![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Search found 379 matches
- Thu Jul 25, 2024 6:18 pm
- Forum: Mod portal Discussion
- Topic: Mod portal search doesn't find a work present in a mod's name
- Replies: 7
- Views: 396
Re: Mod portal search doesn't find a work present in a mod's name
Great, now the bug will never be fixed ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- Sun Jul 21, 2024 2:55 pm
- Forum: Modding interface requests
- Topic: Remove result and count from MinableProperties
- Replies: 2
- Views: 135
Re: Remove result and count from MinableProperties
Why is this a problem, exactly?
Alternatively, if you are so opposed to changing technology prototype definition, split it off. Technology costs can only be tool prototypes anyway.
- Fri Jul 19, 2024 1:40 am
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 38
- Views: 6174
- Thu Jul 18, 2024 2:49 pm
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 38
- Views: 6174
- Mon Jul 15, 2024 12:55 am
- Forum: Modding interface requests
- Topic: fluid burnt result
- Replies: 4
- Views: 222
- Sun Jul 14, 2024 6:19 pm
- Forum: Modding interface requests
- Topic: A way to control which entities block enemy expansion
- Replies: 0
- Views: 75
A way to control which entities block enemy expansion
I would like if there was a way to tell the game if entities of a given prototype should be contributing to the enemy expansion protection. Ideally, also by how much.
- Fri Jul 12, 2024 1:48 am
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 18
- Views: 909
- Thu Jul 11, 2024 6:58 am
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 18
- Views: 909
Re: Limit the number of a direct dependencies per mod
But IMHO, we gone offtopic. The point is, this suggestion will do nothing but add to the number of useless garbage mods, not to mention the additional garbage mods required by legitimate use cases. The increase in difficulty you point out is barely noticeable, and that's before any kind of automati...
- Wed Jul 10, 2024 10:55 pm
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 18
- Views: 909
- Wed Jul 10, 2024 3:15 pm
- Forum: Modding interface requests
- Topic: Updating blueprints cannot be modified by mods
- Replies: 1
- Views: 121
- Tue Jul 09, 2024 8:54 pm
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 18
- Views: 909
Re: Limit the number of a direct dependencies per mod
Case in point, coming up with that command is more work than splitting up the resulting list.Merssedes wrote: βTue Jul 09, 2024 4:53 pmList of just names (bash code):Code: Select all
curl https://mods.factorio.com/api/mods?page_size=max|jq '.results[].name'
- Tue Jul 09, 2024 7:27 am
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 18
- Views: 909
Re: Limit the number of a direct dependencies per mod
You still need to parse the result. And I didn't say it was a lot of work, I only said it was more work than dividing them up.Merssedes wrote: βTue Jul 09, 2024 5:44 amNo?..
https://mods.factorio.com/api/mods?page_size=20000
- Tue Jul 09, 2024 12:51 am
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 18
- Views: 909
Re: Limit the number of a direct dependencies per mod
The point is that it will not be possible to make simply copying list of all mods on mod portal, it will require more work to make and even more to automate. So legitimate mods that actually require more dependencies will do it manually once. Mods that made just to add all mod portal as dependencie...
- Mon Jul 08, 2024 6:00 am
- Forum: Mod portal Discussion
- Topic: Mod portal search doesn't find a work present in a mod's name
- Replies: 7
- Views: 396
Mod portal search doesn't find a work present in a mod's name
Apparently, this is a place to report bugs with search? When I try searching "rhythm", expecting to see Build Without Rhythm, I see no results.
[Koub] Split from the mod portal search discussion to make it into its own standalone bug report
[Koub] Split from the mod portal search discussion to make it into its own standalone bug report
- Mon Jul 08, 2024 5:48 am
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 18
- Views: 909
Re: Limit the number of a direct dependencies per mod
I suggest to add the limit for the number of a dependencies that mod can directly reference. Suggested limit: 100. For those who really need to have more dependencies, they can add intermediate mods to group them. Reasoning: I don't currently see valid use case for mods like this: * https://mods.fa...
- Sat Jul 06, 2024 8:50 pm
- Forum: Modding interface requests
- Topic: Add Sprite4Way to ContainerPrototype
- Replies: 5
- Views: 257
Re: Add Sprite4Way to ContainerPrototype
It's the other way around. An entity needs to support rotation before having directional sprites has any meaning. Supporting direction/rotation implies there is sprite support for those directions. But there is no point is directional sprites if the entity doesn't support directions. The two are eq...
- Sat Jul 06, 2024 1:08 am
- Forum: Modding interface requests
- Topic: Inverted collision masks and multiple collision boxes/masks per entity
- Replies: 3
- Views: 230
Re: Inverted collision masks and multiple collision boxes/masks per entity
This request was for something similar for different reasons, but the response likely applies here, too: https://forums.factorio.com/viewtopic.php?f=221&t=47567 There is a not insignificant number of times when Rseding said that something will never be added and then later it was added. I won't...
- Sat Jul 06, 2024 1:04 am
- Forum: Modding interface requests
- Topic: Add Sprite4Way to ContainerPrototype
- Replies: 5
- Views: 257
Re: Add Sprite4Way to ContainerPrototype
Only related. This is a better and more concrete request.FuryoftheStars wrote: βFri Jul 05, 2024 11:36 pmI feel like this may be related?
viewtopic.php?f=28&t=100628
- Sat Jun 29, 2024 10:00 pm
- Forum: Resolved Requests
- Topic: The meaningless value in dictionaries
- Replies: 2
- Views: 197
Re: The meaningless value in dictionaries
Hmm... Sorry, probably got confused with my coding setup, which is on 1.1.94. Could have sworn the site said "boolean" too when I checked...
Thank you, I will look forward to this change when I update.
Thank you, I will look forward to this change when I update.
- Sat Jun 29, 2024 12:38 pm
- Forum: Resolved Requests
- Topic: The meaningless value in dictionaries
- Replies: 2
- Views: 197
The meaningless value in dictionaries
Can it be false? If it can't, consider specifying the value type directly as true instead of boolean. If it can, mention that.