Search found 9 matches
- Thu Jun 16, 2016 8:19 pm
- Forum: Technical Help
- Topic: [Solved]Factorio instant crash on startup
- Replies: 2
- Views: 1283
Re: Factorio instant crash on startup
Thank you, that worked!
- Wed Jun 15, 2016 6:53 pm
- Forum: Technical Help
- Topic: [Solved]Factorio instant crash on startup
- Replies: 2
- Views: 1283
[Solved]Factorio instant crash on startup
The game instantly crashes when I fire it up, both the steam version and the regular version. 0.002 2016-06-15 20:43:23; Factorio 0.12.35 (Build 18124, win64, alpha) 0.003 Operating system: Windows 10 0.003 Program arguments: "I:\Ola\Spill\Factorio_0.12.35\bin\x64\Factorio.exe" 0.003 Read ...
- Sat Jun 11, 2016 6:45 pm
- Forum: Mods
- Topic: Introducing NARMod 4.1
- Replies: 35
- Views: 18469
Re: Introducing NARMod 4.1
Yay, finally a new version
Havent been able to play Factorio without this mod
Havent been able to play Factorio without this mod
- Sun Aug 02, 2015 5:05 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 106025
Re: [UPDATED] Introducing NARMod 3.4
So does NARmod work with 0.12? I assume it doesnt, any ETA on tbe new NARmod?
I waited to start up a new game for 0.12, but Factorio isnt the same without NARmod
I have big hopes for the new version hope it brings many good features ^^
I waited to start up a new game for 0.12, but Factorio isnt the same without NARmod
I have big hopes for the new version hope it brings many good features ^^
- Thu Jul 02, 2015 10:01 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 106025
Re: [UPDATED] Introducing NARMod 3.4
Is this mod multiplayer compatible?
When I join a friends game Im instantly welcomed by a "Migrated content" error listing lava-600 13 and lava-1400 3.
When I hit OK I get a desync message, then it redownloads the map and the migrated content thing pops back up.
When I join a friends game Im instantly welcomed by a "Migrated content" error listing lava-600 13 and lava-1400 3.
When I hit OK I get a desync message, then it redownloads the map and the migrated content thing pops back up.
- Thu Jun 04, 2015 2:57 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 106025
Re: [UPDATED] Introducing NARMod 3.1
I also have some problems upgrading from 3.2 to 3.3. I have a game with 46h play time, when I load it up it removes transistors and processing electronics, and im missing the recipe/tech for both of them. Anyone know how to fix this? Earlier I could unlearn tech with a console command and research i...
- Wed May 20, 2015 11:57 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 106025
Re: Introducing NARMod 2.1
Oh right. I'll see if I can come up with some solution or just wait for the 3.1 release then. Thanks!
- Wed May 20, 2015 10:33 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 106025
Re: Introducing NARMod 2.1
Im not sure if I have done something wrong when installing the mod, or have encountered a bug (or just not understanding something).
I cannot figure out how to build Arc Welding Electrode and Large Electric Motor. On both of them it says "Made in:" and doesnt say a factory.
I cannot figure out how to build Arc Welding Electrode and Large Electric Motor. On both of them it says "Made in:" and doesnt say a factory.
- Wed May 20, 2015 4:09 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 106025
Re: Introducing NARMod 2.1
Is there somewhere I can look up which factories can produce which items?
I have had some problems figuring out a couple of items, but Im absolutely stuck on the Large Electric Motor.
Other than that I really like this mod.
I have had some problems figuring out a couple of items, but Im absolutely stuck on the Large Electric Motor.
Other than that I really like this mod.