Search found 641 matches

by Honktown
Fri Feb 21, 2020 9:20 am
Forum: Modding help
Topic: Playing porting sometimes brings invisible, invincible, deadly enemy
Replies: 0
Views: 27

Playing porting sometimes brings invisible, invincible, deadly enemy

I've had this issue with Warptorio2 and with decu, and maybe Comfy Factorio maps, which add player ports. If an enemy is very close to me, it can "follow" me through the teleport. I'm not sure if everytime I was firing at it at the same time or not, but I can continue to fire at an invisible thing, ...
by Honktown
Fri Feb 21, 2020 5:46 am
Forum: Ideas and Suggestions
Topic: Borderless Window Mode / Full Screen Window Mode.
Replies: 10
Views: 5343

Re: Borderless Window Mode / Full Screen Window Mode.

This is a super old thread, but why start a new thread on the same subject? I can't reveal any window that is open beneath factorio. I have to quit the game / crash the client (task manager force quit) to get at windows beneath. Thanks! Is the game in "actual" focus? I've noticed if I alt-tab durin...
by Honktown
Thu Feb 20, 2020 10:17 am
Forum: Ideas and Suggestions
Topic: Make "reduce" arrow for hand crafting stay in a corner
Replies: 1
Views: 50

Make "reduce" arrow for hand crafting stay in a corner

On the infrequent occasions I want to cancel hand-crafting something, I can expand the hand-crafting queue, but closing it is always a pain because the reduce arrow moves. If it was always in the lower right, it'd be much easier to reduce the queue. Lower left also works, because it can always be be...
by Honktown
Tue Feb 18, 2020 1:18 am
Forum: Not a bug
Topic: [0.18.6] alt-view picture thing drawn over character
Replies: 2
Views: 96

Re: [0.18.6] alt-view picture thing drawn over character

There have been a few similar reports before, typically with the rocket. However, I don't think it's anything specific to the rocket, just that it's likely more noticeable there. Hello, alt-mode is an overlay point of which is to not be occluded by objects, so strictly speaking, this is not a bug. ...
by Honktown
Mon Feb 17, 2020 9:18 pm
Forum: Not a bug
Topic: [0.18.6] alt-view picture thing drawn over character
Replies: 2
Views: 96

[0.18.6] alt-view picture thing drawn over character

gun picture thingy.jpg
gun picture thingy.jpg (87.18 KiB) Viewed 96 times
I feel the character is "special" and should be drawn over everything else (or at least, the picture should align with entity graphic in layer). I guess since it's an entity the alt-view pic is drawn over it?
by Honktown
Sun Feb 16, 2020 10:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.6] Modifying infinity inventory filters through script does not update the GUI
Replies: 2
Views: 344

Re: [0.18.6] Modifying infinity inventory filters through script does not update the GUI

This effects other entities with filters: storage chest. Not sure about requester/buffer chest, since you don't get gui events when someone's clicking around in a base game gui (only mod guis - including other mods! watch out!).
by Honktown
Sun Feb 16, 2020 8:20 pm
Forum: Balancing
Topic: More powerfull lights, better light profiles
Replies: 5
Views: 461

Re: More powerfull lights, better light profiles

There's some tweaking one can do with lamps. Technically you could probably do your own scaling by making the light type "oriented", but then using a circular sprite with a different gradient. A little unrelated, I increased the intensity and power consumption because I was playing a caves mod that ...
by Honktown
Sat Feb 15, 2020 8:34 pm
Forum: Modding interface requests
Topic: Noise Expressions
Replies: 6
Views: 202

Re: Noise Expressions

...[1]But putting game play specific noise parameters in a mod seems odd to me, and would have to make a mod for each game. ...[2]Suppose part of this is because its an O(N^2) algorithm. ...[3]Would it be possible to provide pre-compiled bytecode chunks from the mod/scenario to improve performance?...
by Honktown
Fri Feb 14, 2020 7:41 pm
Forum: Modding interface requests
Topic: Second argument to log (and maybe print): options
Replies: 12
Views: 278

Re: Second argument to log (and maybe print): options

Why does this suddenly have a new thread, and what happend to the idea of data stage write_file()? I did see the thread from ~6 months ago: https://forums.factorio.com/viewtopic.php?t=71506 unless you meant something else. My goal isn't writing to script-output in the data stage, it is reducing/cus...
by Honktown
Fri Feb 14, 2020 3:01 pm
Forum: Modding interface requests
Topic: Second argument to log (and maybe print): options
Replies: 12
Views: 278

Re: Second argument to log (and maybe print): options

Logging is not meant to ever get to the modded minecraft levels of log spam where after a 2 hour play session you have a 16 MB log file. I've thought a few times about some log-spam-detection system for mods that would auto-cull a mods ability to log if it detected they were spamming the log file. ...
by Honktown
Wed Feb 12, 2020 7:54 pm
Forum: Off topic
Topic: Run from ramdisk - offtopic
Replies: 21
Views: 322

Re: Run from ramdisk

Ramdisk might sound like a good idea, until you watch factorio during start/saving and find 100% cpu usage. Disk isn't the bottleneck unless you're on some slow 5400 RPM disk. Also the system shutting down and losing everything. It could be the protection they have against symlinks and stuff is catc...
by Honktown
Wed Feb 12, 2020 7:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1078
Views: 143712

Re: Simple Questions and Short Answers

Hi everyone. First time i started mass production, ups began to drop. So, I learned all info i could get about it. Seems like no need to replace belts with underground after the patch, right? And one more question, are bots still more ups-friendly than belts or belts became better than bots? By def...
by Honktown
Wed Feb 12, 2020 6:32 pm
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 74
Views: 3548

Re: We need alien tech back!

You'll always end-up with one of the two : - lack of them if your needs are far greater than what the biters provide, forcing you to farm biters actively => no thank you. - excess of them if you have way more biters to fight than you need (like sometimes it can happen with wood on particularly fore...
by Honktown
Wed Feb 12, 2020 4:05 pm
Forum: General discussion
Topic: [17->18]when did the output of /c + log change?
Replies: 3
Views: 294

Re: [17->18]when did the output of /c + log change?

I changed this in a PR because it makes for nicer appearance of console defined (and serpent defined) functions in debugging tools with named chunks rather than the full source text. It was in 0.18.0. Thanks. I thought it was more for the single long line of /c command one would get, since every lo...
by Honktown
Wed Feb 12, 2020 3:34 pm
Forum: Modding help
Topic: Way to get major and minor version in mod?
Replies: 2
Views: 67

Way to get major and minor version in mod?

Basically I want to prepare for a new function being available, by saying if version <18.x use function A, version >18.x+.01 use function B. I could write an on_nth_tick check if the pcall returns an error or something, but that's a going to be more complicated than using the game version.
by Honktown
Tue Feb 11, 2020 3:33 pm
Forum: Technical Help
Topic: Corrupt Savegame
Replies: 2
Views: 119

Re: Corrupt Savegame

Go to advanced search