Search found 165 matches

by Mecejide
Mon Jun 14, 2021 5:33 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 55
Views: 6716

Re: [1.1] bugs and balance issues.

Electronics assembling machines can’t craft mech brains.
by Mecejide
Fri Jun 11, 2021 1:25 pm
Forum: Mods
Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Replies: 7
Views: 1406

Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten...

Are you ever going to add something with an odd atomic number?
by Mecejide
Thu Jun 03, 2021 7:39 pm
Forum: Mods
Topic: [0.16.51] SuperSandro2000's mods
Replies: 7
Views: 4717

Re: [0.16.51] SuperSandro2000's mods

Is 248k Touched by an AngelBob dead?
by Mecejide
Fri May 07, 2021 8:09 pm
Forum: Ideas and Requests For Mods
Topic: Infinite science packs
Replies: 3
Views: 472

Re: Infinite science packs

ptx0 wrote:
Thu May 06, 2021 4:00 pm
Mecejide wrote:
Tue May 04, 2021 7:45 pm
Each science pack besides space has an infinite version, which uses the finite version as an ingredient and replaces it in infinite research.
there's a limit to the number of recipes you can have. this won't work.
I’m not quite sure what you mean. The mod would only add six recipes.
by Mecejide
Tue May 04, 2021 7:45 pm
Forum: Ideas and Requests For Mods
Topic: Infinite science packs
Replies: 3
Views: 472

Infinite science packs

Each science pack besides space has an infinite version, which uses the finite version as an ingredient and replaces it in infinite research.
by Mecejide
Sun Dec 20, 2020 10:14 pm
Forum: Bob's mods
Topic: Help me out with missing/wrong Prerequisites
Replies: 36
Views: 4703

Re: Help me out with missing/wrong Prerequisites

I’ve noticed many instances of a technology that doesn’t use a certain science pack even though one or more of its prerequisites do. Here they are, excluding the ones I know are intentional. Repair pack 4-chemical Repair pack 5-chemical, production Laser rifle-chemical Rocket-chemical Turrets 4-mili...
by Mecejide
Wed Dec 16, 2020 11:02 pm
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 32
Views: 8872

Re: [1.1] Bob's Mods: General Discussion

I’ve just had an idea regarding the remotes (discharge defense, artillery targeting, spidertron): make them use electronic components.
by Mecejide
Sat Dec 12, 2020 9:43 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 55
Views: 6716

Re: [1.1] bugs and balance issues.

Copper tungsten and tungsten carbide are both made from powdered tungsten instead of tungsten plates, so it seems really strange that blue alien alloy uses plates.
by Mecejide
Mon Dec 07, 2020 9:35 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 239
Views: 50643

Re: pY Industry - Discussion

ShadowGlass wrote:
Tue Dec 01, 2020 11:40 pm
One interesting solution would be if the satellite returned some intermediate component that you need to use in the QC to make the space science.
I like that idea.
by Mecejide
Wed Dec 02, 2020 6:26 pm
Forum: Ideas and Requests For Mods
Topic: Double Assembling Machine
Replies: 11
Views: 811

Re: Double Assembling Machine

What I want is an assembling machine that crafts the equivalent of two assembling machine recipes at a time. For example, it could make an engine unit from a steel plate, iron plates, and pipes or from a steel plate, iron plates, and an iron gear wheel but not iron plates, an iron gear wheel, and pi...
by Mecejide
Wed Dec 02, 2020 1:03 am
Forum: Ideas and Requests For Mods
Topic: Double Assembling Machine
Replies: 11
Views: 811

Re: Double Assembling Machine

It’s like https://mods.factorio.com/mod/DoubleFurnace, except it’s an assembling machine. This means it assembles one type of item, such as copper cable, and then uses that type of item to assemble another, such as electronic circuits. In the example I gave, the overall recipe would be 3 copper pla...
by Mecejide
Sat Nov 28, 2020 11:21 pm
Forum: Ideas and Requests For Mods
Topic: Double Assembling Machine
Replies: 11
Views: 811

Double Assembling Machine

It’s like https://mods.factorio.com/mod/DoubleFurnace, except it’s an assembling machine. This means it assembles one type of item, such as copper cable, and then uses that type of item to assemble another, such as electronic circuits. In the example I gave, the overall recipe would be 3 copper plat...
by Mecejide
Thu Nov 19, 2020 1:43 am
Forum: Ideas and Requests For Mods
Topic: (Request) BET
Replies: 0
Views: 230

(Request) BET

BET stands for Bob’s Electronics Tweaks. It modifies electronics-related recipes in Bob’s mods.
https://docs.google.com/spreadsheets/d/ ... U2IVE/edit
by Mecejide
Mon Nov 16, 2020 1:58 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 816630

Re: Development and Discussion

By setting recipes, I mean:
Liquid plastic->plastic bar
Liquid resin->resin
Liquid rubber->rubber
I guess you could also include concrete->concrete.
by Mecejide
Mon Nov 09, 2020 5:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 816630

Re: Development and Discussion

Related to the above, how about moving the setting recipes from petrochem to the casting machine?
by Mecejide
Fri Nov 06, 2020 12:17 am
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 33
Views: 7435

Re: [1.0.x] Bob's Mods: General Discussion

Is there a reason why the miner 2 class character recipe uses an electric furnace instead of an electric furnace 2? The builder 2 and fighter 2 require the upgraded versions of their predecessors’ ingredients.
by Mecejide
Thu Nov 05, 2020 7:56 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3613
Views: 592084

Re: Bugs & FAQ

For some reason, the ratio of glycerol to acid is different for explosives than for nitroglycerin.
by Mecejide
Thu Nov 05, 2020 5:13 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 816630

Re: Development and Discussion

Suggestion: move following recipes added by Bob’s mods from the assembling machine to the sintering oven:
Ceramic pipe
Ceramic pipe to ground
Heat shielding tile.
by Mecejide
Tue Nov 03, 2020 11:00 pm
Forum: Ideas and Requests For Mods
Topic: (Joke) Bad Mod Ideas
Replies: 9
Views: 1095

(Joke) Bad Mod Ideas

#1: A mod that adds 1 wood to every recipe in the game.
#2: A mod that periodically rotates a random storage tank.
by Mecejide
Wed Aug 19, 2020 5:45 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3613
Views: 592084

Re: Bugs & FAQ

Krastorio 2 is actually somewhat compatible with Angels.

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