Search found 16 matches
- Tue Apr 21, 2020 4:33 pm
- Forum: Balancing
- Topic: Exploiting water gap to fight biters
- Replies: 2
- Views: 2042
Re: Exploiting water gap to fight biters
With enough exoskeletons on, you can even go through walls
- Sat Feb 29, 2020 3:38 am
- Forum: Ideas and Suggestions
- Topic: Simplify barrel recipes.
- Replies: 11
- Views: 3023
Re: Simplify barrel recipes.
You can't mix fluids tho
- Thu Feb 27, 2020 9:23 pm
- Forum: Questions, reviews and ratings
- Topic: Is there a mod to order bots to do just precise thing?
- Replies: 0
- Views: 799
Is there a mod to order bots to do just precise thing?
Let's take a look on my examle: I've got modular train-bot-based factory: https://i.imgur.com/7xW5QEy.png Most of depicted segments are bot based (with roboports reaching as close as 2 squares from inner rail). Now I would like to just put roboports inbetween the rails just to feed request chests ne...
- Thu Feb 27, 2020 8:54 pm
- Forum: Questions, reviews and ratings
- Topic: Is there a mod to block logistic slots?
- Replies: 0
- Views: 739
Is there a mod to block logistic slots?
Just like above - is there any mod existing to do so? I've seen questions like that before, but no real answer was given. I find this idea usefull, cause sometimes you just have to manually transport some stuff. Having 30 stacks of items transported to you immediately after cleaning your inventory i...
- Sat Feb 15, 2020 9:59 pm
- Forum: Questions, reviews and ratings
- Topic: Weird QoL mod for Logistics tab in player's inventory
- Replies: 1
- Views: 1006
Weird QoL mod for Logistics tab in player's inventory
Hey How about a mod that when you add new item to Logistics tab in your inventory it sets not 1 or stack of items, but stack-$robot_capacity_for_that_item of items? Its annoying to set manually, and the "get one stack" option is too - when you place any of the requested items and then remo...
- Wed Jan 15, 2020 8:14 pm
- Forum: Ideas and Suggestions
- Topic: construction times
- Replies: 6
- Views: 1582
Re: construction times
I suggest that the gui of recipies in non-player inventories is edited to reflect the actual time taken to craft Big, big yes. I know that this "5s to craft" is not really a SI unit for time, but it would be helpful to have that clear when designing some stuff not yet available in /bluepr...
- Tue Jan 07, 2020 9:15 pm
- Forum: Balancing
- Topic: A Deeper Look into Combat Robotics
- Replies: 37
- Views: 16185
Re: A Deeper Look into Combat Robotics
I donβt think PLD is at least vastly overpowered. Yes and no. 5-10 of them on you and you can just walk around and kite entire biter base with no other weapon in hands :lol: I would really love a button to disable it or a change that it would attack only in defense (eg. for peacefull set maps) tho
- Tue Jan 07, 2020 8:04 pm
- Forum: Gameplay Help
- Topic: Constant combinator use/setting
- Replies: 3
- Views: 1292
Re: Constant combinator use/setting
But for now i need to set every included item by hand to the constant combinator Const combinator have got no "capacity" like chest or assembler, so yea, first time by hand, then just copy paste the combinator. Btw if I copy a recipe from assembler to req chest - how many items will it be...
- Fri Jan 03, 2020 2:20 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.79] Trains should repath at a blue chain-signal
- Replies: 19
- Views: 4539
Re: [0.17.79] Trains should repath at a blue chain-signal
There needs to be a limit to avoid that. Three ideas: - The path is not more than X percent longer. - The train waits since X minutes:seconds, before trying to go around. - There are special signals, wich allow this kind of repathing. 4th - button in train GUI 5th - "smart locomotive" item
- Tue Nov 26, 2019 10:34 pm
- Forum: General discussion
- Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
- Replies: 35
- Views: 11112
Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
I usually use 2x2 reactors (the 480 ones), just cause they look nice to me. Then I like to create separate 480MW sections of my factory. Don't know why, but I prefer having a few small "towns" than one really big, laggy etc. I know thats less efficient, but the fuel isn't really a problem ...
- Mon Sep 23, 2019 11:38 pm
- Forum: This Forum
- Topic: My post was deleted
- Replies: 8
- Views: 3723
Re: My post was deleted
Its just I've got so many questions I would love to get an answer to any of them
- Mon Sep 23, 2019 4:45 pm
- Forum: This Forum
- Topic: My post was deleted
- Replies: 8
- Views: 3723
Re: My post was deleted
So as I said, if I would saw any chance he will answer etc...
Also, seeing other posts like mine about similar thing with same person.
Also, seeing other posts like mine about similar thing with same person.
- Sat Sep 07, 2019 6:35 pm
- Forum: This Forum
- Topic: My post was deleted
- Replies: 8
- Views: 3723
Re: My post was deleted
If I would saw any chance he will answer (but the tone + he was posting on forums later) I definitely wouldn't do that. But all I've seen was him trying to fob me off, so... So the accepting thing basically cuts out any spam urls etc? Can mods see where the post was posted, or just its content? A pe...
- Fri Sep 06, 2019 6:31 pm
- Forum: This Forum
- Topic: My post was deleted
- Replies: 8
- Views: 3723
My post was deleted
Hey I recently joined to forums, wanting to get some fresh info, share ideas etc, classic stfuff really. I've commented on https://forums.factorio.com/viewtopic.php?f=3&t=75239 this thread and my post was accepted (newbie things). Later that day I couldn't find my post so I decided to ask mods. ...
- Wed Sep 04, 2019 4:26 pm
- Forum: This Forum
- Topic: A clock maybe?
- Replies: 6
- Views: 2733
Re: A clock maybe?
You're browsing the forums either with a computer, which usually comes with a clock, or with your smartphone/tablet, which also displays a clock. Why would you want another clock on the forum ? Also, I'm assuming you don't have a watch, because there would be even less a reason to add a clock. Time...
- Tue Sep 03, 2019 6:46 pm
- Forum: This Forum
- Topic: A clock maybe?
- Replies: 6
- Views: 2733
A clock maybe?
Hi
So I've got an idea - how about putting a clock on forums? I thought header/footer. I know it says UTC+2h, but I don't really like to rely on remembering things. So what's yall thoughts?
So I've got an idea - how about putting a clock on forums? I thought header/footer. I know it says UTC+2h, but I don't really like to rely on remembering things. So what's yall thoughts?