Search found 7 matches

by Alucat
Sat May 06, 2017 11:42 pm
Forum: Show your Creations
Topic: [0.15] UPDATE - Tens and Tens of Blueprints
Replies: 10
Views: 10551

Re: [0.15] UPDATE - Tens and Tens of Blueprints

Thank you really much, they look great. Although i have seen the first two rail books in another post ;). But thank you =)
by Alucat
Sat May 06, 2017 4:05 am
Forum: Show your Creations
Topic: [0.15] UPDATE - Tens and Tens of Blueprints
Replies: 10
Views: 10551

Re: [0.15] Tens and Tens of Blueprints

I am also interested in the blueprint-strings :)
by Alucat
Sun Feb 23, 2014 11:18 am
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Blueprint crashing game
Replies: 3
Views: 1700

Re: [0.9.1] Blueprint crashing game

Thank you very much, i tried it. It was really the problem that die Robots were building the trainstation before the rails.

But another thing occured... Trainstations that are build via BPs and Construction Robots don't get a Station Name. i had to rebuild them manually so they got named
by Alucat
Sun Feb 23, 2014 9:27 am
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Blueprint crashing game
Replies: 3
Views: 1700

[0.9.1] Blueprint crashing game

Hi everyone, i am using Factorio 0.9.1, with the Hotfix-"Mod" and the Treefarm-Mod. The Bug: I set up a blueprint, providing a Trainstation. A few seconds (~15 to 20 seconds) after the Construction Robots started working, the game crashes. It's the Blueprint with the Locomotive and Cargowa...
by Alucat
Wed Feb 19, 2014 8:07 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 329177

Re: [MOD 0.9.0] Treefarm v0.9.0

drs9999 wrote:p.s. 41 download so far and nobody complains about free items after you run the mod the first time ( I forgot to comment out a debug-function)? :D
For me it was like "Yay free Solar Panels! Wuhu" xD
by Alucat
Wed Feb 19, 2014 6:16 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 329177

Re: [MOD 0.9.0] Treefarm v0.9.0

It seems that the fuel values of charcoal and coke-coal are a bit outdatet, because charcoal only provides 7KJ and coke-coal 14KJ. Factorio-normal-Coal provices 8MJ fuel value. So your coal is burning up instantanous ;)

btw. awesome mod =)

Alu
by Alucat
Sun Feb 16, 2014 11:56 am
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Cant produce explosives
Replies: 4
Views: 3576

Re: [0.9.0] Cant produce explosives

Same here, old 0.8.8 World, no explosives =(

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