’t need to create a new one. Just edit the existing in the data stage. My purpose is to keep the behavior of infinite resource, they have bonus to productivity when > 100%, I want to make a mod that keep "yield" mechanic of ...
- Sat Sep 17, 2022 1:35 am
- Forum: Modding interface requests
- Topic: Features of Infinite ressource
- Replies: 14
- Views: 1512
Re: Infinite ressource like Oil doesn't respect minimum property for depletion
Instead of deleting it couldn't you just set the initial_amount to the current value when on_resource_depleted fires? From my understanding that should make it start depleting to a new minimum, since the initial_amount is what determines what the minimum yield is. Haven't tried it though to confirm...
- Fri Sep 16, 2022 3:36 pm
- Forum: Modding help
- Topic: Infinite ressource like Oil doesn't respect minimum property for depletion
- Replies: 17
- Views: 1668
Re: [1.1.68] Infinite ressource like Oil doesn't respect minimum property for depletion
Make sense, thank for the answer, but why this behavior is not apply to infinite basic-solid resource category ? (unless I'm wrong about that)
- Fri Sep 16, 2022 3:34 pm
- Forum: Modding interface requests
- Topic: Features of Infinite ressource
- Replies: 14
- Views: 1512
Re: Infinite ressource like Oil doesn't respect minimum property for depletion
Just make it non-infinite. If you want to to be destroyed when it reaches minimum yield; 0 is minimum and it will destroy the resource patch when it reaches 0 automatically. I try several thing, correct me if I'm wrong. That was my first idea, the nice thing it that it would have work great with mo...
- Fri Sep 16, 2022 11:36 am
- Forum: Modding help
- Topic: Infinite ressource like Oil doesn't respect minimum property for depletion
- Replies: 17
- Views: 1668
Re: [1.1.68] Infinite ressource like Oil doesn't respect minimum property for depletion
Maybe I am misunderstanding. Sorry, english not my native language and I have dyslexia problem. I'm not the best for english writing. Is the problem that crude oil resources that start at a higher initial yield, fire on_resource_depleted at a point where their yield can still decrease No, it's look...