I am not sure if this is a bug, but are heating mechanics really a sub-thread of the Vulcanis tutorial? Vulcanis is the opposite of an ice planet? I am confused.
Search found 21 matches
- Wed Dec 04, 2024 10:32 pm
- Forum: Duplicates
- Topic: Heating mechanics sub-thread of Vulcanis?
- Replies: 1
- Views: 140
- Tue Dec 03, 2024 10:30 pm
- Forum: Not a bug
- Topic: [2.0.23] Crusher adds more and more trash slots
- Replies: 2
- Views: 556
[2.0.23] Crusher adds more and more trash slots
12-03-2024, 23-24-43.png
12-03-2024, 23-28-35.png
What did you do?
I played around with crushers, I think I copied one with a metal receipt over another one with a metal receipt or something similar, but don't ask me what I did exactly.
What happened?
There should be three slots only, but ...
12-03-2024, 23-28-35.png
What did you do?
I played around with crushers, I think I copied one with a metal receipt over another one with a metal receipt or something similar, but don't ask me what I did exactly.
What happened?
There should be three slots only, but ...
- Fri Nov 22, 2024 9:49 pm
- Forum: Ideas and Suggestions
- Topic: Serve interrupt only once per tick
- Replies: 1
- Views: 292
Re: Serve interrupt only once per tick
This is so essential, I wonder why it doesn't get more responses. I played around a lot to get my trains to do what I want with interrupts, and it goes all down the drain because trains react to the signal faster, than the actions of a train who picked up the signal, update the signal. As an example ...
- Sat Oct 12, 2019 1:10 pm
- Forum: Gameplay Help
- Topic: Train - No path
- Replies: 7
- Views: 3151
Re: Train - No path
In theory, e.g. if I drive manually, it's also totally fine clockwise. Why must the train go counter-clockwise?
- Sat Oct 12, 2019 12:32 pm
- Forum: Gameplay Help
- Topic: Train - No path
- Replies: 7
- Views: 3151
Train - No path
Sorry I know this gets asked a lot, but I don't understand why the upper train says "No path".
The upper train should go to upper right to lower right circle on the very right.
The lower train is doing his upper left to lower left to lower right circle without complaining.
https://i.imgur.com ...
The upper train should go to upper right to lower right circle on the very right.
The lower train is doing his upper left to lower left to lower right circle without complaining.
https://i.imgur.com ...
- Sat Oct 12, 2019 12:28 pm
- Forum: Gameplay Help
- Topic: Flamethrower turret - Heavy or light oil?
- Replies: 5
- Views: 6807
Re: Flamethrower turret - Heavy or light oil?
I would quote this as the right answer, I guess it doesn't matter what you use.Serenity wrote: Sat Oct 12, 2019 9:55 am On the other hand, turrets so insanely little oil that it doesn't matter.
- Fri Oct 11, 2019 10:26 pm
- Forum: Gameplay Help
- Topic: Flamethrower turret - Heavy or light oil?
- Replies: 5
- Views: 6807
Flamethrower turret - Heavy or light oil?
I want to build a defense wall with flamethrower turrets, but am unsure whether to use heavy or light oil. I read somewhere that light oil is more valuable, ist that true? On the other hand I have more light oil at hand, so why not use it?
- Sun Oct 06, 2019 3:28 pm
- Forum: Gameplay Help
- Topic: Drill pollution
- Replies: 27
- Views: 11297
Re: Drill pollution
Nice, efficiency modules are doing wonders, thanks guys for all the elaborate answers!
- Sun Oct 06, 2019 10:52 am
- Forum: Gameplay Help
- Topic: Drill pollution
- Replies: 27
- Views: 11297
Drill pollution
Ok, so in my latest game I try to control my pollution. I am switching to solar energy (no batteries yet), but in the end the mining drills are by far the biggest pollution factor. In the pollution graphs I can clearly see the impact of the solar panels, as they go off by night - The mining drills ...
- Sat Oct 05, 2019 9:30 pm
- Forum: Gameplay Help
- Topic: So deathworld...
- Replies: 7
- Views: 2798
Re: So deathworld...
I guess I have to be more sensitive about pollution. I thought I can brute force through, but seems like this is no option.
- Sat Oct 05, 2019 6:44 pm
- Forum: Gameplay Help
- Topic: So deathworld...
- Replies: 7
- Views: 2798
So deathworld...
After finding the game too easy I decided to restart with the deathworld setting. I had to restart several times, but finally I was able to defend myself. At some point it looked really good, but now more and more big biters are attacking, and they just laugh at my turrets with standard bullets. I ...
- Sat Oct 05, 2019 12:31 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 394268
Re: [MOD 0.13.17+] Rampant - 0.17.28
Ok got it, thanks 

- Fri Oct 04, 2019 9:19 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 394268
Re: [MOD 0.13.17+] Rampant - 0.17.28
I just checked the options, aren't the new bug types enabled (by default)?


- Fri Oct 04, 2019 5:19 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 394268
Re: [MOD 0.13.17+] Rampant - 0.17.28
Ok so with default settings I will not encounter the annyoing flamer bugs which I read about?
- Fri Oct 04, 2019 11:01 am
- Forum: Gameplay Help
- Topic: Research queue availability - What is it?
- Replies: 5
- Views: 15479
Re: Research queue availability - What is it?
Thanks for those great answers, now it's clear.
- Fri Oct 04, 2019 10:14 am
- Forum: Gameplay Help
- Topic: Research queue availability - What is it?
- Replies: 5
- Views: 15479
Re: Research queue availability - What is it?
Thanks! So all it is is a quality of life function?
Why is it then choosable in the first place, and not just turned on?
And what does this strange option "after the game is finished" mean? If I finished the game, why would I want to research something anyway?
Why is it then choosable in the first place, and not just turned on?
And what does this strange option "after the game is finished" mean? If I finished the game, why would I want to research something anyway?
- Fri Oct 04, 2019 9:30 am
- Forum: Gameplay Help
- Topic: Research queue availability - What is it?
- Replies: 5
- Views: 15479
Research queue availability - What is it?
I find a lot of threads regarding the research queue availability, but I don't understand the basics - what even is a research queue, and what does this setting do?
- Fri Oct 04, 2019 8:08 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 394268
Re: [MOD 0.13.17+] Rampant - 0.17.28
Is there the possibility to just use the improvement of the AI, but switch off the new enemy types? Especially the flamy ones sounded not like fun from what I read.
I'd like the AI to be more challenging, but with vanilla enemies, what settings do I have to pick?
I'd like the AI to be more challenging, but with vanilla enemies, what settings do I have to pick?
- Wed Oct 02, 2019 11:26 pm
- Forum: Gameplay Help
- Topic: Harmless Wildlife?
- Replies: 5
- Views: 2231
Re: Harmless Wildlife?
Thanks guys!
- Wed Oct 02, 2019 8:12 pm
- Forum: Gameplay Help
- Topic: Harmless Wildlife?
- Replies: 5
- Views: 2231
Re: Harmless Wildlife?
Ok thanks, is there a way to upper the difficulty a bit? Do I have restart in another mode, if so, which? Or do I just have to be patient and it will get harder the more I pollute the planet?