Yep, my behemoth has no direct practical application. But it's good for looking up how certain circuit network concepts could be implemented.
Thanks for the blueprint. I wrote "centrifuge inserters" - sorry for the confusion. Nice logic setup you have there. The best solutions always seem so simple ...
Search found 8 matches
- Sat Dec 21, 2024 9:17 pm
- Forum: Combinator Creations
- Topic: fully automated Kovarex cycle [learning circuit networks]
- Replies: 6
- Views: 1215
- Sat Dec 21, 2024 8:49 pm
- Forum: Combinator Creations
- Topic: fully automated Kovarex cycle [learning circuit networks]
- Replies: 6
- Views: 1215
Re: fully automated Kovarex cycle [learning circuit networks]
It was quite the experience indeed! Now that I finally know how this circuit network stuff works, optimizing my setup would be an option. But maybe I will continue my current savegame ... the factory must grow.
Your Kovarex setup is very minimalistic! It looks like you set the enable/disable ...
Your Kovarex setup is very minimalistic! It looks like you set the enable/disable ...
- Sat Dec 21, 2024 6:48 pm
- Forum: Combinator Creations
- Topic: fully automated Kovarex cycle [learning circuit networks]
- Replies: 6
- Views: 1215
Re: fully automated Kovarex cycle [learning circuit networks]
I have finished reworking the circuitry to allow loading a centrifuge with items while it is processing, which should reduce its idle time. The updated algorithm can best be described as 3 nested loops:
1st level: centrifuge input buffers (2 in total)
2nd level: sections (1...n)
3rd level ...
1st level: centrifuge input buffers (2 in total)
2nd level: sections (1...n)
3rd level ...
- Thu Dec 19, 2024 6:09 pm
- Forum: Combinator Creations
- Topic: fully automated Kovarex cycle [learning circuit networks]
- Replies: 6
- Views: 1215
fully automated Kovarex cycle [learning circuit networks]
I have never taken the time to actually dive deeper into circuit networks, but then came the DLC. When I unlocked the Kovarex enrichment process, I decided to develop a fully automated (and over-engingeered :D ) setup, which is at least during the initial U235 build-up phase quite helpful. I have ...
- Fri Jan 10, 2020 6:37 pm
- Forum: PyMods
- Topic: Ingredient Belt Sharing ?
- Replies: 8
- Views: 3801
Re: Ingredient Belt Sharing ?
Also, interesting how you mix vanilla and Py assemblers for the same recipe ?
If it were not for the vanilla assemblers, I would have had to put 2 Py assemblers on both sides, which would have lead to a pronounced bulge in an otherwise rectangular enclosure. I could have spent more time ...
- Fri Jan 10, 2020 5:27 pm
- Forum: PyMods
- Topic: Ingredient Belt Sharing ?
- Replies: 8
- Views: 3801
Re: Ingredient Belt Sharing ?
@BlueTemplar:
Amazing factory. I love the space-constrained design, which the pressure from the biters enforces. Combined with your (quote) "resource Size set to Very small and Richness to Very poor" your death world is a real challenge indeed :!: :o
@Ingredient belt sharing:
Along my mainbus I do ...
Amazing factory. I love the space-constrained design, which the pressure from the biters enforces. Combined with your (quote) "resource Size set to Very small and Richness to Very poor" your death world is a real challenge indeed :!: :o
@Ingredient belt sharing:
Along my mainbus I do ...
- Tue Dec 24, 2019 8:50 am
- Forum: PyMods
- Topic: Finnaly got circuits 2
- Replies: 15
- Views: 7220
Re: Finnaly got circuits 2
@BlueTemplar:
I admire your persistence with biters enabled :!: Now I can understand your exhaustion. That reminds me of my first pymods run, when the pymods were not as numerous as today and biters not as dangerous yet. Sadly, I accidentally deleted that savegame (was about to reach science pack 4 ...
I admire your persistence with biters enabled :!: Now I can understand your exhaustion. That reminds me of my first pymods run, when the pymods were not as numerous as today and biters not as dangerous yet. Sadly, I accidentally deleted that savegame (was about to reach science pack 4 ...
- Sun Dec 22, 2019 3:02 pm
- Forum: PyMods
- Topic: Finnaly got circuits 2
- Replies: 15
- Views: 7220
Re: Finnaly got circuits 2
I also made it to circuit board 2 this week (have been playing this savegame for about half a year). :D Currently I am focusing on building robots, setting up the logistic network across the whole base, and scaling up production of several ingredients for circuit board 2. But once the logistic ...