Search found 519 matches
- Wed May 31, 2017 12:57 pm
- Forum: Technical Help
- Topic: Super laggy singleplayer (since .15?)
- Replies: 12
- Views: 4555
Re: Super laggy singleplayer (since .15?)
Do you have a browser-window open with eg youtube or some other video? This always kills my performance for some strange reason (i5-2500k@4Ghz, 16GB Ram)
- Wed May 24, 2017 9:33 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168707
- Tue May 23, 2017 5:09 pm
- Forum: General discussion
- Topic: First real playthrough, great experience.
- Replies: 5
- Views: 2949
Re: First real playthrough, great experience.
Thanks for the tip
- Mon May 22, 2017 9:52 pm
- Forum: General discussion
- Topic: First real playthrough, great experience.
- Replies: 5
- Views: 2949
Re: First real playthrough, great experience.
Gratz, but how did you build the satelite without Solarpanels? yeah, that was the exact moment where i knew something was off :D [I thought that launching the rocket will end the game, even without a satellite] I launched the rocket, the game didn't end. So I loaded an old save and build the satell...
- Mon May 22, 2017 8:42 pm
- Forum: Energy Production
- Topic: [0.8.x] Big solar farm
- Replies: 49
- Views: 168923
Re: [0.8.x] Big solar farm
Wohoo my old post lives again
This was 3 1/2 years ago
This was 3 1/2 years ago
- Mon May 22, 2017 8:32 pm
- Forum: General discussion
- Topic: First real playthrough, great experience.
- Replies: 5
- Views: 2949
First real playthrough, great experience.
Just wanted to share my first playthrough with some twists ;) I have been playing since 0.5 (i believe) and been one of the first few thousands who bought the game. But today i have finally managed to launch my first rocket with a satelite ;) Thanks for the really great game guys. PS. Please change ...
- Tue Oct 06, 2015 7:31 pm
- Forum: General discussion
- Topic: Old Version Archive
- Replies: 6
- Views: 11825
Re: Old Version Archive
Searching on youtube may get you some insight into the old versions
e.g.
https://www.youtube.com/watch?v=wR8WFT7 ... iTwc9Za_wf
old aliens, old graphics, old gameplay
e.g.
https://www.youtube.com/watch?v=wR8WFT7 ... iTwc9Za_wf
old aliens, old graphics, old gameplay
- Tue Oct 06, 2015 1:32 pm
- Forum: General discussion
- Topic: Old Version Archive
- Replies: 6
- Views: 11825
Re: Old Version Archive
I may have something for you: https://www.factorio.com/blog/post/merry-xmas-2013 Quote: "It is a never-before publicly released prototype of the game from the autumn 2012" Edit: Unfortunately the Link/ Archive seems to be not working anymore. Maybe the devs or someone else will provide you...
- Sun Sep 27, 2015 9:33 pm
- Forum: Spread the Word
- Topic: German Portal
- Replies: 6
- Views: 13966
Re: German Portal
Hehe ja habs nur überflogen, aber es sind ein paar echte Übersetzungs-Perlen dabei
[Edit] Google translate: "Hehe yes habs just flew over , but there are a few genuine translation pearls here"
[Edit] Google translate: "Hehe yes habs just flew over , but there are a few genuine translation pearls here"
- Sun Sep 27, 2015 9:04 pm
- Forum: Spread the Word
- Topic: German Portal
- Replies: 6
- Views: 13966
Re: German Portal
That really looks like a web-translated copy-paste version of the original factorio website.
- Tue Aug 11, 2015 1:53 pm
- Forum: Gameplay Help
- Topic: Change Blueprint ghosts lifetime
- Replies: 14
- Views: 14843
Re: Change Blueprint ghosts lifetime
That works! Thank you very much.
- Tue Aug 11, 2015 1:23 pm
- Forum: Gameplay Help
- Topic: Change Blueprint ghosts lifetime
- Replies: 14
- Views: 14843
Re: Change Blueprint ghosts lifetime
This command does not seem to be working any longer (tried in 0.12.3)DaveMcW wrote:For 60 minute ghost lifetime:
Code: Select all
/c game.player.force.ghosttimetolive = 3600 * 60
Has this been removed, or has just the code changed, does anyone know? thanks.
- Tue Aug 11, 2015 7:06 am
- Forum: Mods
- Topic: [0.11.x](2.0.0) Start Out Planning
- Replies: 7
- Views: 18797
Re: [0.11.x](2.0.0) Start Out Planning
Great Mod, something I always wanted to see in the original game (Alongside with some sort of blueprint catalogue, where i can store blueprints account-wide and not bound to savegames )
- Fri Jul 31, 2015 8:22 am
- Forum: Modding help
- Topic: Fuel that increase acceleration
- Replies: 13
- Views: 6231
Re: Fuel that increase acceleration
Are you looking for something like the "Back to the Future" Presto-Logs perhaps? :D http://vignette3.wikia.nocookie.net/bttf/images/7/7b/Prestologs.jpg/revision/latest?cb=20141005034604 http://vignette3.wikia.nocookie.net/bttf/images/7/7b/Prestologs.jpg/revision/latest?cb=20141005034604 ht...
- Mon May 04, 2015 7:53 pm
- Forum: General discussion
- Topic: Paysafecard removed[added again]
- Replies: 26
- Views: 29950
Re: Paysafecard removed[added again]
*cough* VPN *cough* proxy-server *cough*
- Mon Mar 02, 2015 5:58 pm
- Forum: Off topic
- Topic: Post your PC-Specs!
- Replies: 31
- Views: 34635
Re: Post your PC-Specs!
Last significant amount of money i spent for my PC-systems was for two good color-calibrated IPS-monitors. Spending more than 1000 on a "Gaming PC" is just absolute overkill (Even with SDD, fine casing, silent components etc). Expensive overclocked RAM maybe gets you 1-3% better performanc...
- Mon Dec 15, 2014 9:56 pm
- Forum: Implemented Suggestions
- Topic: Force-place Incomplete Blueprints
- Replies: 31
- Views: 22509
Re: Force-place Incomplete Blueprints
Must-have-feature to implement, best via modifier-key
- Sat Dec 13, 2014 11:50 am
- Forum: Ideas and Suggestions
- Topic: Continuous oil processing
- Replies: 2
- Views: 1762
Re: Continuous oil processing
Devices like water pump can have variable speed because there is no processing involved. In other hand processes like oil refining are based on chemical reactions. You have limited size of container, you pump in oil, do chemical processing, and pump out products. You can't do this continuously. Tha...
- Fri Dec 12, 2014 11:15 am
- Forum: Technical Help
- Topic: [Solved] Full screen missing some pix right and bottum
- Replies: 9
- Views: 4733
Re: Full screen missing some pix right and bottum
The screenshot function should have captured the whole interface even if the output is on an TV with overscan, right?
- Fri Dec 05, 2014 3:19 pm
- Forum: Show your Creations
- Topic: if your pro you should know
- Replies: 3
- Views: 5589
Re: if your pro you should know
but this is actually a really inventive setup.