+1 here.
While I don't know if the suggested solution is the best in terms of gameplay, I have the same "problem".
After i had that issue a few times (and dropped the wrong stuff ...) I started to request the desired items by hub instead. So maybe a possible alternative/addition could be a "one ...
Search found 3 matches
- Fri Nov 14, 2025 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Space platform inventory autosort
- Replies: 9
- Views: 875
- Thu Aug 21, 2025 7:40 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 15695
Re: Status of 2.1?
Same here, would also be very interested in any news.
To be honest, I am amazed how few info I find on 2.1 anywhere online, theres this forum thread and one on reddit, thats about it seemingly ^^Β°
(hopeing for 2.1 rework on circuit networks, possibly allowing me to more easily read contents of ...
To be honest, I am amazed how few info I find on 2.1 anywhere online, theres this forum thread and one on reddit, thats about it seemingly ^^Β°
(hopeing for 2.1 rework on circuit networks, possibly allowing me to more easily read contents of ...
- Tue Sep 03, 2019 11:24 pm
- Forum: Duplicates
- Topic: [0.17.67] Crash in editor: Unknown enum value: 6
- Replies: 1
- Views: 965
[0.17.67] Crash in editor: Unknown enum value: 6
Game suddenly crashed, will try to provide as much information as possible.
Happened on my design test map, originally created through single player menu, switched to god controller, and enabled editor with "\editor".
The last thing i was doing was trying to find out how to effectively delete biter ...
Happened on my design test map, originally created through single player menu, switched to god controller, and enabled editor with "\editor".
The last thing i was doing was trying to find out how to effectively delete biter ...