Search found 6 matches

by Lilrock
Wed Sep 09, 2015 4:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.6][Win8.1][64-Server]desynchronization on world change
Replies: 9
Views: 4333

Re: [0.12.6][Win8.1][64-Server]desynchronization on world change

I think I figured out the problem. When updating the game I went for the route to just copy the new files over the old files. This produced a strange conversion of not just the new version but also included the old version as well. I tested what I did again but, this time I went and deleted all the ...
by Lilrock
Wed Sep 09, 2015 3:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.6][Win8.1][64-Server]desynchronization on world change
Replies: 9
Views: 4333

Re: [0.12.6][Win8.1][64-Server]desynchronization on world change

I started up a multiplayer game on my Client machine and then saved the game as Server_Map. Then I went to the saves folder found in the Factorio installation and copied it over to the server machine.

I didn't mod the core game in any way
by Lilrock
Mon Sep 07, 2015 7:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.6][Win8.1][64-Server]desynchronization on world change
Replies: 9
Views: 4333

Re: [0.12.6][Win8.1][64-Server]desynchronization on world change

Thanks for the reply and that was an excellent conclusion. Unfortunately, I went off and removed the mod to create an unmodded server and client in the same situation. New map and I still desync.

Here are the files that were requested + the server current log
by Lilrock
Mon Sep 07, 2015 3:11 am
Forum: Resolved Problems and Bugs
Topic: [0.12.6][Win8.1][64-Server]desynchronization on world change
Replies: 9
Views: 4333

[0.12.6][Win8.1][64-Server]desynchronization on world change

Hello, Since [0.12.4] I've been having troubles with the new Hostless server. Whenever I (as the only player in the server) place a building (of any kind, robot, cement, etc...) the entire server crashes with a desync report. I've tried multiple latency-ms (200, 400, 800) and with other things as we...
by Lilrock
Thu May 21, 2015 5:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] sience packs disappear
Replies: 23
Views: 11378

Re: [0.10.2][kovarex] sience packs disappear

I would like to have this issue fixed. Because of this, I won't be able to automate the science packs into the labs with assurance that I'm not losing any materials. I have a nice setup too. I was reading a Reddit post about having troubles with the speed modules in the labs, but that was a while ag...

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