Search found 119 matches

by curiosity
Wed Jan 26, 2022 5:20 pm
Forum: Modding interface requests
Topic: A setting on recipes to only output 1 item.
Replies: 9
Views: 237

Re: A setting on recipes to only output 1 item.

SoShootMe wrote: ↑
Wed Jan 26, 2022 1:56 pm
Your requirements seem to match those of Uranium processing, except with more than two possible results. So I think everything ought to be fine provided the probabilities add up to 1...
BTW, fun fact: you can get both U-235 and U-238 at the same time from the uranium processing recipe.
by curiosity
Wed Jan 26, 2022 3:38 pm
Forum: Modding interface requests
Topic: A setting on recipes to only output 1 item.
Replies: 9
Views: 237

Re: A setting on recipes to only output 1 item.

Both proposal are related, because they both want a more reliable mechanism for fractions of items instead of the quite random probability/chance mechanism. The first proposal is a special case, that all fractions are add up to 100% with predictable yield (covered by my proposal) and that you want ...
by curiosity
Tue Jan 25, 2022 11:25 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 180
Views: 17804

Re: Small documentation improvement requests

It seems like someone goes manually over every method/property and re-adds these notes manually. There's a lot of them missing (but, notably, there are some for the topmost methods) on LuaEntity despite my earlier report being crossed out. There is still a lot missing even on the LuaGuiElement, the ...
by curiosity
Tue Jan 25, 2022 11:14 pm
Forum: Modding interface requests
Topic: A setting on recipes to only output 1 item.
Replies: 9
Views: 237

Re: A setting on recipes to only output 1 item.

I would also like to have a recipe, which outputs a secured fraction, not a chance f.e: 50% would mean, that it outputs 1 every 2 cycles. 70% would mean, that it outputs as soon, as it reaches at least 1 and the remainder is taken over: 1: 0.7 = 0.7 2: 0.7 + 0.7 = 1.4 = 0.4 + 1 (yield) 3: 0.4 + 0.7...
by curiosity
Sun Jan 23, 2022 10:39 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 180
Views: 17804

Re: Small documentation improvement requests

https://lua-api.factorio.com/latest/LuaTrain.html#LuaTrain.carriages - are these listed in the order they occur in-game, in some other order or in no particular order? I just wanted to make a quick note on all the Position conversation: I agree that it's all a pretty big mess at the moment. The fun...
by curiosity
Fri Jan 21, 2022 5:22 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 55
Views: 5360

Re: New API Docs website

coderpatsy wrote: ↑
Fri Jan 21, 2022 4:28 pm
Ah, it doesn't download if you click and drag.
Does for me.
by curiosity
Fri Jan 21, 2022 3:07 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 55
Views: 5360

Re: New API Docs website

coderpatsy wrote: ↑
Sat Jan 15, 2022 7:40 am
Also, holding alt will allow you to select text without following links (or sending JS events for that click at all I think).
Good to know. Would have been good for this if it also didn't download the link.
by curiosity
Fri Jan 14, 2022 10:38 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 55
Views: 5360

Re: New API Docs website

I was having a problem with it, often you want to copy-paste exact names of variables and events, and when it was a link it would keep jumping the page around instead of letting me select it and copy That's a good point, though in my experience links only cause issue when you want to select in the ...
by curiosity
Fri Jan 14, 2022 3:33 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 55
Views: 5360

Re: New API Docs website

The name in the method list at the top of the page is still a link and works like it always does. The chain icon at the bottom of the page is just a bonus. The confusing part is that the name+link at the top of the page is the same color as the name+description at the bottom of the page, but only o...
by curiosity
Thu Jan 13, 2022 8:08 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 55
Views: 5360

Re: New API Docs website

So, today the way to obtain a link to method/property from its entry has changed from a neat link on the name itself to a pretentiousfancy little chain icon. Can we have the old one back? Nothing prevents having both.
by curiosity
Mon Jan 10, 2022 6:00 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 180
Views: 17804

Re: Small documentation improvement requests

Oh, all the "can only be used if" remarks are missing. This is a big degradation compared to the old docs. Speaking of which: The description for `scroll_mode` for LuaGuiElement::scroll_to_item mentions "scroll-pane", contrary to the function's (correct) description saying "...
by curiosity
Mon Jan 10, 2022 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] New API docs lack enum values
Replies: 16
Views: 541

Re: [1.1.50] New API docs lack enum values

This isn't spamming. They posted this one thread, with an opening comment that they weren't sure where to post something like this. When given the link to the correct already existing thread, they then posted once there. That's been it: 2 posts. Perfectly acceptable and I would've done the same in ...
by curiosity
Mon Jan 10, 2022 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] New API docs lack enum values
Replies: 16
Views: 541

Re: [1.1.50] New API docs lack enum values

Ok sure, but go easy on me okay, comments like "With great reluctance I give you this link, but beg you: stop reposting this issue everywhere." don't really sound welcoming or anything. Someone asked me to post the issue on a different thread so I did, that's all. Imagine spamming everywh...
by curiosity
Mon Jan 10, 2022 12:52 am
Forum: Resolved Problems and Bugs
Topic: [1.1.50] New API docs lack enum values
Replies: 16
Views: 541

Re: [1.1.50] New API docs lack enum values

repne-scasb wrote: ↑
Sun Jan 09, 2022 11:21 pm
I'm sorry, what do you mean? Is this a known problem? I searched for 'enum' but can't find anything.
It is known now. Posting about it once is enough.
by curiosity
Sun Jan 09, 2022 10:22 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] New API docs lack enum values
Replies: 16
Views: 541

Re: [1.1.50] New API docs lack enum values

repne-scasb wrote: ↑
Sun Jan 09, 2022 10:08 pm
Thanks for that link! Although, it seems that it is mostly intended for suggestions on clarification, and less about bugs, so maybe this thread would not really fit, but I can post a link anyway.
With great reluctance I give you this link, but beg you: stop reposting this issue everywhere.
by curiosity
Sun Jan 09, 2022 10:21 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 180
Views: 17804

Re: Small documentation improvement requests

https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.darkness doesn't say what the possible values interval is.

-> Thanks, added for the next release. It's [0, 1].
by curiosity
Sun Jan 09, 2022 6:56 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 180
Views: 17804

Re: Small documentation improvement requests

The wiki doesn't say the maximum number of prototypes for most prototypes so far as I can see.
-> It's listed on all prototypes where it matters (maximum number is 255 or less).
by curiosity
Wed Jan 05, 2022 1:28 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 180
Views: 17804

Re: Small documentation improvement requests

https://wiki.factorio.com/Types/LightDefinition#type - the dependent property listing is inconsistent with other pages, where they are listed on the same level as the independent ones.

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