Search found 441 matches
- Wed Nov 13, 2013 10:52 am
- Forum: News
- Topic: Random Ramblings #10
- Replies: 5
- Views: 14028
Re: Random Ramblings #10
Cool! Could they repair also themselves? Logistic-bots, trains? The pic looks like, that this is planned/already working. It already works and yes, they repair themselfs/logistic bots and trains, I had to make them slightly faster than logistic robots so they can catch these :) Haaha then i have to...
- Sun Nov 10, 2013 1:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5]game.speed bug
- Replies: 8
- Views: 2290
Re: [0.7.5]game.speed bug
Amd fx 8-core processor,ficolas wrote:Just wondering... what are your pc specs?
32 gb 2300 hz ram,
3 gb geforce nvidia dd5
I know, its a beast
- Sun Nov 10, 2013 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5]game.speed bug
- Replies: 8
- Views: 2290
Re: [0.7.5]game.speed bug
I know its 16 minutes per second. I am used that for testing the breakdown events. It caused alot of death (but it was a test after all)
- Sun Nov 10, 2013 12:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5]game.speed bug
- Replies: 8
- Views: 2290
Re: [0.7.5]game.speed bug
I dont think you are suposed to run the game so fast if you dont have a nasa computer... Even in 5x my game haves some problems (fps) Got an pretty good machine, can run 1000 gamespeed without lag, i use it for testing the events. But only it stays on, even after you go to main menu or die. Then it...
- Sun Nov 10, 2013 9:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5]game.speed bug
- Replies: 8
- Views: 2290
[0.7.5]game.speed bug
After using game.speed=1000 and you either die or go to menu, the entire game is 1000x faster. Even in map editor, when you move the camera, it goes super fast (easily 1000 coords per key pressed)(does this with all speeds) I think it should be auto returned to normal after going back to screen or a...
- Fri Nov 08, 2013 3:02 pm
- Forum: Modding help
- Topic: base-edit
- Replies: 7
- Views: 2587
Re: base-edit
ok, thx. working correctly now!
- Fri Nov 08, 2013 2:53 pm
- Forum: Modding help
- Topic: base-edit
- Replies: 7
- Views: 2587
Re: base-edit
I have added an packing and unpacking machine. They work mainly with iron, copper and steel. But when i add the unpacking recipes, the recipes in the base game get deleted. I can no longer smelt iron ore to iron plates. Is there anyway i can have both recipes? (Mean "ore to plate" and &quo...
- Fri Nov 08, 2013 12:33 am
- Forum: Modding help
- Topic: 2 types?
- Replies: 6
- Views: 2709
Re: 2 types?
you could use a smart inserter to only let the assembly machine work if the required value for the smart inserter is true. so you basicly just conected an asembly machine to the logic network i never said logic network, i said logistics network! I wanted to create an assembling machine that is also...
- Thu Nov 07, 2013 5:43 pm
- Forum: Modding help
- Topic: 2 types?
- Replies: 6
- Views: 2709
Re: 2 types?
And from what i just saw, its probably not possible yet to make an custom type?ficolas wrote:it is not, combining types would be cool, but I think that it wouldnt be a practicall thing to make.
The custom entity type would be better
- Thu Nov 07, 2013 4:08 pm
- Forum: Modding help
- Topic: 2 types?
- Replies: 6
- Views: 2709
2 types?
is it possible to do something like this? (in an other way, this gives a crash to desktop!!!) type = {"assembling-machine", "logistic-container"}, if not, is it even possible to add the logistics network to the assembling machine directly? if that is not possible, i would like to...
- Wed Nov 06, 2013 10:59 pm
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 31414
Re: [0.4.0] Dutch translation
Hi Is there anyone still active here? I'm willing to help on the Dutch translation as it seems it's been a while this has been updated. I would send you guys a PM but I can't use that feature yet. Below is some more information about me: My name is Thomas. I'm from Belgium and my main language is D...
