seems layered icons don't scale the same on assemblers in alt mod.
Tried scale_entity_info_icon which seemed to do nothing.
Visual bug not end of word
Search found 12 matches
- Tue Apr 27, 2021 8:33 am
- Forum: Pending
- Topic: alt recipe icon vs icons
- Replies: 1
- Views: 1064
- Sun Mar 28, 2021 12:51 pm
- Forum: Implemented Suggestions
- Topic: Add temperature to Recipes
- Replies: 6
- Views: 2452
Re: Add temperature to Recipes
Thank you
- Sun Mar 28, 2021 6:55 am
- Forum: Implemented Suggestions
- Topic: Add temperature to Recipes
- Replies: 6
- Views: 2452
Re: temperature
thank you will try, I used to do this "temperature=90" but it must have not worked on some version but now must do again. I don't think it's in the api docs,
cheers
cheers
- Sat Mar 27, 2021 8:19 pm
- Forum: Implemented Suggestions
- Topic: Add temperature to Recipes
- Replies: 6
- Views: 2452
Re: temperature
output temperature of a recipe.
"Now we have to create different fluid prototypes e.g. Water, Steam 500°C, Steam 800°C for the same effect."
I had a look at fluid.lua but wasn't seeing different prototypes? Wouldn't the names collide?
"Now we have to create different fluid prototypes e.g. Water, Steam 500°C, Steam 800°C for the same effect."
I had a look at fluid.lua but wasn't seeing different prototypes? Wouldn't the names collide?
- Sat Mar 27, 2021 8:05 pm
- Forum: Ideas and Suggestions
- Topic: Linked rail
- Replies: 3
- Views: 1319
Re: Linked rail
Fair enough, thanks for the reply. We'll I'll box on hopefully it's usable.
- Sat Mar 27, 2021 5:20 am
- Forum: Ideas and Suggestions
- Topic: Linked rail
- Replies: 3
- Views: 1319
Linked rail
This would really make surface transitions great. I noted a previous request to remove other train stations from other surfaces in the GUI which may go back in. However this will mean missing stations(unless I add a whole swag of fake ones) across surfaces and more importantly a safe reliable way to...
- Sat Mar 27, 2021 5:13 am
- Forum: Implemented Suggestions
- Topic: Add temperature to Recipes
- Replies: 6
- Views: 2452
Add temperature to Recipes
fixed thread title — ssilk
Is it possible to add temperature to recipes. I have a boiler which requires a script to set temp to 90 so useless for power but via data would be far more efficient.
Is it possible to add temperature to recipes. I have a boiler which requires a script to set temp to 90 so useless for power but via data would be far more efficient.
- Fri Dec 11, 2020 7:45 am
- Forum: Ideas and Suggestions
- Topic: on_player_crafted_item => on_entity_crafted_item
- Replies: 2
- Views: 785
Re: on_player_crafted_item => on_entity_crafted_item
fair enough that was a concern I had hence the "not to the detriment of causing an overall decrease in performance" that being said I know event filters are a thing and no idea how it has been actually implemented, if it a query then action then yeah no way but if its a like I want to say ...
- Fri Dec 11, 2020 6:21 am
- Forum: Ideas and Suggestions
- Topic: on_player_crafted_item => on_entity_crafted_item
- Replies: 2
- Views: 785
on_player_crafted_item => on_entity_crafted_item
could be some interesting possibilities here. currently for what I do I have to check on each tick check fluid boxes and update temp of fluid. Not a big thing does impact ups but I'm sure others will fine a way to utilize a more generic event. not to the detriment of causing an overall decrease in p...
- Tue Mar 31, 2020 7:17 pm
- Forum: Not a bug
- Topic: folder case sensitivity
- Replies: 1
- Views: 771
folder case sensitivity
Minor, If you have an unzipped folder folder case sensitivity is not an issue but appears to be for zipped files.
Issue may only show up unless the unzipped mod is deleted and tested again using the zipped version
Issue may only show up unless the unzipped mod is deleted and tested again using the zipped version
- Wed Mar 18, 2020 7:00 am
- Forum: Pending
- Topic: mod settings cannot scroll
- Replies: 1
- Views: 835
mod settings cannot scroll
Cannot scroll through mod settings 0.18.13
- Thu Nov 07, 2019 7:50 am
- Forum: Pending
- Topic: Belt Speed Glitch
- Replies: 2
- Views: 1534
Belt Speed Glitch
Not sure if just new on new tool tips but belt speed/items seems to render 1.4e212... or something with speeds higher than 100 items