Search found 329 matches
- Mon Apr 18, 2016 5:14 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 100384
Re: Combinator Contraptions
Ok, next time you will write requirements by yourself :D Here is the solution for your renewed task: 1.png 2.png Input: 123 "A", 234 "B", 345 "C", 456 "D", 567 "E", 678 "F", 1 "Blue" Output: 123 "A" Input: 123 "A&qu...
- Mon Apr 18, 2016 2:33 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 100384
Re: Combinator Contraptions
Input: - N signals on the red wire; each signal has its own range: first signal - 0..10M, second - 10M..20M, third - 20M...30M, and so on; - blue signal on the green wire; range - 1..N; Output: - value of the K-th signal where K is the "blue" value. Example: Input: 123 "A" , 100...
- Sun Apr 17, 2016 8:06 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 100384
Re: Combinator Contraptions
While this circuit works, the biggest problem I have with it is the speed. Unfortunately I need a 1 tick solution and this circuit can only do 3. I don't think a 1 tick solution is possible but would love to be proven wrong. I recommend you to use some pattern when you are asking for help with comb...
- Sun Apr 17, 2016 10:47 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 156812
Re: Digital Display, Yay!
Sometimes you may find a surprising solution for a long-forgotten problem in your current task... This had happened with me during improving division unit in my CPU, so I exploited it and made this: 1.png Nothing special... just 60 FPS display with 9 arithmetic combinators + 2 constant + (1 arithmet...
- Thu Apr 14, 2016 11:02 pm
- Forum: General discussion
- Topic: Balancing Steel Barrels in Oil Barreling stations
- Replies: 25
- Views: 12648
Re: Balancing Steel Barrels in Oil Barreling stations
Or you can have smart inserters that only take empty barrels from wagon as long as there are full barrels in the chest you take full barrels from to fill the wagon. Like that, you always exchange 1 empty barrel with one full barrel. In reality this approach will not work. Next situation may break i...
- Thu Apr 14, 2016 8:32 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 100384
Re: Combinator Contraptions
This is my first attempt at a computer in factorio. It's 256, 5 by 7 displays arranged in a 16 by 16 grid and it can type, by placing copper plates in the "keyboard", do very basic maths and algebra and has some basic memory. Was hoping to put in a game next (chess??) and any advice would...
- Thu Apr 14, 2016 8:13 pm
- Forum: Gameplay Help
- Topic: Combinator challenge, time delayed switch
- Replies: 3
- Views: 3394
Re: Combinator challenge, time delayed switch
EDIT: almost perfect, I think it pauses the countdown if the value again goes true during the time delay. But I think I can get around that. Yes, it is true. Next time you should be more accurate when asking for help, because everything which is not clearly described may produce unexpected results ...
- Thu Apr 14, 2016 8:20 am
- Forum: Gameplay Help
- Topic: Combinator challenge, time delayed switch
- Replies: 3
- Views: 3394
Re: Combinator challenge, time delayed switch
I think this is what you are looking for...
This build has 60 ticks delay.
This build has 60 ticks delay.
Improved version
- Mon Apr 11, 2016 9:14 am
- Forum: Gameplay Help
- Topic: Only required items on belts
- Replies: 10
- Views: 6247
Re: Only required items on belts
Recently I was a little bit busy with several crazy ideas, but I promised myself to turn back to this topic... Main idea remains the same - "only required items on belts", but with several important changes: - Belt is closed. This is very important, because using closed belt allows to have...
- Sat Apr 09, 2016 10:27 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38815
Re: combinator computer MK2
I'm not sure I understand your point about encoding the signals in one combinator. Do you mean you can derive and extract the type of the signal using a value (i.e. 1= wood, 2= coal ,...) with 1 combinator in 1 tick? Yes, this is possible, but not in a single tick. Although, amount of ticks is not ...
- Sat Apr 09, 2016 8:52 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38815
Re: combinator computer MK2
Why don't you use instruction pipeline? Several instructions which are processed simultaneously could increase your speed up to 60 IPS. Also, 64 RAM words is so... small, and so many combinators are wasted on them. The same RAM memory can be achieved with 1 combinator, and even more, because you cou...
