This error appears to be coming from the C++ code, so I don't think a lua-based workaround ("hotfix") would be possible.DRBLN wrote:Please, could you share a hotfix?
Search found 24 matches
- Mon Mar 10, 2014 6:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] crash when loading save with "Test mode" mod
- Replies: 7
- Views: 4024
Re: [0.9.2] crash when loading save with "Test mode" mod
- Sat Mar 08, 2014 1:23 am
- Forum: Mods
- Topic: [MOD 0.9.x] More Inserters! v1.1
- Replies: 13
- Views: 16737
Re: [MOD 0.9.x] More Inserters! v1.1
Trying to get this ready for 0.9.2, ran into some trouble with the game crashing to desktop on loading a save. I'm assuming it's something I'm doing wrong. https://github.com/N3X15/factorio-more-inserters/commit/fc87913777cdece94e302d80f757a4e6cad54392#diff-4423d053a3f574365a26f50651e9a590R55 (Don't...
- Wed Mar 05, 2014 12:37 am
- Forum: Mods
- Topic: [MOD 0.9.x] More Inserters! v1.1
- Replies: 13
- Views: 16737
Re: [MOD 0.8.x] More Inserters! v1.0.1
I'll probably end up updating this once I get some free time. I don't intend to become a permanent maintainer, but I do prefer this mod over DyTech for various reasons.
- Sat Oct 26, 2013 11:48 pm
- Forum: Implemented mod requests
- Topic: Not crashing when the lua script have errors?
- Replies: 8
- Views: 5763
Re: Not crashing when the lua script have errors?
Yeah, having better error handling would be terrific. Trying to pin down what exactly is causing the game to crash to desktop on startup is insanely difficult. Even a log file with some sort of debugging would be helpful to both Factorio staff and us.