Search found 11 matches

by RadioDoc
Mon Nov 11, 2019 9:58 pm
Forum: Gameplay Help
Topic: Pollution off the charts?
Replies: 11
Views: 3547

Re: Pollution off the charts?

Ok so my problem is that the pollution is being absorbed too slowly then... That would explain what I'm seeing, and would probably explain why the bugs were hitting me so much. Also, yay for air cleaner mods :roll:
Image
by RadioDoc
Fri Nov 08, 2019 8:37 pm
Forum: Gameplay Help
Topic: Pollution off the charts?
Replies: 11
Views: 3547

Re: Pollution off the charts?

Here's the map settings, no idea what is "normal".
Image
by RadioDoc
Mon Oct 28, 2019 8:40 pm
Forum: Gameplay Help
Topic: Pollution off the charts?
Replies: 11
Views: 3547

Re: Pollution off the charts?

Honktown wrote: ↑
Mon Oct 28, 2019 10:18 am
Are you running any old mods that changed miners? The pollution calculations were changed from .16 to .17, so certain mods ended up emitting waaaaaaaaaaaaaaaaaaaaay more pollution than they should've.
Nope, this is a fresh vanilla run on 0.17, no mods used.
by RadioDoc
Sun Oct 27, 2019 10:07 pm
Forum: Gameplay Help
Topic: Pollution off the charts?
Replies: 11
Views: 3547

Re: Pollution off the charts?

Ok so here's what I'm looking at: https://i.imgur.com/R7Hlpr3.png This mine is characteristic of most of my mines - loaded belts, not a lot of movement, maybe only the back 4 or 5 in each belt lane running until the belt backs up again and then it sits static. In 0.16 I at least noticed that when I ...
by RadioDoc
Sun Oct 27, 2019 12:32 am
Forum: Gameplay Help
Topic: Pollution off the charts?
Replies: 11
Views: 3547

Pollution off the charts?

I'm not sure if what I'm seeing is a bug or maybe I tweaked the wrong setting in the map, but it seems like my pollution levels in my latest playthrough are just skyrocketing. Since the update from 0.16.51 to 0.17.69, I've noticed that the pollution output seems to be occurring even if a building is...
by RadioDoc
Sun Oct 27, 2019 12:20 am
Forum: Ideas and Suggestions
Topic: See the Logistic network-content like the Electric-network-info-menu
Replies: 8
Views: 2629

Re: See the Logistic network-content like the Electric-network-info-menu

+1 for suggestion of OP When you have many different Logistic networks it becomes a problem to get to their contents. The Logistic System Storage display needs its own window @RadioDoc: The logistic system already has its own window. You can access it by pressing "L" on the keyboard. This...
by RadioDoc
Sun Oct 13, 2019 4:24 pm
Forum: Duplicates
Topic: [0.17.69] Train stop connected circuit delay
Replies: 2
Views: 1090

[0.17.69] Train stop connected circuit delay

Version 0.17.69, no mods. I have a train stop set up with a circuit connected to two inserters. I'm trying to limit how many items this train is carrying, so the enable condition on both arms is set to [item]<200. The issue is that when the train shows up, both arms cycle once before being disabled ...
by RadioDoc
Sun Oct 13, 2019 2:07 pm
Forum: Frequently Suggested / Link Collections
Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
Replies: 16
Views: 24477

Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging

So I was thinking about the routing issue, and it dawned on me that a simpler way to approach it might be to use something similar to what's already in place for the train pathfinding. If you have each logistic network defined as a Zone, then you path Zone center to Zone center until you hit the tar...
by RadioDoc
Mon Oct 07, 2019 11:12 pm
Forum: Ideas and Suggestions
Topic: See the Logistic network-content like the Electric-network-info-menu
Replies: 8
Views: 2629

Logistic System Storage Window

TL;DR The Logistic System Storage display needs its own window What ? Mousing over a logistics chest brings up both the contents of the chest and the overall status of the logistic system storage, sorted by descending quantity. If you have a lot of items in your storage system, it's causing the com...
by RadioDoc
Sat Sep 28, 2019 2:48 pm
Forum: Not a bug
Topic: [0.17.69] Alert Audio doesn't play
Replies: 2
Views: 1114

Re: [0.17.69] Alert Audio doesn't play

Yes entity destroyed pops an alert... it'd just be nice to know when I need to pull my head out of the blueprints to go repair damaged entities.
by RadioDoc
Thu Sep 26, 2019 8:47 pm
Forum: Not a bug
Topic: [0.17.69] Alert Audio doesn't play
Replies: 2
Views: 1114

[0.17.69] Alert Audio doesn't play

Updated from 0.16.51 to 0.17.69, noticed during gameplay that I'm no longer getting alert audio alarms. The alerts themselves pop up, but I'm not getting the audio for it. Not using any mods and I have the alert volume set to 100%.

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