Search found 172 matches
- Thu Jun 23, 2022 6:30 am
- Forum: Modding interface requests
- Topic: Expose drag-and-drop list to Lua
- Replies: 3
- Views: 350
Re: Expose drag-and-drop list to Lua
Even exposing the train schedule list may be enough for some cases. Though, IMO, maybe not at the cost of having to maintain it for backward compatibility if/when a proper drag-and-drop list is added. And then again, if there isn't one currently, doesn't mean there can't be one. Even when it will ta...
- Wed Jun 15, 2022 10:54 pm
- Forum: Won't implement
- Topic: Return nil if key does not exist in object
- Replies: 19
- Views: 362
Re: Return nil if key does not exist in object
And frankly, I'm getting tired of being told "you can do this yourself by just manually building a table blah blah blah" as if that's the solution (vs getting the request pushed through). There already exists a table of everything in the game right in the LuaGame object. Why should I add ...
- Wed Jun 15, 2022 6:33 pm
- Forum: Won't implement
- Topic: Return nil if key does not exist in object
- Replies: 19
- Views: 362
Re: Return nil if key does not exist in object
Why do you want such a function in the first place when tile and entity prototypes, as you have noted, don't have in common what you care about?
- Sun Jun 12, 2022 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Make tips&tricks and shortcut bar more resilient to mod loading and unloading
- Replies: 8
- Views: 535
Re: Make tips&tricks and shortcut bar more resilient to mod loading and unloading
The importance of fixing this can not be overstated.
- Tue Jun 07, 2022 12:10 pm
- Forum: Modding interface requests
- Topic: Small documentation improvement requests
- Replies: 242
- Views: 27157
Re: Small documentation improvement requests
It should be noted in what units the various "emissions" runtime properties are. Pollution per second? Pollution per Joule? Something else entirely?
- Fri Jun 03, 2022 6:07 am
- Forum: Modding interface requests
- Topic: Mesure PAUSE duration
- Replies: 3
- Views: 154
Re: Mesure PAUSE duration
Now that we have game.tick_paused=true/false we can use it to pause a game while chat is still active, and that is GREAT. In my case, I would also like to know how long a pause is/has last, so we can get the statistic of lobby time during a game. https://lua-api.factorio.com/latest/LuaGameScript.ht...
- Sun May 22, 2022 2:07 pm
- Forum: This Forum
- Topic: Where do I report issues with moderation?
- Replies: 1
- Views: 251
Where do I report issues with moderation?
I don't see anything in the FAQ or anywhere else about this.
- Sun May 15, 2022 7:57 pm
- Forum: Modding interface requests
- Topic: Ability to iterate entity properties
- Replies: 12
- Views: 3068
- Sun May 15, 2022 7:52 pm
- Forum: Fixed for 1.2
- Topic: [1.1.59] Custom input's include_selected_prototype does not work on fluid slots in crafting machines
- Replies: 4
- Views: 294
[1.1.59] Custom input's include_selected_prototype does not work on fluid slots in crafting machines
To reproduce: 1. Register the following custom input: { type = "custom-input", name = "rb-open-selected", key_sequence = "ALT + mouse-button-1", include_selected_prototype = true, } 2. In-game execute the following command: /c script.on_event('rb-open-selected', functio...
- Sun May 15, 2022 7:18 am
- Forum: Modding interface requests
- Topic: Event request: Beacon inventory changes due to robots
- Replies: 2
- Views: 149
Re: Event request: Beacon inventory changes due to robots
You can partially work around this by doing your stuff when the item proxy is destroyed.
- Mon May 09, 2022 10:06 am
- Forum: Modding interface requests
- Topic: Small documentation improvement requests
- Replies: 242
- Views: 27157
Re: Small documentation improvement requests
- Tue May 03, 2022 4:37 pm
- Forum: Modding interface requests
- Topic: Small documentation improvement requests
- Replies: 242
- Views: 27157
Re: Small documentation improvement requests
Can we get a description of what FluidBox#production_type is supposed to mean as opposed to PipeConnectionDefinition#type? Description for both, maybe?
- Mon May 02, 2022 3:22 pm
- Forum: Implemented mod requests
- Topic: Fully support reverse selection mode on selection tools
- Replies: 2
- Views: 540
Re: Fully support reverse selection mode on selection tools
Implemented in 1.1.58.
- Mon May 02, 2022 2:28 pm
- Forum: Modding interface requests
- Topic: Small documentation improvement requests
- Replies: 242
- Views: 27157
Re: Small documentation improvement requests
https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.get_output_inventory wrote:Gets the entities output inventory if it has one.
-> Thanks, fixed.
- Sun Apr 24, 2022 7:40 am
- Forum: Modding interface requests
- Topic: Small documentation improvement requests
- Replies: 242
- Views: 27157
Re: Small documentation improvement requests
https://lua-api.factorio.com/latest/LuaItemPrototype.html#LuaItemPrototype.module_effects wrote: Effects of this module; nil if this is not a module.
Can only be used if this is ModuleItem
-> Thanks, I decided to remove the redundant description text.
- Thu Apr 21, 2022 8:32 am
- Forum: Modding interface requests
- Topic: Tie a sprite-button to a LuaItemStack
- Replies: 4
- Views: 487
Re: Tie a sprite-button to a LuaItemStack
An item stack button would be helpful. Doesn't have to be sprite-button specifically.
- Thu Apr 21, 2022 7:54 am
- Forum: Ideas and Suggestions
- Topic: In-game changelog viewer order / Changelog should default to installed version + 1
- Replies: 15
- Views: 1306
Re: In-game changelog viewer order / Changelog should default to installed version + 1
I'm not so sure about hiding old versions. It can be useful for debugging mod interaction to know in what version a certain behaviour, feature, entity etc. has been introduced. Finding nothing about it because the game decided that version was too old and the entry should be hidden would make life ...
- Wed Apr 20, 2022 6:02 pm
- Forum: Ideas and Suggestions
- Topic: In-game changelog viewer order / Changelog should default to installed version + 1
- Replies: 15
- Views: 1306
Re: In-game changelog viewer order / Changelog should default to installed version + 1
IMO, it was wrong to merge these topics. They suggest different and only loosely related things.
Anyway, I am here to support the "only new changes" suggestion. The game already does this on game update, it should be easy to add it for mods as well.
Anyway, I am here to support the "only new changes" suggestion. The game already does this on game update, it should be easy to add it for mods as well.
- Wed Apr 20, 2022 12:17 pm
- Forum: Won't implement
- Topic: .neighbours on ghost electric poles
- Replies: 7
- Views: 539
Re: .neighbours on ghost electric poles
If you think it's a bug, report it in the correct forum, not write to modding API requests.
- Fri Apr 15, 2022 1:06 pm
- Forum: Modding interface requests
- Topic: Small documentation improvement requests
- Replies: 242
- Views: 27157
Re: Small documentation improvement requests
-> The list of possible values is hardcoded to one value, severely limiting its usefulness. But it's documented now, thank you for pointing it out.