Search found 1045 matches

by Honktown
Sat Jan 11, 2025 12:56 am
Forum: Bug Reports
Topic: [2.0.28] discrete steps on a modded slider don't re-gain control
Replies: 0
Views: 209

[2.0.28] discrete steps on a modded slider don't re-gain control

Related thread: https://forums.factorio.com/viewtopic.php?f=23&t=87600

A bug arises if a slider is set to be from discrete values, set to a min, min + 1 range, and then set again to a larger min/max.

The initial "Not a bug" behavior seems sensible, but the new bug is that setting it back to ...
by Honktown
Sat Dec 21, 2024 8:10 am
Forum: Resolved Problems and Bugs
Topic: [raiguard] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint
Replies: 22
Views: 12711

Re: [raiguard] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint

I keep coming back to "where's the barrier" when pushing a blueprint from game state into a library?
On the Lua side:
1) we get events for what was blueprinted
2) those things can have data attached, modified, removed, etc.
And this is critical:
3) A script inventory can be created
4) The blueprint ...
by Honktown
Sat Dec 07, 2024 7:48 am
Forum: Pending
Topic: closing the modified gui of a combinator plays no sound
Replies: 2
Views: 288

Re: closing the modified gui of a combinator plays no sound

Is it possible you're not noticing because the gui is closed during your explicit overwrite? I would expect writing player.opened = something else would play the close sound then, as that would be when the entity gui is closed. And that destroying a LuaGuiElement or a LuaEntity would not play a ...
by Honktown
Sat Dec 07, 2024 6:01 am
Forum: Ideas and Suggestions
Topic: Start increasing evolution factor later
Replies: 11
Views: 1325

Re: Start increasing evolution factor later

I'm not sure if I like this specific suggestion, but I do agree Gleba can lead to a "no-win" game, if you're not prepared. Even with my friend and I, one of us was on Fulgora orchestrating tesla turrets to be sent off to Gleba, and we were on the border of sustainability for a while. Artillery seems ...
by Honktown
Sat Nov 23, 2024 7:56 am
Forum: Duplicates
Topic: [2.0.20] Flamethrower turrets do not return oil
Replies: 2
Views: 335

Re: [2.0.20] Flamethrower turrets do not return oil

The nature of this bug would relate to flame turrets having "twice" the oil they show. There's a fluidbox capacity, and the internal ammo capacity.
by Honktown
Sat Nov 16, 2024 7:46 pm
Forum: Modding help
Topic: Change storage variable from game
Replies: 4
Views: 602

Re: Change storage variable from game

/c __mod-name is Lua code executed in the mods environment. Changing a mods global storage in a command would be executed as being within the mod itself, as if ran during on_configuration_changed or in a new command e.g. .

/c
storage.value = "x"


/c
game.print(storage.value)


There is one ...
by Honktown
Sat Nov 16, 2024 7:06 pm
Forum: Not a bug
Topic: [2.0.15] swaping oretype under a placed miner result into empty miner
Replies: 2
Views: 354

Re: [2.0.15] swaping oretype under a placed miner result into empty miner

In the mod, the author can look for miners (though they have different reach), and do "update_connections()" https://lua-api.factorio.com/latest/classes/LuaEntity.html#update_connections

Quoting:
update_connections()

Reconnect loader, beacon, cliff and mining drill connections to entities that ...
by Honktown
Sat Nov 16, 2024 6:43 pm
Forum: Duplicates
Topic: [2.0.15] Desync while placing elevated Rails / Ramp
Replies: 2
Views: 427

Re: [2.0.15] Desync while placing elevated Rails / Ramp

I do not see the desync report?
by Honktown
Wed Nov 13, 2024 12:35 am
Forum: Not a bug
Topic: [2.0.13] Is "You Are Doing It Right" calculated properly in multiplayer?
Replies: 2
Views: 424

Re: [2.0.13] Is "You Are Doing It Right" calculated properly in multiplayer?

I guess that makes sense, if it's only a global counter, not per-player counters. From my view, the "you" gives the impression it's well, you, the singular. Not everyone.
by Honktown
Sat Nov 02, 2024 3:00 am
Forum: Not a bug
Topic: [2.0.13] Is "You Are Doing It Right" calculated properly in multiplayer?
Replies: 2
Views: 424

[2.0.13] Is "You Are Doing It Right" calculated properly in multiplayer?

