
Search found 66 matches
- Thu Jun 01, 2017 4:21 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 54464
Re: [MOD 0.14.x] Personal Teleporter
Heh, a friend of mine saw this and told me, nice to see that my mod has been extended is now used by more people 

- Thu Mar 24, 2016 2:23 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [MOD 0.12.x] SimpleTeleporters
I found out that as soon as I build a second pair of teleporters and link them, that each teleport even then introduces desynch errors in multiplayer. apart from that, very nice mod.
So this mod doesn't work for MP?
From my tests, it does, but the GUI synchronization is not working properly ...
So this mod doesn't work for MP?
From my tests, it does, but the GUI synchronization is not working properly ...
- Sat Dec 19, 2015 10:10 am
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [MOD 0.12.x] SimpleTeleporters
It won't work in 0.11, because I started the mod with 0.12 where many changes to the scripting interface were made..trayable wrote:Does this work in 0.11.22 ?.it keeps saying no''tool' has been found
- Thu Oct 22, 2015 5:40 pm
- Forum: Modding help
- Topic: Desync issues with replicating an array.
- Replies: 8
- Views: 9484
Re: Desync issues with replicating an array.
So to conclude what we need is a Server-Client model like in Just Cause 2 Multiplayer Server for example.
You got one client.lua and one server.lua, so that way we would move GUI stuff into the client and handling teleports into the server.lua.. Will post this as a wanted feature.
There is no ...
You got one client.lua and one server.lua, so that way we would move GUI stuff into the client and handling teleports into the server.lua.. Will post this as a wanted feature.
There is no ...
- Thu Oct 22, 2015 8:54 am
- Forum: Modding help
- Topic: Desync issues with replicating an array.
- Replies: 8
- Views: 9484
Re: Desync issues with replicating an array.
So to conclude what we need is a Server-Client model like in Just Cause 2 Multiplayer Server for example.
You got one client.lua and one server.lua, so that way we would move GUI stuff into the client and handling teleports into the server.lua.. Will post this as a wanted feature.
You got one client.lua and one server.lua, so that way we would move GUI stuff into the client and handling teleports into the server.lua.. Will post this as a wanted feature.
- Wed Oct 21, 2015 8:56 pm
- Forum: Modding help
- Topic: Desync issues with replicating an array.
- Replies: 8
- Views: 9484
Re: Desync issues with replicating an array.
From what I know you are causing the desync by mod behavior. You can't make the game work differently for different players.
At least thats what I understood from some desync discussions - gui is part of game state so it needs to be identical.
Hmm, so an GUI which can be opened and closed at every ...
At least thats what I understood from some desync discussions - gui is part of game state so it needs to be identical.
Hmm, so an GUI which can be opened and closed at every ...
- Wed Oct 21, 2015 8:15 pm
- Forum: Modding help
- Topic: Desync issues with replicating an array.
- Replies: 8
- Views: 9484
Re: Desync issues with replicating an array.
From what I know you are causing the desync by mod behavior. You can't make the game work differently for different players.
At least thats what I understood from some desync discussions - gui is part of game state so it needs to be identical.
Hmm, so an GUI which can be opened and closed at every ...
At least thats what I understood from some desync discussions - gui is part of game state so it needs to be identical.
Hmm, so an GUI which can be opened and closed at every ...
- Wed Oct 21, 2015 8:04 pm
- Forum: Modding help
- Topic: Desync issues with replicating an array.
- Replies: 8
- Views: 9484
Desync issues with replicating an array.
So its getting hot now..
As some of you might know, I do the SimpleTeleporters mod. I made some changes to make the GUI syncronized (any player can open it invidually) (right now in the stable release, it works but if one player invokes the GUI, everybody sees it). This is now changed cause I ...
As some of you might know, I do the SimpleTeleporters mod. I made some changes to make the GUI syncronized (any player can open it invidually) (right now in the stable release, it works but if one player invokes the GUI, everybody sees it). This is now changed cause I ...
- Wed Oct 21, 2015 4:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [MOD 0.12.x] SimpleTeleporters
I'm working on it, that is now first priority before the GUI stuff.Lone_Player wrote:Hello,
0.12.11+ any updated news ?
Edit: Fix is now live.
