Search found 48 matches

by Stargateur
Thu Aug 22, 2024 6:09 pm
Forum: Balancing
Topic: Shotgun is embarrassingly bad right now
Replies: 79
Views: 36621

Re: Shotgun is embarrassingly bad right now

what ? there is a shotgun in the game ??? :D
by Stargateur
Sun Aug 18, 2024 1:51 pm
Forum: Modding interface requests
Topic: usage_priority is not very clear
Replies: 2
Views: 525

Re: usage_priority is not very clear

Accumulators are hard coded to “accumulator logic” and ignore usage priority. It's a bit unfortunate, indeed it's ignored, that mean I can't really do something like: - Solar - Accumulator - Turbine for nuclear/Steam Engine for chemical fuel With more level I could even put steam only if nuclear is...
by Stargateur
Sat Aug 17, 2024 8:36 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 81
Views: 37130

Re: Defence economy balance

After ... 7000 hours on factorio... OMG, ok that probably a wrong number cause game is often running in background haha. Anyway, I really feel player get punished using gun turret. The difference of cost between them and laser is stupidly high. My problem is laser turret is just better if you are lo...
by Stargateur
Sat Aug 17, 2024 8:23 pm
Forum: Balancing
Topic: Modules balancing?
Replies: 3
Views: 1038

Re: Modules balancing?

All my game are with https://mods.factorio.com/mod/SchallModules that buff efficiency module
by Stargateur
Sat Aug 17, 2024 2:55 pm
Forum: Ideas and Suggestions
Topic: Islands instead of island
Replies: 5
Views: 398

Re: Islands instead of island

If you want there is a mod for that https://mods.factorio.com/mod/IslandStart Yes there is a mod for it (Singular that is actually working) , and while the mod is great and all it isn't perfect. And i also believe that the vanilla game would benefit from this. I am using said mod. But i had to rest...
by Stargateur
Sat Aug 17, 2024 11:21 am
Forum: Ideas and Suggestions
Topic: QoL upgrades through science
Replies: 2
Views: 310

Re: QoL upgrades through science

upgrade on radar is a bad idea, you loose the ability to put a "small" and "cheap" radar for later in the game. Still in beta but I plan to do a mod with 3 tier of radar, generally I don't like tier of item but for radar it's way more flexible to have higher tier that scan better...
by Stargateur
Sat Aug 17, 2024 11:18 am
Forum: Ideas and Suggestions
Topic: Islands instead of island
Replies: 5
Views: 398

Re: Islands instead of island

If you want there is a mod for that https://mods.factorio.com/mod/IslandStart
by Stargateur
Fri Aug 16, 2024 7:51 pm
Forum: Modding interface requests
Topic: usage_priority is not very clear
Replies: 2
Views: 525

usage_priority is not very clear

You can read here that there is several mode for priority, I think this can be improved for 2.0. Indeed I wish I would be able to better control electricity. Not gonna lie I don't use power switch :p. I made a mod and after some testing, it look like there is no real practical difference between inp...
by Stargateur
Fri Aug 16, 2024 7:33 pm
Forum: Ideas and Requests For Mods
Topic: Disable creation of ghost after building is destroyed
Replies: 1
Views: 208

Re: Disable creation of ghost after building is destroyed

data:extend({ type = "technology", name = "disable-ghost", effects = { { type = "ghost-time-to-live", modifier = 0, } }, unit = { count = 1, ingredients = { {"automation-science-pack", 1}, }, time = 1, }, }) Should work... maybe try `modifier = -60 * 60 * 60 ...
by Stargateur
Tue Aug 13, 2024 1:13 pm
Forum: Implemented Suggestions
Topic: increase pumpjack buffer
Replies: 5
Views: 1598

Re: increase pumpjack buffer

damm I even read this doc but miss it https://lua-api.factorio.com/latest/typ ... #base_area. For my defense I was search "buffer" and "fluid" keywords :p. Thanks a lot for the quick answer.
by Stargateur
Tue Aug 13, 2024 11:24 am
Forum: Implemented Suggestions
Topic: increase pumpjack buffer
Replies: 5
Views: 1598

Re: increase pumpjack buffer

Could this be a configurable property ? I need a way to output at least 1200 to simulate offshore pump. This is a hidden property even for modder :cry:
by Stargateur
Fri Sep 29, 2023 3:14 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 97569

Re: Friday Facts #378 - Trains on another level

How can you exit when train is over water? Could we deadlock the game by being on a train that runs out of fuel over water, or is it "just" a death sentence? We also thought about this (remote) possibility, and there will be a way to solve it. Jetpack ! Also how do we place track on water...
by Stargateur
Fri May 05, 2023 5:10 pm
Forum: Balancing
Topic: The Most Obvious Imbalance I've Ever Seen After 4K Hours
Replies: 11
Views: 5608

Re: The Most Obvious Imbalance I've Ever Seen After 4K Hours

4k hours and doesn't know about https://mods.factorio.com/mod/SmallNightvisionRevived ?

That a must have I never play without it...

also https://mods.factorio.com/mod/RotatableBatteries

factorio should work a little of equipment to rotate them without the need of duplicate them.
by Stargateur
Fri Nov 25, 2022 2:20 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 28691

Re: Friday Facts #371 - Apple Silicon

StrangePan wrote:
Fri Nov 25, 2022 2:14 pm
everyone's pretty focused on the expansion.
As someone that really really want a factorio server on my rasberry Pi 4 I say:

by Stargateur
Thu Oct 06, 2022 8:42 am
Forum: Modding help
Topic: Multiplying units by an integer
Replies: 2
Views: 970

Re: Multiplying units by an integer

parse_energy have no doc, it's seem the value is returned in J that a little annoying cause that introduce round issue.
by Stargateur
Fri Sep 30, 2022 7:05 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 157
Views: 62912

Re: ARM Build

I think the main problem is that it's a request for the 30 geeks that want a factorio server to run on ARM and that it's in the lowest priority possible :p thus with the work done for the switch built I think it's reduced the work need to have a factorio build on AArch64 a lot. And even with the dev...
by Stargateur
Wed Sep 28, 2022 8:26 am
Forum: Ideas and Suggestions
Topic: Add option to turn off syncing of autosave to Steam Cloud
Replies: 12
Views: 5950

Re: Add option to turn off syncing of autosave to Steam Cloud

Divinity original sin 2 have this feature, total war warhammer, while I don't have a list of game that have this feature just by memory, I know that it's exist. Factorio savefile are BIG, I think this feature would save a lot of bandwidth for both user and steam cloud server. Also, when you need to ...
by Stargateur
Wed Sep 28, 2022 5:09 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 157
Views: 62912

Re: ARM Build

[insert gaming on mac meme]
by Stargateur
Wed Sep 21, 2022 10:55 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 157
Views: 62912

Re: ARM Build

Kulasko wrote:
Wed Sep 21, 2022 10:39 pm
So Factorio is now running on a Switch, which is an ARM platform, while being compatible to PC multiplayer games. Seems the ARM compatibility part is pretty much solved, so how are the chances of us getting our hands on a native ARM build after the Switch version release? :)
don't jinx us
by Stargateur
Sat Sep 17, 2022 10:27 pm
Forum: Modding interface requests
Topic: Features of Infinite ressource
Replies: 14
Views: 2934

Re: Features of Infinite ressource

Yes, and I’m trying to understand why (when without already fills belts) and why this method (miners have a base_productivity property to them that would allow for a productivity bonus). Erm, no, I’m simply asking to understand and see if there’s another way. Your idea does seem counter intuitive t...

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