Search found 12 matches

by btarrant
Tue Apr 27, 2021 8:33 am
Forum: Pending
Topic: alt recipe icon vs icons
Replies: 1
Views: 915

alt recipe icon vs icons

seems layered icons don't scale the same on assemblers in alt mod.
Tried scale_entity_info_icon which seemed to do nothing.
Visual bug not end of word
by btarrant
Sun Mar 28, 2021 12:51 pm
Forum: Implemented Suggestions
Topic: Add temperature to Recipes
Replies: 6
Views: 1912

Re: Add temperature to Recipes

Thank you
by btarrant
Sun Mar 28, 2021 6:55 am
Forum: Implemented Suggestions
Topic: Add temperature to Recipes
Replies: 6
Views: 1912

Re: temperature

thank you will try, I used to do this "temperature=90" but it must have not worked on some version but now must do again. I don't think it's in the api docs,
cheers
by btarrant
Sat Mar 27, 2021 8:19 pm
Forum: Implemented Suggestions
Topic: Add temperature to Recipes
Replies: 6
Views: 1912

Re: temperature

output temperature of a recipe.
"Now we have to create different fluid prototypes e.g. Water, Steam 500Β°C, Steam 800Β°C for the same effect."
I had a look at fluid.lua but wasn't seeing different prototypes? Wouldn't the names collide?
by btarrant
Sat Mar 27, 2021 8:05 pm
Forum: Ideas and Suggestions
Topic: Linked rail
Replies: 3
Views: 1116

Re: Linked rail

Fair enough, thanks for the reply. We'll I'll box on hopefully it's usable.
by btarrant
Sat Mar 27, 2021 5:20 am
Forum: Ideas and Suggestions
Topic: Linked rail
Replies: 3
Views: 1116

Linked rail

This would really make surface transitions great. I noted a previous request to remove other train stations from other surfaces in the GUI which may go back in. However this will mean missing stations(unless I add a whole swag of fake ones) across surfaces and more importantly a safe reliable way to...
by btarrant
Sat Mar 27, 2021 5:13 am
Forum: Implemented Suggestions
Topic: Add temperature to Recipes
Replies: 6
Views: 1912

Add temperature to Recipes

fixed thread title β€” ssilk

Is it possible to add temperature to recipes. I have a boiler which requires a script to set temp to 90 so useless for power but via data would be far more efficient.
by btarrant
Fri Dec 11, 2020 7:45 am
Forum: Ideas and Suggestions
Topic: on_player_crafted_item => on_entity_crafted_item
Replies: 2
Views: 650

Re: on_player_crafted_item => on_entity_crafted_item

fair enough that was a concern I had hence the "not to the detriment of causing an overall decrease in performance" that being said I know event filters are a thing and no idea how it has been actually implemented, if it a query then action then yeah no way but if its a like I want to say ...
by btarrant
Fri Dec 11, 2020 6:21 am
Forum: Ideas and Suggestions
Topic: on_player_crafted_item => on_entity_crafted_item
Replies: 2
Views: 650

on_player_crafted_item => on_entity_crafted_item

could be some interesting possibilities here. currently for what I do I have to check on each tick check fluid boxes and update temp of fluid. Not a big thing does impact ups but I'm sure others will fine a way to utilize a more generic event. not to the detriment of causing an overall decrease in p...
by btarrant
Tue Mar 31, 2020 7:17 pm
Forum: Not a bug
Topic: folder case sensitivity
Replies: 1
Views: 641

folder case sensitivity

Minor, If you have an unzipped folder folder case sensitivity is not an issue but appears to be for zipped files.
Issue may only show up unless the unzipped mod is deleted and tested again using the zipped version
by btarrant
Wed Mar 18, 2020 7:00 am
Forum: Pending
Topic: mod settings cannot scroll
Replies: 1
Views: 696

mod settings cannot scroll

Cannot scroll through mod settings 0.18.13
by btarrant
Thu Nov 07, 2019 7:50 am
Forum: Pending
Topic: Belt Speed Glitch
Replies: 2
Views: 1351

Belt Speed Glitch

Not sure if just new on new tool tips but belt speed/items seems to render 1.4e212... or something with speeds higher than 100 items

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