Search found 462 matches

by Stargateur
Fri Aug 07, 2026 6:25 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 68
Views: 13140

Re: Friday Facts #445 - The Biters Bite Back

Biters become Biter/Spitter spawners.
Spitters become Worms.

I instantly saw the problem coming :lol: Bitter could spawn biter, spitter could spawn spitter nest, and both of them could have like a 1/3 chance to build a nest this would work. But I think full random with ratio is just simpler and ...
by Stargateur
Wed Jul 22, 2026 1:15 am
Forum: General discussion
Topic: Energy shields on tank or spidertron are bad.
Replies: 12
Views: 2702

Re: Energy shields on tank or spidertron are bad.

I would argue shield on player armor shouldn't take resistance from armor... BUT I would also argue an energy shield to have its own resistance. For example, electric, energy beam, stuff like that.
by Stargateur
Thu Jul 09, 2026 1:18 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 268
Views: 36121

Re: Please, DO NOT remove space casino

You see, we have two options:
- Do nothing and keep some people upset for a very bad reason: "Some people can't stop themselves from building casinos."
- Cut content and upset other people for a very simple and understandable reason: "The game now has less content to play with and is less fun for ...
by Stargateur
Thu Jul 02, 2026 2:30 am
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 38
Views: 14051

Re: Experimental Biter expansion too strong

size of generated nest should scale with evolution
by Stargateur
Fri Jun 26, 2026 4:06 pm
Forum: Not a bug
Topic: [2.1.8] Module research cost discrepancy
Replies: 3
Views: 322

Re: [2.1.8] Module research cost discrepancy

Ah my bad, I check the wiki but I fail to check it properly haha
by Stargateur
Fri Jun 26, 2026 12:56 pm
Forum: Not a bug
Topic: [2.1.8] Module research cost discrepancy
Replies: 3
Views: 322

Re: Science cost for efficiency and productivity module 3

I confirm for 2.1.8 new game no mod this should be in bug forum
by Stargateur
Fri Jun 26, 2026 12:43 pm
Forum: Balancing
Topic: Quality module speed modifier variations
Replies: 3
Views: 911

Re: Quality module speed modifier variations

My balance mod change value of module as follow:

- Nerf the speed and electric cost as much as productivity module
- Remove the quality penalty of speed module cause... beaconed quality setup is fun and very factorio like. Discouraged to use beacon for quality is a mistake.
by Stargateur
Fri Jun 26, 2026 11:44 am
Forum: Balancing
Topic: Experimental Biter expansion too strong
Replies: 38
Views: 14051

Re: Experimental Biter expansion too strong

I like the change, I always was disappointed of bitter expansion size compared to far nest on the map. About balance I don't think using a deathworld settings is a good start to complain about bitter. Thus I agree bitter doing nest too close have always been a problem, specially with worms. The safe ...
by Stargateur
Fri Jun 26, 2026 11:30 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 268
Views: 36121

Re: Please, DO NOT remove space casino

radical_larry wrote: Tue Jun 23, 2026 9:21 pm Seems like the whole circus is arriving to prove me right, in that there's no point to discuss this.
So this is ok ?
by Stargateur
Wed Jun 24, 2026 2:17 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.7] Gun turrets on space platform sides not shooting at asteroids
Replies: 2
Views: 3400

Re: [Klonan] [2.1.7] Gun turrets on space platform sides not shooting at asteroids

:lol:

Within a few minutes of playing I had one of my space platforms destroyed. I missed the notifications of it getting damaged

Would be amazing if space age include something like https://mods.factorio.com/mod/space-platform-graveyard when a plateform is destroyed it's very hard to find what ...
by Stargateur
Wed Jun 24, 2026 1:47 am
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 199142

Re: Version 2.1.7

Updated to SDL 3.
That amazing.
by Stargateur
Tue Jun 23, 2026 11:59 pm
Forum: Balancing
Topic: Shotgun Shells
Replies: 9
Views: 1432

Re: Shotgun Shells

I need to try out myself before. But, I care about automatic defense, thing like personal gun are way less important in my eye, my time is better spend on factory than chasing bugs. Generally, personal gun sux, flamethrower of tank for example is pathetic. My last memory of shotgun is <the slow make ...
by Stargateur
Tue Jun 23, 2026 10:39 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 199142

Re: Version 2.1.7



A few months ago, Kovarex mentioned the possibility of new achievements and a 100% achievement. Is that still coming? I intended to do a 100% single-map run in 2.1 and was looking forward to new complications.

https://forums.factorio.com/viewtopic.php?p=669490#p669490


I was also looking ...
by Stargateur
Tue Jun 23, 2026 10:34 pm
Forum: Balancing
Topic: Shotgun Shells
Replies: 9
Views: 1432

Re: Shotgun Shells

First, I'm not sure I understand what you said, you are very unclear. Even the title missing the information.

I don't get it, I think I read everywhere to buff shotgun, people specially want the slow to be removed. They now finally buff it, and you want to nerf it ? Honestly, I want to try it out ...
by Stargateur
Tue Jun 23, 2026 10:27 pm
Forum: Balancing
Topic: Fix Bugged Concrete Recycling Recipe
Replies: 8
Views: 2186

Re: Fix Bugged Concrete Recycling Recipe

time to use train to "void" item, I can't find the reddit post but someone used train to destroy train instead of using recycler to void trash item :lol: (thus I don't think this affect my own way to play fulgora)
by Stargateur
Tue Jun 23, 2026 10:04 pm
Forum: Implemented Suggestions
Topic: base health of rocket turret is too low
Replies: 7
Views: 4229

Re: base health of rocket turret is too low

[space-age] Increased rocket turret base health from 400 to 1500.
[space-age] Increased tesla turret base health from 1000 to 2000.
I was right * fly away *
by Stargateur
Tue Jun 23, 2026 9:14 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 268
Views: 36121

Re: Please, DO NOT remove space casino


2.1 is out and it seems like Wube really just couldn't care less about our feedback after all, so I hope the space casino haters are happy now - it's completely dead, doesn't matter if you grind a hundred mil science for asteroid productivity. I'll stick to 2.0.77, it just works and it's not worth ...
by Stargateur
Sat Jun 20, 2026 11:55 pm
Forum: Mod portal Discussion
Topic: Internal name is inconsistently (not?) case sensitive
Replies: 5
Views: 662

Re: Internal name is inconsistently (not?) case sensitive

haha, windows being case insensitive since MS-DOS. Can't wait to see bug cause windows updated their unicode and some file name become equal suddenly cause upper case is a nightmare to handle with some language.

However, I think it's better to not allow such feature, it's better to find a different ...
by Stargateur
Sat Jun 20, 2026 11:47 pm
Forum: Modding interface requests
Topic: Allow Quality Crafting To Use Multiple Output Slots
Replies: 4
Views: 491

Re: Allow Quality Crafting To Use Multiple Output Slots

thus, recycler is not a great example, the solution is to use a chest and the recycler will output instantly all into the chest.

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