Search found 4 matches

by voxfer
Wed Oct 02, 2019 4:03 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136545

Re: Version 0.17.60

we have a lot of dumb things so it's fine to have another one Sorry, not buying it. Also assemblers and guns are (usually?) made by hand, so their complexity was never an issue. By the way, have they kept the old BOP, but instead ramped up AOP difficulty for more reward, me (and probably other diss...
by voxfer
Tue Oct 01, 2019 11:00 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136545

Re: Version 0.17.60

Bilka wrote: ↑
Tue Oct 01, 2019 10:29 pm
megabasers
I have already said that I consider those a fringe case. I may be wrong though, is this an intended way to play Factorio?
Bilka wrote: ↑
Tue Oct 01, 2019 10:29 pm
it makes oil trivial
Is this a good thing? Clearly superior in one case, clearly inferior in other as opposed to being a situational improvement?
by voxfer
Tue Oct 01, 2019 10:24 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136545

Re: Version 0.17.60

5thHorseman wrote: ↑
Tue Oct 01, 2019 1:44 am
I COULD go without it for quite a while without feeling a super strong need for it.
This doesn't disprove my point. 0.17.60 AOP IS superior to BOP in every conceivable way apart from space. Before the patch, the advantage wasn't so apparent.
by voxfer
Tue Oct 01, 2019 1:00 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136545

Re: Version 0.17.60

Hey, I've just registered to express my disdain about the oil rework. Personally, I have never struggled with oil setups (maybe because I play on a smaller scale -- around 400 advanced circuits per minute), and I always welcomed that extra solid fuel for my boilers and furnaces. Overall, this change...

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