Search found 14 matches

by kwstoudt
Mon Jan 15, 2018 4:20 pm
Forum: Technical Help
Topic: [SOLVED] [0.12.20] Error: No loader found for "rail".
Replies: 2
Views: 1025

Re: [0.12.20] Error: No loader found for "rail".

Thanks. I'll try that.


UPDATE: That worked. Thank you.
by kwstoudt
Mon Jan 15, 2018 4:08 pm
Forum: Technical Help
Topic: [SOLVED] [0.12.20] Error: No loader found for "rail".
Replies: 2
Views: 1025

[SOLVED] [0.12.20] Error: No loader found for "rail".

Hello there. I haven't played this game in a couple years. So naturally, when I started it up, it wanted to update. The last version I played on was 0.12.2. I allowed it to update, and it got up to 0.12.20 and then closed. I went to start it up again, and it got 2% into loading, when it throws an er...
by kwstoudt
Mon Aug 17, 2015 9:52 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 196443

Re: General Discussion

How would I go about unlocking the +30 and +50 belt versions if I already had the research completed before upgrading to the 0.12 version of the game and installing the transport sub-mod?
by kwstoudt
Fri Aug 14, 2015 2:03 pm
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 64835

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

Any chance on getting a 0.12 version?
by kwstoudt
Fri Aug 14, 2015 1:56 pm
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 82252

Re: [0.11.x] Y.Petremann's mods (6 mods)

Is there a 0.12.x version for Better Vehicle Control on the way?
by kwstoudt
Sat Jul 25, 2015 11:10 pm
Forum: Mods
Topic: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+
Replies: 16
Views: 35166

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

Anyone know if this mod works with 0.12?
by kwstoudt
Mon Jul 06, 2015 2:26 pm
Forum: Outdated/Not implemented
Topic: Train Routing Logic
Replies: 7
Views: 14744

Re: Train Routing Logic

@deepdriller I'm not talking about one-way. I already have that. What I am talking about is that my coal train keeps going through my rail yard (which it is never supposed to do) to get to it's ore station and I want to make it go around.

@sillyfly I agree with what you are suggesting to fix this.
by kwstoudt
Mon Jul 06, 2015 4:16 am
Forum: Outdated/Not implemented
Topic: Train Routing Logic
Replies: 7
Views: 14744

Train Routing Logic

I would like to be able to tell a train which way to go (using signals or something) at intersections. Currently my trains will try to go through a station to get where they're going. I would like to be able to tell them to, rather than go through, to go around. http://i.imgur.com/pJsVREa.png In the...
by kwstoudt
Thu Jun 11, 2015 1:28 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 338897

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Suggestion: Add some way to tell how much oil is inside the tank car :)
by kwstoudt
Thu Jun 04, 2015 7:26 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 130415

Re: [0.11.13] RoadWorks 2.0.0

First, this ^ As a user of the ShadowsMegaModpack, i've been using the road tiles for making clean factory floors, but i've trouble with ore in my way, as i have to mine it out to expand my factory over it. (I could build on it, but then i lose clean floors) I'm requesting some ore removal item wic...
by kwstoudt
Thu Jun 04, 2015 3:28 am
Forum: General discussion
Topic: Alien Artifact Problem
Replies: 7
Views: 11053

Re: Alien Artifact Problem

If you are in peaceful you can just drive with a tank or a car over an alien base and destroy them. The big advantage is you won't get atacked, but you still get artifacts. I think it still works at the moment, but they might have fixed that bug. I think the original poster means that in addition t...
by kwstoudt
Wed May 27, 2015 1:22 pm
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 66554

Re: [MOD 0.11.22] Smart Circuit Systems - 0.3.8

any update on what's wrong with the mod/my save?
by kwstoudt
Tue May 26, 2015 4:51 am
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 66554

Re: [MOD 0.11.22] Smart Circuit Systems - 0.3.8

Tracks aren't modded. Train is on auto-mode with no signal blocks. Attached is my save file. Mods in use: Alien Science 0.0.6 Belts+ 0.0.2 RecyclingPlant 1.0.0 Smart-Circuit-Systems 0.3.8 You'll probably have to go through my base to get to the train. I logged off at the very bottom of my base. Trai...
by kwstoudt
Tue May 26, 2015 2:18 am
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 66554

Re: [MOD 0.11.x] Smart Circuit Systems - 0.3.7

Issues fixed: Entities created are no longer of the enemy force. Actuators will properly deactivate newly built targets without state change. Actuators don't forget about trains (when the train left the actuator would set its target to the rail and since the rail would never move or get destroyed i...

Go to advanced search