- Wed Nov 06, 2013 6:41 pm
- Forum: Mods
- Topic: [MOD 0.9.x] More Inserters! v1.1
- Replies: 13
- Views: 16714
[MOD 0.9.x] More Inserters! v1.1
NOTE! this is not my mod, i am simply maintaining it. Should Heinrich want it back, it will go back immediately! I give you: More Inserters This adds the following: - Half inserters. - Long half inserters. - Fast half inserters. - Very fast inserters. - Very fast half inserters. - Filter inserters ...
- Wed Nov 06, 2013 2:41 pm
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 20737
Re: [MOD WIP 0.3.2] Inserter Mod
if Heinrich doesnt mind, ill add it to DyTech. Honestly I think this would be better as a standalone mod. It doesn't need anything else (non inserter items) to be useful and since it helps the 'core' game then it's useful in all mods, and not everyone that wants to use the inserters will want to us...
- Wed Nov 06, 2013 9:16 am
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 20737
Re: [MOD WIP 0.3.2] Inserter Mod
if Heinrich doesnt mind, ill add it to DyTech.
changes will be relative simple, adding smart versions of a few, and changing graphics on all soon.
will keep it in separate files, so if Heinrich doesnt want this, i can easily delete it.
changes will be relative simple, adding smart versions of a few, and changing graphics on all soon.
will keep it in separate files, so if Heinrich doesnt want this, i can easily delete it.
- Wed Nov 06, 2013 7:13 am
- Forum: Spread the Word
- Topic: Twitch Streams
- Replies: 9
- Views: 21422
Re: Twitch Streams
Welcome soaryn :) great fan ;) I am sure the devs would do that, they are very forthcoming about info, and really helpfull. Firsttime in a game where they fix most bug first, and then release new content. (Normally bugs are fixed in the beta) But anyway, welcome, hope you are to stay ;) the game cou...
- Tue Nov 05, 2013 11:27 pm
- Forum: Spread the Word
- Topic: Twitch Streams
- Replies: 9
- Views: 21422
Re: Twitch Streams
If it truely is soaryn, then we are good. He has a huge fan base, and can reach out to alot people who can also spread the word on factorio.vmaybe you devs should consider sending him an email or message. Just a thought. Also i have seen a quick rise in forum members, 13 in less then a day, thats pr...
- Tue Nov 05, 2013 11:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.4] Exploring the map - fps goes down
- Replies: 5
- Views: 2347
Re: [0.7.4] Exploring the map - fps goes down
I also have experienced this, but in map editor when zoomed out max or close to max. Shouldt happen on my system,
Have this:
Amd fx8 8-core processor
16 gb 2300hz ram
Nvidia 2gb gtx force 660 dd5
1tb ssd hard drive (factorio not installed on this)
Have this:
Amd fx8 8-core processor
16 gb 2300hz ram
Nvidia 2gb gtx force 660 dd5
1tb ssd hard drive (factorio not installed on this)
- Tue Nov 05, 2013 11:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5] Script bug - gettile inside of onchunkgenerated
- Replies: 2
- Views: 1095
Re: [0.7.5] Script bug - gettile inside of onchunkgenerated
As for the minimap. No it cannot be toggled from the script at the moment. The game.disableminimap() is used for the scenarios where minimap doesn't have sense, then even if the minimap is enabled in the options it will not be shown (but it doesn't change the settings). Anyway you can add a toggle ...
- Mon Nov 04, 2013 1:40 pm
- Forum: Modding help
- Topic: Events
- Replies: 19
- Views: 5684
Re: Events
if glob.steamengine~=nil and math.floor(math.random(5*entity.energy+1))==2 then --[[Power failure steam engines]]-- for i,_ in pairs(glob.steamengine) do if foundsteamengine==true then if glob.steamengine[i].entity.valid then glob.steamengine[i].entity.die() game.getplayer().print("Your steam ...
- Mon Nov 04, 2013 1:03 pm
- Forum: Modding help
- Topic: base-edit
- Replies: 7
- Views: 2587
Re: base-edit
Try: data.raw["mining-drill"]["mining-drill"].fast_replaceable_group = "drill" still a nil value error data.raw["mining-drill"]["basic-mining-drill"].fast_replaceable_group = "drill" --or data.raw["mining-drill"]["burner-min...