Search found 3 matches
- Mon Nov 14, 2022 9:58 pm
- Forum: Pending
- Topic: [1.1.72] Crash on linux
- Replies: 1
- Views: 1048
[1.1.72] Crash on linux
0.000 2022-11-14 21:09:25; Factorio 1.1.72 (build 60222, linux64, full)
0.018 Operating system: Linux (Ubuntu 22.04)
0.018 Program arguments: "./bin/x64/factorio"
0.018 Config path: /home/sbrl/Documents/Games/factorio/config/config.ini
0.019 Read data path: /home/sbrl/Documents/Games ...
- Tue Sep 10, 2019 1:59 pm
- Forum: Ideas and Suggestions
- Topic: A way to tell from the map view if train stops are active if stop name consists solely of icons
- Replies: 2
- Views: 775
Re: A way to tell from the map view if train stops are active if stop name consists solely of icons
Hm..like making the inner white circle of the station marker red too?
Workaround: encase your symbols in [] brakets, or start the stop names with some unsuspicious symbol like @.
Yeah, that would be perfect! I think it would really aid readability at a glance.
That's a good idea for a ...
- Sun Sep 08, 2019 1:56 pm
- Forum: Ideas and Suggestions
- Topic: A way to tell from the map view if train stops are active if stop name consists solely of icons
- Replies: 2
- Views: 775
A way to tell from the map view if train stops are active if stop name consists solely of icons
For my grid base, I've devised a train stop naming scheme based on the undocumented [item=item_name] syntax. Some of my train stops doesn't contain any text - only icons.
I've been developing my own train request system that involves in part dynamically enabling and disabling train stops with the ...
I've been developing my own train request system that involves in part dynamically enabling and disabling train stops with the ...