Ok so my problem is that the pollution is being absorbed too slowly then... That would explain what I'm seeing, and would probably explain why the bugs were hitting me so much. Also, yay for air cleaner mods
Search found 11 matches
- Mon Nov 11, 2019 9:58 pm
- Forum: Gameplay Help
- Topic: Pollution off the charts?
- Replies: 11
- Views: 3547
- Fri Nov 08, 2019 8:37 pm
- Forum: Gameplay Help
- Topic: Pollution off the charts?
- Replies: 11
- Views: 3547
Re: Pollution off the charts?
Here's the map settings, no idea what is "normal".
- Mon Oct 28, 2019 8:40 pm
- Forum: Gameplay Help
- Topic: Pollution off the charts?
- Replies: 11
- Views: 3547
Re: Pollution off the charts?
Nope, this is a fresh vanilla run on 0.17, no mods used.
- Sun Oct 27, 2019 10:07 pm
- Forum: Gameplay Help
- Topic: Pollution off the charts?
- Replies: 11
- Views: 3547
Re: Pollution off the charts?
Ok so here's what I'm looking at: https://i.imgur.com/R7Hlpr3.png This mine is characteristic of most of my mines - loaded belts, not a lot of movement, maybe only the back 4 or 5 in each belt lane running until the belt backs up again and then it sits static. In 0.16 I at least noticed that when I ...
- Sun Oct 27, 2019 12:32 am
- Forum: Gameplay Help
- Topic: Pollution off the charts?
- Replies: 11
- Views: 3547
Pollution off the charts?
I'm not sure if what I'm seeing is a bug or maybe I tweaked the wrong setting in the map, but it seems like my pollution levels in my latest playthrough are just skyrocketing. Since the update from 0.16.51 to 0.17.69, I've noticed that the pollution output seems to be occurring even if a building is...
- Sun Oct 27, 2019 12:20 am
- Forum: Ideas and Suggestions
- Topic: See the Logistic network-content like the Electric-network-info-menu
- Replies: 8
- Views: 2629
Re: See the Logistic network-content like the Electric-network-info-menu
+1 for suggestion of OP When you have many different Logistic networks it becomes a problem to get to their contents. The Logistic System Storage display needs its own window @RadioDoc: The logistic system already has its own window. You can access it by pressing "L" on the keyboard. This...
- Sun Oct 13, 2019 4:24 pm
- Forum: Duplicates
- Topic: [0.17.69] Train stop connected circuit delay
- Replies: 2
- Views: 1090
[0.17.69] Train stop connected circuit delay
Version 0.17.69, no mods. I have a train stop set up with a circuit connected to two inserters. I'm trying to limit how many items this train is carrying, so the enable condition on both arms is set to [item]<200. The issue is that when the train shows up, both arms cycle once before being disabled ...
- Sun Oct 13, 2019 2:07 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
- Replies: 16
- Views: 24477
Re: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
So I was thinking about the routing issue, and it dawned on me that a simpler way to approach it might be to use something similar to what's already in place for the train pathfinding. If you have each logistic network defined as a Zone, then you path Zone center to Zone center until you hit the tar...
- Mon Oct 07, 2019 11:12 pm
- Forum: Ideas and Suggestions
- Topic: See the Logistic network-content like the Electric-network-info-menu
- Replies: 8
- Views: 2629
Logistic System Storage Window
TL;DR The Logistic System Storage display needs its own window What ? Mousing over a logistics chest brings up both the contents of the chest and the overall status of the logistic system storage, sorted by descending quantity. If you have a lot of items in your storage system, it's causing the com...
- Sat Sep 28, 2019 2:48 pm
- Forum: Not a bug
- Topic: [0.17.69] Alert Audio doesn't play
- Replies: 2
- Views: 1114
Re: [0.17.69] Alert Audio doesn't play
Yes entity destroyed pops an alert... it'd just be nice to know when I need to pull my head out of the blueprints to go repair damaged entities.
- Thu Sep 26, 2019 8:47 pm
- Forum: Not a bug
- Topic: [0.17.69] Alert Audio doesn't play
- Replies: 2
- Views: 1114
[0.17.69] Alert Audio doesn't play
Updated from 0.16.51 to 0.17.69, noticed during gameplay that I'm no longer getting alert audio alarms. The alerts themselves pop up, but I'm not getting the audio for it. Not using any mods and I have the alert volume set to 100%.