
Search found 7 matches
- Sat May 06, 2017 11:42 pm
- Forum: Show your Creations
- Topic: [0.15] UPDATE - Tens and Tens of Blueprints
- Replies: 10
- Views: 11911
Re: [0.15] UPDATE - Tens and Tens of Blueprints
Thank you really much, they look great. Although i have seen the first two rail books in another post
. But thank you =)

- Sat May 06, 2017 4:05 am
- Forum: Show your Creations
- Topic: [0.15] UPDATE - Tens and Tens of Blueprints
- Replies: 10
- Views: 11911
Re: [0.15] Tens and Tens of Blueprints
I am also interested in the blueprint-strings 

- Sun Feb 23, 2014 11:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Blueprint crashing game
- Replies: 3
- Views: 2077
Re: [0.9.1] Blueprint crashing game
Thank you very much, i tried it. It was really the problem that die Robots were building the trainstation before the rails.
But another thing occured... Trainstations that are build via BPs and Construction Robots don't get a Station Name. i had to rebuild them manually so they got named
But another thing occured... Trainstations that are build via BPs and Construction Robots don't get a Station Name. i had to rebuild them manually so they got named
- Sun Feb 23, 2014 9:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Blueprint crashing game
- Replies: 3
- Views: 2077
[0.9.1] Blueprint crashing game
Hi everyone,
i am using Factorio 0.9.1, with the Hotfix-"Mod" and the Treefarm-Mod.
The Bug:
I set up a blueprint, providing a Trainstation. A few seconds (~15 to 20 seconds) after the Construction Robots started working, the game crashes.
It's the Blueprint with the Locomotive and Cargowaggon on ...
i am using Factorio 0.9.1, with the Hotfix-"Mod" and the Treefarm-Mod.
The Bug:
I set up a blueprint, providing a Trainstation. A few seconds (~15 to 20 seconds) after the Construction Robots started working, the game crashes.
It's the Blueprint with the Locomotive and Cargowaggon on ...
- Wed Feb 19, 2014 8:07 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 368876
Re: [MOD 0.9.0] Treefarm v0.9.0
For me it was like "Yay free Solar Panels! Wuhu" xDdrs9999 wrote:p.s. 41 download so far and nobody complains about free items after you run the mod the first time ( I forgot to comment out a debug-function)?
- Wed Feb 19, 2014 6:16 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 368876
Re: [MOD 0.9.0] Treefarm v0.9.0
It seems that the fuel values of charcoal and coke-coal are a bit outdatet, because charcoal only provides 7KJ and coke-coal 14KJ. Factorio-normal-Coal provices 8MJ fuel value. So your coal is burning up instantanous 
btw. awesome mod =)
Alu

btw. awesome mod =)
Alu
- Sun Feb 16, 2014 11:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Cant produce explosives
- Replies: 4
- Views: 4554
Re: [0.9.0] Cant produce explosives
Same here, old 0.8.8 World, no explosives =(