Search found 12 matches
- Fri Sep 29, 2023 1:49 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100567
Re: Friday Facts #378 - Trains on another level
Elevated belts when?
- Fri Feb 18, 2022 4:20 pm
- Forum: Technical Help
- Topic: [1.1.53] Game freezes and system too while playing
- Replies: 4
- Views: 1498
Re: [1.1.53] Game freezes and system too while playing
Fixed it by uninstalling graphics drivers and performing clean installation. Just updating drivers did not help. Should've done it in the first place
- Sat Feb 12, 2022 3:28 pm
- Forum: Technical Help
- Topic: [1.1.53] Game freezes and system too while playing
- Replies: 4
- Views: 1498
Re: [1.1.53] Game freezes and system too while playing
I think I figured it out. This is what happens (and only in Factorio...): Capture.PNG Freezing was related to custom TdrDelay values in registry. I removed custom values from registry and it's not freezing the whole system anymore, just crashing the game. Any suggestions? Drivers and all are up to d...
- Sat Jan 29, 2022 4:09 pm
- Forum: Technical Help
- Topic: [1.1.53] Game freezes and system too while playing
- Replies: 4
- Views: 1498
[1.1.53] Game freezes and system too while playing
Hello, probably 1/0 magic (hardware issue), but anyway. System randomly freezes when playing Factorio (and only Factorio, not other games). Sometimes alt-tabbing helps, but sometimes everything freezes, including the system. Sounds stutter and then stop altogether. Image is still on the screen, no B...
- Thu May 13, 2021 4:10 pm
- Forum: Not a bug
- Topic: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
- Replies: 4
- Views: 1685
Re: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
The message says not in rolling stock, so I guess you have to be in it.
- Sun Aug 30, 2020 10:47 am
- Forum: Won't fix.
- Topic: [0.18.26] Audio - Incorrect Vehicle Entry Sound in Map View
- Replies: 5
- Views: 3168
Re: [0.18.26] Audio - Incorrect Vehicle Entry Sound in Map View
Was about to post a bug!
Can confirm - still happens on 1.0.0.
Can confirm - still happens on 1.0.0.
- Sat Nov 30, 2019 9:25 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 82944
Re: Friday Facts #320 - Color correction
Bumping.
Can't wait to try it out.
ETA please?
Can't wait to try it out.
ETA please?
- Fri Nov 08, 2019 10:52 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 82944
Re: Friday Facts #320 - Color correction
Awesome change, pleasing to the eyes.
- Tue Sep 03, 2019 2:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.17.67] on_built_entity event not called when copy-pasting
- Replies: 3
- Views: 2780
[Rseding] [0.17.67] on_built_entity event not called when copy-pasting
Hello, on_built_entity no longer called when copy-pasting blueprints/ghost buildings. It works when just placing ghost buildings manually. I just made a mod which is now partially broken. Expected: on_built_entity called on copy-paste (it used to in previous version) Actual: on_built_entity is not c...
- Tue Sep 03, 2019 2:01 pm
- Forum: Mods
- Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
- Replies: 2
- Views: 1793
Re: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
A recent update (v67) breaks some mod functionality (or maybe its intentional? maybe devs will post a reply) so copy-pasted blueprints now not cancelling robots jobs.
- Tue Sep 03, 2019 1:58 pm
- Forum: Releases
- Topic: Version 0.17.67
- Replies: 28
- Views: 20112
Re: Version 0.17.67
Hey guys, this event is no longer called when copy-pasting ghost buildings on_built_entity . It does work if not copy-paste. I just made a mod which is now partially broken. Is this intentional? It used to work on v66. -- piece of code which stopped working after v67 script.on_event(defines.events.o...
- Tue Sep 03, 2019 12:24 pm
- Forum: Mods
- Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
- Replies: 2
- Views: 1793
MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
Hello everyone, Decided to make a mod for a missing feature, let me know if this has been already done before or there is a similar mod, I could not find one. Basically it stops robots from building blueprints when you don't want them to build, for example, if you wanted to plan things out before le...