- Tue Sep 29, 2015 10:41 am
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [MOD 0.12.x] SimpleTeleporters
So this mod isn't actually stable to use for MP games?
It appears to be stable, but not player-specific. I've seen this problem in Minecraft before, when multiplayer was added -- a lot of stuff was not player-specific, so everyone would get an effect the mod added, instead of only the player who ...
It appears to be stable, but not player-specific. I've seen this problem in Minecraft before, when multiplayer was added -- a lot of stuff was not player-specific, so everyone would get an effect the mod added, instead of only the player who ...
- Sun Sep 27, 2015 7:35 am
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [MOD 0.12.x] SimpleTeleporters
Very useful mod, but mechanism awkward.
Upgrade delinks.
It's not possible to link teleporters remotely, which means walking back and forth.
I am not sure what's the point of buffer capacity if upgraded teleporters takes longer to cool down. Seems like a downgrade to me.
From the looks of it ...
Upgrade delinks.
It's not possible to link teleporters remotely, which means walking back and forth.
I am not sure what's the point of buffer capacity if upgraded teleporters takes longer to cool down. Seems like a downgrade to me.
From the looks of it ...
- Tue Sep 08, 2015 2:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [MOD 0.12.x] SimpleTeleporters
I still haven't actually used this mod, but I'm a bit unsure about having to use Alien Artifacts to manufacture this liquid alien goop, and then using the goop to upgrade my teleporters.
How does that work exactly? Do I just have one central teleporter that I upgrade? Or do I have to upgrade each ...
How does that work exactly? Do I just have one central teleporter that I upgrade? Or do I have to upgrade each ...
- Mon Sep 07, 2015 1:56 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [MOD 0.12.x] SimpleTeleporters
I considered a option to make things easier, will come in the next update!sadris wrote:Would be nice if you didn't need to get to purple science before you can start using it, by then you've already concreted your base and have personal armor. Maybe a config option for simpler tech?
- Tue Aug 25, 2015 1:13 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [MOD 0.12.x] SimpleTeleporters
Oh sorry, totally forgot that I removed that release. Updated it!Airat9000 wrote:404 bug!!! in donwload link
- Sat Aug 22, 2015 7:07 am
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [0.12.X] SimpleTeleporters
can you make something to teleport items like enderchest (minecraft)
or telebelt
There is definitly a possibility.. Coming maybe after The GUI update.
I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains ...
or telebelt
There is definitly a possibility.. Coming maybe after The GUI update.
I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains ...
- Fri Aug 21, 2015 7:15 am
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [0.12.X] SimpleTeleporters
can you make something to teleport items like enderchest (minecraft)
or telebelt
There is definitly a possibility.. Coming maybe after The GUI update.
I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains ...
or telebelt
There is definitly a possibility.. Coming maybe after The GUI update.
I don't think that's a good idea. Factorio alreday has all the logistics systems it needs, manual carry, Belts, Logistics Robots and Trains ...
- Tue Aug 18, 2015 1:17 am
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [0.12.X] SimpleTeleporters
There is definitly a possibility.. Coming maybe after The GUI update.yousefabo wrote:can you make something to teleport items like enderchest (minecraft)
or telebelt
- Tue Aug 11, 2015 7:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [0.12.X] SimpleTeleporters
New version (0.0.2) is out with Power consumption, Tiers and other stuff! Check it out 

- Sun Jul 26, 2015 6:28 am
- Forum: Texture Packs
- Topic: [Request] Aircraft mod images
- Replies: 10
- Views: 30517
Re: [Request] Aircraft mod images
Try to ask Yuoki in the forums, he is very good at graphics and is willing to make something for other users!
- Sun Jul 26, 2015 6:25 am
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 75520
Re: [0.12.X] SimpleTeleporters
type = "recipe",
name = "liquid-alien-artifacts",
category = "chemistry",
energy_required = 1,
enabled = false, <- Default status of mod on download. Technology does not unlock or enable the ability to use this recipe. Only the pad, linker, and core.
Yep, found that out too, Im currently in ...
name = "liquid-alien-artifacts",
category = "chemistry",
energy_required = 1,
enabled = false, <- Default status of mod on download. Technology does not unlock or enable the ability to use this recipe. Only the pad, linker, and core.
Yep, found that out too, Im currently in ...