Search found 4 matches
- Fri May 08, 2020 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Static location for collapse/expand arrow on build queue
- Replies: 0
- Views: 619
Static location for collapse/expand arrow on build queue
Name says it all. The expand/collapse arrow on the build queue moves with the queue, so if you have a fast moving queue of thousands of items, you simply can't recollapse. Maybe put it just outside the total queue in an unmoving position.
- Wed May 06, 2020 9:08 pm
- Forum: Maps and Scenarios
- Topic: Settings for a large biter hive expansion map
- Replies: 0
- Views: 4705
Settings for a large biter hive expansion map
Explanation/Reasoning When playing with some friends in a multiplayer game, I realized that the default settings for biter base size make it a little easy, since you can start walking around with a rifle and clearing them fairly early, removing any threat rapidly if you beeline early military techno...
- Thu Sep 05, 2019 5:49 pm
- Forum: Desyncs with mods
- Topic: Desync due to too much activity
- Replies: 1
- Views: 1517
Re: Desync due to too much activity
Version 0.17.66
- Thu Sep 05, 2019 5:18 pm
- Forum: Desyncs with mods
- Topic: Desync due to too much activity
- Replies: 1
- Views: 1517
Desync due to too much activity
My friend and I have been running a heavily modded server, and up until recently it has worked perfectly. However, with the addition of a very significant number of items in the server, we have started having desyncs. Initially we thought it was due to a specific item or two from a mod, but removing...