Search found 12 matches

by alexk
Fri Sep 29, 2023 1:49 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 100567

Re: Friday Facts #378 - Trains on another level

Elevated belts when? :lol:
by alexk
Fri Feb 18, 2022 4:20 pm
Forum: Technical Help
Topic: [1.1.53] Game freezes and system too while playing
Replies: 4
Views: 1498

Re: [1.1.53] Game freezes and system too while playing

Fixed it by uninstalling graphics drivers and performing clean installation. Just updating drivers did not help. Should've done it in the first place :oops:
by alexk
Sat Feb 12, 2022 3:28 pm
Forum: Technical Help
Topic: [1.1.53] Game freezes and system too while playing
Replies: 4
Views: 1498

Re: [1.1.53] Game freezes and system too while playing

I think I figured it out. This is what happens (and only in Factorio...): Capture.PNG Freezing was related to custom TdrDelay values in registry. I removed custom values from registry and it's not freezing the whole system anymore, just crashing the game. Any suggestions? Drivers and all are up to d...
by alexk
Sat Jan 29, 2022 4:09 pm
Forum: Technical Help
Topic: [1.1.53] Game freezes and system too while playing
Replies: 4
Views: 1498

[1.1.53] Game freezes and system too while playing

Hello, probably 1/0 magic (hardware issue), but anyway. System randomly freezes when playing Factorio (and only Factorio, not other games). Sometimes alt-tabbing helps, but sometimes everything freezes, including the system. Sounds stutter and then stop altogether. Image is still on the screen, no B...
by alexk
Thu May 13, 2021 4:10 pm
Forum: Not a bug
Topic: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
Replies: 4
Views: 1685

Re: [1.1.33] Cannot connect or disconnect trains while riding Spidertron

The message says not in rolling stock, so I guess you have to be in it.
by alexk
Sun Aug 30, 2020 10:47 am
Forum: Won't fix.
Topic: [0.18.26] Audio - Incorrect Vehicle Entry Sound in Map View
Replies: 5
Views: 3168

Re: [0.18.26] Audio - Incorrect Vehicle Entry Sound in Map View

Was about to post a bug!
Can confirm - still happens on 1.0.0.
by alexk
Sat Nov 30, 2019 9:25 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 82944

Re: Friday Facts #320 - Color correction

Bumping.
Can't wait to try it out.
ETA please? :shock:
by alexk
Fri Nov 08, 2019 10:52 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 82944

Re: Friday Facts #320 - Color correction

Awesome change, pleasing to the eyes.
by alexk
Tue Sep 03, 2019 2:13 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.17.67] on_built_entity event not called when copy-pasting
Replies: 3
Views: 2780

[Rseding] [0.17.67] on_built_entity event not called when copy-pasting

Hello, on_built_entity no longer called when copy-pasting blueprints/ghost buildings. It works when just placing ghost buildings manually. I just made a mod which is now partially broken. Expected: on_built_entity called on copy-paste (it used to in previous version) Actual: on_built_entity is not c...
by alexk
Tue Sep 03, 2019 2:01 pm
Forum: Mods
Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
Replies: 2
Views: 1793

Re: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots

A recent update (v67) breaks some mod functionality (or maybe its intentional? maybe devs will post a reply) so copy-pasted blueprints now not cancelling robots jobs.
by alexk
Tue Sep 03, 2019 1:58 pm
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 20112

Re: Version 0.17.67

Hey guys, this event is no longer called when copy-pasting ghost buildings on_built_entity . It does work if not copy-paste. I just made a mod which is now partially broken. Is this intentional? It used to work on v66. -- piece of code which stopped working after v67 script.on_event(defines.events.o...
by alexk
Tue Sep 03, 2019 12:24 pm
Forum: Mods
Topic: MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots
Replies: 2
Views: 1793

MOD [0.17.6] Don't touch my ghost! - Peaceful planning without robots

Hello everyone, Decided to make a mod for a missing feature, let me know if this has been already done before or there is a similar mod, I could not find one. Basically it stops robots from building blueprints when you don't want them to build, for example, if you wanted to plan things out before le...

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