Search found 662 matches

by curiosity
Sun Jun 22, 2025 12:25 pm
Forum: Implemented mod requests
Topic: Importing any basic data from protoype stage to runtime
Replies: 9
Views: 494

Re: Importing any basic data from protoype stage to runtime

I agree. You can already enforce specific playstyles by checking in runtime stage (as, for example, Space Exploration does), so it won't make things worse. But validation makes more sense during game startup, along with the similar native checks.
by curiosity
Sat Jun 21, 2025 4:26 am
Forum: Modding interface requests
Topic: input_action for /open
Replies: 1
Views: 139

Re: input_action for /open

At this rate you are just better off making a custom command with a custom permission exclusively for banning.
by curiosity
Thu Jun 19, 2025 3:49 pm
Forum: Resolved Requests
Topic: QualityPrototype::range_multiplier name unclear
Replies: 1
Views: 125

QualityPrototype::range_multiplier name unclear

There are multiple properties in the API called "range". This needs a description for what it affects.
by curiosity
Wed Jun 18, 2025 10:38 am
Forum: Modding interface requests
Topic: QualityPrototype extended
Replies: 31
Views: 1818

Re: QualityPrototype extended

Ideally, each quality version of the affected prototypes should be adjustable separately. The above idea of supporting expressions would be a good start.

range_multiplier

Range of what? Artillery turret? Regular turret? Radar? Rail support? Agricultural tower? Lightning attractor? Capsule? Ammo ...
by curiosity
Tue Jun 10, 2025 8:03 am
Forum: Modding interface requests
Topic: Alternative to build_from_cursor with same non-cursor-related features
Replies: 8
Views: 785

Re: Alternative to build_from_cursor with same non-cursor-related features

create_entity already has most of those, if not all. The only things it doesn't do are automagically use the player's cursor's direction (which you can get) and (IIRC) decrement item count in the stack.
by curiosity
Wed Jun 04, 2025 7:18 am
Forum: Modding interface requests
Topic: BeaconPrototype.profile but for modules
Replies: 5
Views: 774

Re: BeaconPrototype.profile but for modules

Oh, so every entity's module profile is limited to its own modules? Beacons don't affect it?
by curiosity
Wed Jun 04, 2025 7:16 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 863

Re: input_action for /cheat

There are permissions for editor, though.
by curiosity
Wed Jun 04, 2025 12:18 am
Forum: Modding interface requests
Topic: BeaconPrototype.profile but for modules
Replies: 5
Views: 774

Re: BeaconPrototype.profile but for modules

And what of the modules in beacons? Do they count? Does the count get multiplied by the beacon's effect multiplier, resulting in a fractional number? How are you going to define a profile then?
by curiosity
Wed Jun 04, 2025 12:06 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 863

Re: input_action for /cheat

Oh, right. I always forget that the cheat command also researches all technologies. Then a permission (or some way) to control it is vital.
by curiosity
Tue Jun 03, 2025 8:07 pm
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 863

Re: input_action for /cheat

Irrelevant to the request, but if they can't be trusted with not cheating, then surely they can't be trusted with not abusing ban powers.
by curiosity
Fri May 30, 2025 2:03 pm
Forum: Modding interface requests
Topic: Regarding disabled prerequisites still blocking
Replies: 2
Views: 402

Re: Prerequisites no longer blocking when disabled

I assume you mean when visible_when_disabled is set to false. Surely it's valid to want to deliberately block a part of tech tree (e.g. for mutually exclusive branches).

Ideally, this should be its own separate property altogether, required_when_disabled.
by curiosity
Mon May 26, 2025 6:46 am
Forum: Resolved Requests
Topic: defines.entity_status.broken cannot be set through LuaEntity::status
Replies: 6
Views: 772

Re: defines.entity_status.broken cannot be set through LuaEntity::status

I assumed that it was a legacy artifact, but after looking into it I've found both broken status and custom status (and default status for containers) have appeared in 2.0.7. Really makes no sense.
by curiosity
Sun May 25, 2025 11:56 am
Forum: Modding interface requests
Topic: Define Primary Recipe on Item / Fluid
Replies: 4
Views: 558

Re: Define Primary Recipe on Item / Fluid

This is how the recipe/product merging should have been done from the start, not via mystic relation between prototype names (which only causes problems).
by curiosity
Sun May 25, 2025 5:13 am
Forum: Documentation Improvement Requests
Topic: option to filter LuaEntity members by entity type
Replies: 4
Views: 575

Re: option to filter LuaEntity members by entity type

I think, there were plans to split the LuaEntity class entirely? Or maybe that was for LuaEntityPrototype.
by curiosity
Sun May 25, 2025 5:08 am
Forum: Resolved Requests
Topic: defines.entity_status.broken cannot be set through LuaEntity::status
Replies: 6
Views: 772

Re: defines.entity_status.broken cannot be set through LuaEntity::status

Rseding91 wrote: Sun May 25, 2025 2:17 am It should be https://lua-api.factorio.com/latest/cla ... tom_status
That doesn't make any sense either. You can't specify one of the predefined states with that.
by curiosity
Sat May 24, 2025 1:01 am
Forum: Modding interface requests
Topic: Breaking changes: aligning furnace.cant_insert_at_source_message_key and the rest
Replies: 6
Views: 554

Re: Breaking changes: aligning furnace.cant_insert_at_source_message_key and the rest

Change type and name. Then why remove the old property now? This breaking change can be postponed till 2.1. It's just a regular feature request aside from that.
by curiosity
Sat May 24, 2025 12:50 am
Forum: Modding interface requests
Topic: Breaking changes: aligning furnace.cant_insert_at_source_message_key and the rest
Replies: 6
Views: 554

Re: Breaking changes: aligning furnace.cant_insert_at_source_message_key and the rest

Honktown wrote: Sat May 24, 2025 12:46 am 2) ' If you want to change it to a localized string, it can't be called a key anymore. '
I don't understand this statement. Yes. Changing the type permitted changes the type permitted.
Can't be called a key. Because it's not a key. And right now it's called a key.

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