
Search found 12 matches
- Fri Sep 29, 2023 1:49 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 135564
Re: Friday Facts #378 - Trains on another level
Elevated belts when? 

- Fri Feb 18, 2022 4:20 pm
- Forum: Technical Help
- Topic: [1.1.53] Game freezes and system too while playing
- Replies: 4
- Views: 1863
Re: [1.1.53] Game freezes and system too while playing
Fixed it by uninstalling graphics drivers and performing clean installation. Just updating drivers did not help. Should've done it in the first place 

- Sat Feb 12, 2022 3:28 pm
- Forum: Technical Help
- Topic: [1.1.53] Game freezes and system too while playing
- Replies: 4
- Views: 1863
Re: [1.1.53] Game freezes and system too while playing
I think I figured it out.
This is what happens (and only in Factorio...):
Capture.PNG
Freezing was related to custom TdrDelay values in registry.
I removed custom values from registry and it's not freezing the whole system anymore, just crashing the game.
Any suggestions? Drivers and all are up ...
This is what happens (and only in Factorio...):
Capture.PNG
Freezing was related to custom TdrDelay values in registry.
I removed custom values from registry and it's not freezing the whole system anymore, just crashing the game.
Any suggestions? Drivers and all are up ...
- Sat Jan 29, 2022 4:09 pm
- Forum: Technical Help
- Topic: [1.1.53] Game freezes and system too while playing
- Replies: 4
- Views: 1863
[1.1.53] Game freezes and system too while playing
Hello, probably 1/0 magic (hardware issue), but anyway.
System randomly freezes when playing Factorio (and only Factorio, not other games). Sometimes alt-tabbing helps, but sometimes everything freezes, including the system. Sounds stutter and then stop altogether. Image is still on the screen, no ...
System randomly freezes when playing Factorio (and only Factorio, not other games). Sometimes alt-tabbing helps, but sometimes everything freezes, including the system. Sounds stutter and then stop altogether. Image is still on the screen, no ...
- Thu May 13, 2021 4:10 pm
- Forum: Not a bug
- Topic: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
- Replies: 4
- Views: 2118
Re: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
The message says not in rolling stock, so I guess you have to be in it.
- Sun Aug 30, 2020 10:47 am
- Forum: Won't fix.
- Topic: [0.18.26] Audio - Incorrect Vehicle Entry Sound in Map View
- Replies: 5
- Views: 3629
Re: [0.18.26] Audio - Incorrect Vehicle Entry Sound in Map View
Was about to post a bug!
Can confirm - still happens on 1.0.0.
Can confirm - still happens on 1.0.0.
- Sat Nov 30, 2019 9:25 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 95094
Re: Friday Facts #320 - Color correction
Bumping.
Can't wait to try it out.
ETA please?
Can't wait to try it out.
ETA please?

- Fri Nov 08, 2019 10:52 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 95094
Re: Friday Facts #320 - Color correction
Awesome change, pleasing to the eyes.
- Tue Sep 03, 2019 2:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.17.67] on_built_entity event not called when copy-pasting
- Replies: 3
- Views: 3134
[Rseding] [0.17.67] on_built_entity event not called when copy-pasting
Hello,
on_built_entity no longer called when copy-pasting blueprints/ghost buildings.
It works when just placing ghost buildings manually.
I just made a mod which is now partially broken.
Expected:
on_built_entity called on copy-paste (it used to in previous version)
Actual:
on_built_entity is not ...
on_built_entity no longer called when copy-pasting blueprints/ghost buildings.
It works when just placing ghost buildings manually.
I just made a mod which is now partially broken.
Expected:
on_built_entity called on copy-paste (it used to in previous version)
Actual:
on_built_entity is not ...
- Tue Sep 03, 2019 2:01 pm
- Forum: Mods
- Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
- Replies: 2
- Views: 2096
Re: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
A recent update (v67) breaks some mod functionality (or maybe its intentional? maybe devs will post a reply) so copy-pasted blueprints now not cancelling robots jobs.
- Tue Sep 03, 2019 1:58 pm
- Forum: Releases
- Topic: Version 0.17.67
- Replies: 28
- Views: 21661
Re: Version 0.17.67
Hey guys, this event is no longer called when copy-pasting ghost buildings on_built_entity . It does work if not copy-paste.
I just made a mod which is now partially broken.
Is this intentional? It used to work on v66.
-- piece of code which stopped working after v67
script.on_event(defines ...
I just made a mod which is now partially broken.
Is this intentional? It used to work on v66.
-- piece of code which stopped working after v67
script.on_event(defines ...
- Tue Sep 03, 2019 12:24 pm
- Forum: Mods
- Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
- Replies: 2
- Views: 2096
MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
Hello everyone,
Decided to make a mod for a missing feature, let me know if this has been already done before or there is a similar mod, I could not find one.
Basically it stops robots from building blueprints when you don't want them to build, for example, if you wanted to plan things out before ...
Decided to make a mod for a missing feature, let me know if this has been already done before or there is a similar mod, I could not find one.
Basically it stops robots from building blueprints when you don't want them to build, for example, if you wanted to plan things out before ...