Search found 21 matches

by Pongard
Wed Dec 04, 2024 10:32 pm
Forum: Duplicates
Topic: Heating mechanics sub-thread of Vulcanis?
Replies: 1
Views: 140

Heating mechanics sub-thread of Vulcanis?

I am not sure if this is a bug, but are heating mechanics really a sub-thread of the Vulcanis tutorial? Vulcanis is the opposite of an ice planet? I am confused.
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12-04-2024, 23-32-02.png (8.77 KiB) Viewed 140 times
by Pongard
Tue Dec 03, 2024 10:30 pm
Forum: Not a bug
Topic: [2.0.23] Crusher adds more and more trash slots
Replies: 2
Views: 556

[2.0.23] Crusher adds more and more trash slots

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What did you do?
I played around with crushers, I think I copied one with a metal receipt over another one with a metal receipt or something similar, but don't ask me what I did exactly.

What happened?
There should be three slots only, but ...
by Pongard
Fri Nov 22, 2024 9:49 pm
Forum: Ideas and Suggestions
Topic: Serve interrupt only once per tick
Replies: 1
Views: 292

Re: Serve interrupt only once per tick

This is so essential, I wonder why it doesn't get more responses. I played around a lot to get my trains to do what I want with interrupts, and it goes all down the drain because trains react to the signal faster, than the actions of a train who picked up the signal, update the signal. As an example ...
by Pongard
Sat Oct 12, 2019 1:10 pm
Forum: Gameplay Help
Topic: Train - No path
Replies: 7
Views: 3151

Re: Train - No path

In theory, e.g. if I drive manually, it's also totally fine clockwise. Why must the train go counter-clockwise?
by Pongard
Sat Oct 12, 2019 12:32 pm
Forum: Gameplay Help
Topic: Train - No path
Replies: 7
Views: 3151

Train - No path

Sorry I know this gets asked a lot, but I don't understand why the upper train says "No path".

The upper train should go to upper right to lower right circle on the very right.
The lower train is doing his upper left to lower left to lower right circle without complaining.

https://i.imgur.com ...
by Pongard
Sat Oct 12, 2019 12:28 pm
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 6807

Re: Flamethrower turret - Heavy or light oil?

Serenity wrote: Sat Oct 12, 2019 9:55 am On the other hand, turrets so insanely little oil that it doesn't matter.
I would quote this as the right answer, I guess it doesn't matter what you use.
by Pongard
Fri Oct 11, 2019 10:26 pm
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 6807

Flamethrower turret - Heavy or light oil?

I want to build a defense wall with flamethrower turrets, but am unsure whether to use heavy or light oil. I read somewhere that light oil is more valuable, ist that true? On the other hand I have more light oil at hand, so why not use it?
by Pongard
Sun Oct 06, 2019 3:28 pm
Forum: Gameplay Help
Topic: Drill pollution
Replies: 27
Views: 11297

Re: Drill pollution

Nice, efficiency modules are doing wonders, thanks guys for all the elaborate answers!
by Pongard
Sun Oct 06, 2019 10:52 am
Forum: Gameplay Help
Topic: Drill pollution
Replies: 27
Views: 11297

Drill pollution

Ok, so in my latest game I try to control my pollution. I am switching to solar energy (no batteries yet), but in the end the mining drills are by far the biggest pollution factor. In the pollution graphs I can clearly see the impact of the solar panels, as they go off by night - The mining drills ...
by Pongard
Sat Oct 05, 2019 9:30 pm
Forum: Gameplay Help
Topic: So deathworld...
Replies: 7
Views: 2798

Re: So deathworld...

I guess I have to be more sensitive about pollution. I thought I can brute force through, but seems like this is no option.
by Pongard
Sat Oct 05, 2019 6:44 pm
Forum: Gameplay Help
Topic: So deathworld...
Replies: 7
Views: 2798

So deathworld...

After finding the game too easy I decided to restart with the deathworld setting. I had to restart several times, but finally I was able to defend myself. At some point it looked really good, but now more and more big biters are attacking, and they just laugh at my turrets with standard bullets. I ...
by Pongard
Sat Oct 05, 2019 12:31 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 394268

Re: [MOD 0.13.17+] Rampant - 0.17.28

Ok got it, thanks :)
by Pongard
Fri Oct 04, 2019 9:19 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 394268

Re: [MOD 0.13.17+] Rampant - 0.17.28

I just checked the options, aren't the new bug types enabled (by default)?

Image
by Pongard
Fri Oct 04, 2019 5:19 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 394268

Re: [MOD 0.13.17+] Rampant - 0.17.28

Ok so with default settings I will not encounter the annyoing flamer bugs which I read about?
by Pongard
Fri Oct 04, 2019 11:01 am
Forum: Gameplay Help
Topic: Research queue availability - What is it?
Replies: 5
Views: 15479

Re: Research queue availability - What is it?

Thanks for those great answers, now it's clear.
by Pongard
Fri Oct 04, 2019 10:14 am
Forum: Gameplay Help
Topic: Research queue availability - What is it?
Replies: 5
Views: 15479

Re: Research queue availability - What is it?

Thanks! So all it is is a quality of life function?
Why is it then choosable in the first place, and not just turned on?
And what does this strange option "after the game is finished" mean? If I finished the game, why would I want to research something anyway?
by Pongard
Fri Oct 04, 2019 9:30 am
Forum: Gameplay Help
Topic: Research queue availability - What is it?
Replies: 5
Views: 15479

Research queue availability - What is it?

I find a lot of threads regarding the research queue availability, but I don't understand the basics - what even is a research queue, and what does this setting do?
by Pongard
Fri Oct 04, 2019 8:08 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 394268

Re: [MOD 0.13.17+] Rampant - 0.17.28

Is there the possibility to just use the improvement of the AI, but switch off the new enemy types? Especially the flamy ones sounded not like fun from what I read.
I'd like the AI to be more challenging, but with vanilla enemies, what settings do I have to pick?
by Pongard
Wed Oct 02, 2019 11:26 pm
Forum: Gameplay Help
Topic: Harmless Wildlife?
Replies: 5
Views: 2231

Re: Harmless Wildlife?

Thanks guys!
by Pongard
Wed Oct 02, 2019 8:12 pm
Forum: Gameplay Help
Topic: Harmless Wildlife?
Replies: 5
Views: 2231

Re: Harmless Wildlife?

Ok thanks, is there a way to upper the difficulty a bit? Do I have restart in another mode, if so, which? Or do I just have to be patient and it will get harder the more I pollute the planet?

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