Search found 6 matches
- Mon Mar 23, 2020 11:05 am
- Forum: Mods
- Topic: [MOD 0.16.x] Factorio Extended Plus
- Replies: 52
- Views: 75423
Re: [MOD 0.16.x] Factorio Extended Plus
Hi,
I recently discovered you mod and sorry if I'm asking stupid question but could you explain difference between Beacon MK1, 2 and 3? As far I see there is no range and modules capacity difference.
MK2 and 3 beacons have increased transmission rate of modules. 2 has a 75% broadcast of ...
- Sat Nov 30, 2019 12:04 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 432763
Re: [MOD 0.17] Industrial Revolution
Tip:BoulderSteve wrote: Fri Nov 29, 2019 11:13 pm
Any hints on how to proceed would be greatly appreciated. I can't see how any circuits can change this basic calculation.
Make your sulfuric acid locally. The recipe uses water.
- Thu Nov 07, 2019 2:35 pm
- Forum: Logistic Train Network
- Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
- Replies: 12
- Views: 5364
Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Thanks a bunch. My saves and I owe you a debt of gratitude.
- Wed Nov 06, 2019 3:39 pm
- Forum: Logistic Train Network
- Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
- Replies: 12
- Views: 5364
Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Unfortunateluy, I still pull an error about 1:4 times mining a stop manually. Didn't try bots as it worked by hand repeatedly. Same game saves I sent you yesterday. Just updated ltn and tried it. It continues until I reload a previous save. PM if you need more. Thanks
https://imgur.com/a/wbRlSv1
https://imgur.com/a/wbRlSv1
- Tue Nov 05, 2019 9:54 pm
- Forum: Logistic Train Network
- Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
- Replies: 12
- Views: 5364
Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Thanks a ton. Cheers
- Tue Nov 05, 2019 6:00 pm
- Forum: Logistic Train Network
- Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
- Replies: 12
- Views: 5364
Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Similar issue here, except I seem to be able to get it to happen with bots, nanobots, or manually, but not every time I deconstruct the stop, only 1:4ish. I've just started designing stops for this map, so I've taken to saving before every stop is moved or deconstructed during design. I'm playing ...