- Thu Apr 07, 2016 7:52 pm
- Forum: Show your Creations
- Topic: Accumulator power indicator in vanilla
- Replies: 8
- Views: 11549
Re: Accumulator power indicator in vanilla
I assume that to make this work I will have to tear up and rebuild my main power network, to ensure it stays the same ID. Or create a dummy network out of Yellow Network 4 to be bigger than the main network, and then join them together, having factorio pick Network 4 as the winner. Indeed, probably...
- Wed Apr 06, 2016 9:33 pm
- Forum: Show your Creations
- Topic: Snake in Factorio - Combinator Contraptions
- Replies: 8
- Views: 4877
Re: Snake in Factorio - Combinator Contraptions
It ended up being about 500 combinators. What you are seeing in the picture is just the screen controller and a bit of the snakes memory. I am sure it can be done way more efficiently, this was just my first attempt at combinators. If you watch the video, I show everything near the end. And for tho...
- Wed Apr 06, 2016 8:37 pm
- Forum: Show your Creations
- Topic: Snake in Factorio - Combinator Contraptions
- Replies: 8
- Views: 4877
Re: Snake in Factorio - Combinator Contraptions
Does anyone want to take part in snake competition?
Goal is to build snake using as few as possible combinators.
Goal is to build snake using as few as possible combinators.
- Wed Apr 06, 2016 7:11 pm
- Forum: General discussion
- Topic: SOLAR or STEAM [poll]
- Replies: 72
- Views: 39527
Re: SOLAR or STEAM [poll]
Solid Fuel+Steam it is for me. ... All of the items above have Efficiency Module 2's inside them to decrease the energy overhead during the refining processes. I'm also a fan of solid fuel. But technically I think productivity modules give a much greater benefit than efficiency modules, I'm sure so...
- Wed Apr 06, 2016 9:03 am
- Forum: Show your Creations
- Topic: Accumulator power indicator in vanilla
- Replies: 8
- Views: 11549
Re: Accumulator power indicator in vanilla
As I promised, Here is something funny: 1.png Animation1.gif Notes: During recording I had to increase game speed up to 40x to make the whole process faster, but at the beginning and at the end game speed was switched back to normal. Also indicator receives value 0..100, but this value is reduced by...
- Wed Apr 06, 2016 8:47 am
- Forum: Show your Creations
- Topic: Snake in Factorio - Combinator Contraptions
- Replies: 8
- Views: 4877
Re: Snake in Factorio - Combinator Contraptions
I am wondering, how many combinators have you used to make this snake?
Because I see about 150 comb only on your screen, and for some reasons I think this is not the whole system.
Because I see about 150 comb only on your screen, and for some reasons I think this is not the whole system.
- Tue Apr 05, 2016 8:50 pm
- Forum: Combinator Creations
- Topic: Balanced buffer
- Replies: 25
- Views: 43063
Re: Balanced buffer
You will laugh, but I never even think about this problem... This build definitely has the highest "benefit/complexity" value. It even deserves to take place in my bookmarks (for one year on this forum your post is eighth one I added to bookmarks). Great job! P.S. minor improvements like u...
- Tue Apr 05, 2016 6:28 pm
- Forum: Gameplay Help
- Topic: How to implement a tally?
- Replies: 5
- Views: 2814
Re: How to implement a tally?
Any feedback? Just wondering if anyone had comments on this. Thanks! =D If you want to hear my feedback... 1) Any practical usages? because counting items inside chest is a little bit useless... several pictures with the real usages will be nice. 2) Lack of optimisation. If your target was to make ...
- Tue Apr 05, 2016 7:37 am
- Forum: Show your Creations
- Topic: Accumulator power indicator in vanilla
- Replies: 8
- Views: 11549
Re: Accumulator power indicator in vanilla
I am going to start this explanation by proving that this system is stable. It means that tank always has the same amount of water inside with disconnected main grid. ex1_.png 0: Everything starts from steam engine which produces 510 kW. 1: Because RED network (all marking you can find in stage4) ha...