Search found 168 matches
- Sun May 15, 2022 5:51 pm
- Forum: Bob's mods
- Topic: Help me out with missing/wrong Prerequisites
- Replies: 37
- Views: 6645
Re: Help me out with missing/wrong Prerequisites
I noticed that “solar energy” is a prerequisite of “portable solar panel” but not “vehicle solar panel equipment 1”.
- Thu Mar 31, 2022 7:46 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 12163
Re: Version 1.1.57
I thought /s meant sarcastic.
- Thu Dec 16, 2021 1:46 am
- Forum: Bob's mods
- Topic: On Bob’s Classes and Multiple Characters Mod
- Replies: 1
- Views: 456
On Bob’s Classes and Multiple Characters Mod
Why is Bob’s Character Classes so rarely used?
- Mon Jun 14, 2021 5:33 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 66
- Views: 11879
Re: [1.1] bugs and balance issues.
Electronics assembling machines can’t craft mech brains.
- Fri Jun 11, 2021 1:25 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 38
- Views: 6460
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten...
Are you ever going to add something with an odd atomic number?
- Thu Jun 03, 2021 7:39 pm
- Forum: Mods
- Topic: [0.16.51] SuperSandro2000's mods
- Replies: 7
- Views: 5475
Re: [0.16.51] SuperSandro2000's mods
Is 248k Touched by an AngelBob dead?
- Fri May 07, 2021 8:09 pm
- Forum: Ideas and Requests For Mods
- Topic: Infinite science packs
- Replies: 3
- Views: 851
Re: Infinite science packs
I’m not quite sure what you mean. The mod would only add six recipes.
- Tue May 04, 2021 7:45 pm
- Forum: Ideas and Requests For Mods
- Topic: Infinite science packs
- Replies: 3
- Views: 851
Infinite science packs
Each science pack besides space has an infinite version, which uses the finite version as an ingredient and replaces it in infinite research.
- Sun Dec 20, 2020 10:14 pm
- Forum: Bob's mods
- Topic: Help me out with missing/wrong Prerequisites
- Replies: 37
- Views: 6645
Re: Help me out with missing/wrong Prerequisites
I’ve noticed many instances of a technology that doesn’t use a certain science pack even though one or more of its prerequisites do. Here they are, excluding the ones I know are intentional. Repair pack 4-chemical Repair pack 5-chemical, production Laser rifle-chemical Rocket-chemical Turrets 4-mili...
- Wed Dec 16, 2020 11:02 pm
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 51
- Views: 17948
Re: [1.1] Bob's Mods: General Discussion
I’ve just had an idea regarding the remotes (discharge defense, artillery targeting, spidertron): make them use electronic components.
- Sat Dec 12, 2020 9:43 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 66
- Views: 11879
Re: [1.1] bugs and balance issues.
Copper tungsten and tungsten carbide are both made from powdered tungsten instead of tungsten plates, so it seems really strange that blue alien alloy uses plates.
- Mon Dec 07, 2020 9:35 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 239
- Views: 61746
Re: pY Industry - Discussion
I like that idea.ShadowGlass wrote: ↑Tue Dec 01, 2020 11:40 pmOne interesting solution would be if the satellite returned some intermediate component that you need to use in the QC to make the space science.
- Wed Dec 02, 2020 6:26 pm
- Forum: Ideas and Requests For Mods
- Topic: Double Assembling Machine
- Replies: 11
- Views: 1437
Re: Double Assembling Machine
What I want is an assembling machine that crafts the equivalent of two assembling machine recipes at a time. For example, it could make an engine unit from a steel plate, iron plates, and pipes or from a steel plate, iron plates, and an iron gear wheel but not iron plates, an iron gear wheel, and pi...
- Wed Dec 02, 2020 1:03 am
- Forum: Ideas and Requests For Mods
- Topic: Double Assembling Machine
- Replies: 11
- Views: 1437
Re: Double Assembling Machine
It’s like https://mods.factorio.com/mod/DoubleFurnace, except it’s an assembling machine. This means it assembles one type of item, such as copper cable, and then uses that type of item to assemble another, such as electronic circuits. In the example I gave, the overall recipe would be 3 copper pla...
- Sat Nov 28, 2020 11:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Double Assembling Machine
- Replies: 11
- Views: 1437
Double Assembling Machine
It’s like https://mods.factorio.com/mod/DoubleFurnace, except it’s an assembling machine. This means it assembles one type of item, such as copper cable, and then uses that type of item to assemble another, such as electronic circuits. In the example I gave, the overall recipe would be 3 copper plat...
- Thu Nov 19, 2020 1:43 am
- Forum: Ideas and Requests For Mods
- Topic: (Request) BET
- Replies: 0
- Views: 382
(Request) BET
BET stands for Bob’s Electronics Tweaks. It modifies electronics-related recipes in Bob’s mods.
https://docs.google.com/spreadsheets/d/ ... U2IVE/edit
https://docs.google.com/spreadsheets/d/ ... U2IVE/edit
- Mon Nov 16, 2020 1:58 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3741
- Views: 953568
Re: Development and Discussion
By setting recipes, I mean:
Liquid plastic->plastic bar
Liquid resin->resin
Liquid rubber->rubber
I guess you could also include concrete->concrete.
Liquid plastic->plastic bar
Liquid resin->resin
Liquid rubber->rubber
I guess you could also include concrete->concrete.
- Mon Nov 09, 2020 5:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3741
- Views: 953568
Re: Development and Discussion
Related to the above, how about moving the setting recipes from petrochem to the casting machine?
- Fri Nov 06, 2020 12:17 am
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 33
- Views: 9753
Re: [1.0.x] Bob's Mods: General Discussion
Is there a reason why the miner 2 class character recipe uses an electric furnace instead of an electric furnace 2? The builder 2 and fighter 2 require the upgraded versions of their predecessors’ ingredients.
- Thu Nov 05, 2020 7:56 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 735936
Re: Bugs & FAQ
For some reason, the ratio of glycerol to acid is different for explosives than for nitroglycerin.