I hate to ask in a vary nebulous way, but I had this issue years ago, and only now am playing multiplayer again, and it seems something is amiss.
robots.png

What I expected:
Buildings placed to be the entities I have placed

What is happening:
I'm currently right around the 24 hour mark into a ...
by Honktown
Sat Oct 26, 2024 8:14 pm
Forum: Resolved Requests
Topic: [2.0.11] small icon requirement for shortcuts
Replies: 1
Views: 283

[2.0.11] small icon requirement for shortcuts

One of the small_icon variants is required now, which isn't noted anywhere.
by Honktown
Sun Oct 20, 2024 9:54 pm
Forum: Resolved Requests
Topic: [1.1.110] game.server_save() is under-defined
Replies: 1
Views: 299

[1.1.110] game.server_save() is under-defined

https://lua-api.factorio.com/1.1.110/classes/LuaGameScript.html#server_save

server_save(name?)

Instruct the server to save the map. Only actually saves when in multiplayer.
Parameters
name :: string?

Save file name. If not specified, the currently running save is overwritten.
What happens if ...
by Honktown
Tue Aug 20, 2024 1:16 am
Forum: Not a bug
Topic: [1.1.110] Input fluid polluting output fluid box of furnace
Replies: 4
Views: 693

Re: [1.1.110] Input fluid polluting output fluid box of furnace


From having played with EI some time ago, i do remember the insulated pipes, it was also necessary to keep liquid oxygen under the liquid form. It is on purpose that the mod author made it this way, "insulated pipes" keep things cold from what i remember. I remember there was a sticky post or ...
by Honktown
Tue Aug 20, 2024 12:37 am
Forum: Not a bug
Topic: [1.1.110] Input fluid polluting output fluid box of furnace
Replies: 4
Views: 693

Re: [1.1.110] Input fluid polluting output fluid box of furnace

I didn't think viewtopic.php?f=11&t=104036 was related, but it appears to be.
by Honktown
Tue Aug 20, 2024 12:23 am
Forum: Not a bug
Topic: [1.1.110] Input fluid polluting output fluid box of furnace
Replies: 4
Views: 693

Re: [1.1.110] Input fluid polluting output fluid box of furnace

Checking the Exotic Industries discussion, apparently it's solved by using "Insulated pipes" but without indication of where a logic appears to go wonky, I still feel this is a bug.
by Honktown
Tue Aug 20, 2024 12:20 am
Forum: Not a bug
Topic: [1.1.110] Input fluid polluting output fluid box of furnace
Replies: 4
Views: 693

[1.1.110] Input fluid polluting output fluid box of furnace

Exotic Industries is the only mod needed to produce the following bug, and a saved file is included.

What: I was trying to craft "liquid nitrogen" of the game, which takes "nitrogen" and outputs "liquid nitrogen" through a furnace.

Reproduction:
1) Place the expected entity: "Air filter" assembler ...
by Honktown
Thu Aug 01, 2024 10:17 pm
Forum: Resolved Requests
Topic: Use of "true" in prototype examples
Replies: 1
Views: 400

Use of "true" in prototype examples

Came across a boolean prototype property, where the example uses "true", when true is preferred (and might be enforced boolean later?)

I request that these be changed to just true in examples, because using the "right type" makes the modding simpler.

https://lua-api.factorio.com/1.1.109 ...
by Honktown
Tue Jun 04, 2024 3:11 am
Forum: Modding interface requests
Topic: Exclude entity from mining productivity
Replies: 11
Views: 2138

Re: Exclude entity from mining productivity

Why not:

base_productivity

Type: float
Default: 0
Productivity bonus that this machine always has. Values below 0 are allowed, however the sum of the resulting effect together with modules and research is limited to be at least 0%, see Types/Effect#productivity.
?

It's a sloppy, but giving it ...
by Honktown
Tue May 21, 2024 11:32 pm
Forum: Resolved Requests
Topic: For a repair tool, speed is undocumented
Replies: 4
Views: 918

Re: For a repair tool, speed is undocumented

I see, there is something under speed for the control phase. I don't think that description is very helpful.
by Honktown
Mon May 20, 2024 3:36 am
Forum: Resolved Requests
Topic: For a repair tool, speed is undocumented
Replies: 4
Views: 918

For a repair tool, speed is undocumented

https://lua-api.factorio.com/latest/pro ... otype.html

Code: Select all

speed

Type: float
e.g.:

Code: Select all

Defaults to 1.
The health repaired, per durability use (tick of repair tool use).
Unless I'm mistaken.

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