Search found 10 matches

by TheToblin
Wed Nov 20, 2024 11:19 am
Forum: Balancing
Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Replies: 26
Views: 1481

Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe

Second, foundries can take 5 modules, so they get 95% module bonus. They have what now? https://cdn.discordapp.com/attachments/628936084981809152/1308753641884094466/screenshot_20241120_121813.webp?ex=673f174f&is=673dc5cf&hm=409ca5ba142193a54f7f01fd01a1662d5aecf4b0b2ac9c96278f848a731d458e&a...
by TheToblin
Mon Nov 18, 2024 9:00 pm
Forum: Balancing
Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Replies: 26
Views: 1481

Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe

BlueTemplar wrote: ↑Mon Nov 18, 2024 7:51 pm They probably mean an extra stage through a Foundry, with its inherent +50% productivity bonus (not even counting the modules) ?
This. The extra plate step is a flat +50%, not counting modules and other research bonuses.
by TheToblin
Mon Nov 18, 2024 5:56 pm
Forum: Balancing
Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Replies: 26
Views: 1481

Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe

Stargateur wrote: ↑Mon Nov 18, 2024 5:08 pm "vastly" is a bit strong word for this
It might be a touch hyperbole, but 50% is still 50%. It's a lot.
by TheToblin
Mon Nov 18, 2024 4:07 pm
Forum: Balancing
Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Replies: 26
Views: 1481

Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe

No no no that's not what I meant :( I was referring specifically to recipes like casting gears, casting cable and casting steel. It always eventually becomes more resource efficient to first use the foundry to cast plates, than craft/smelt those plates into the finished item, instead of casting the...
by TheToblin
Sat Nov 16, 2024 5:20 pm
Forum: Balancing
Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Replies: 26
Views: 1481

Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe

All direct casting recipes are less efficient in this way than casting plates and then doing regular processing. All of them, some just earlier than others. It’s a choice you can make: Better resource efficiency, or smaller and cleaner designs. And with all the other frankly insane new ways to decr...
by TheToblin
Sat Nov 16, 2024 11:22 am
Forum: Balancing
Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Replies: 26
Views: 1481

Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe

Yes, I'm aware the Foundry is more UPS efficient because of less machines, less belts, less inserters, but in the way that matters for everything but megabases, the fact that the Assembler route is >50% efficient in resource drain is honestly huge.
by TheToblin
Fri Nov 15, 2024 2:52 pm
Forum: Balancing
Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Replies: 26
Views: 1481

Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe

Once you have productivity research or productivity modules, the LDS casting recipe, available in Foundries, is significantly less efficient than the default LDS recipe in Assemblers. The reason for this is that for the casting recipe, sure you melt ore into molten form (+50% productivity from Found...
by TheToblin
Sun Dec 20, 2020 12:44 pm
Forum: Duplicates
Topic: [1.1.6] Straight rail ghost interaction during a save results in unloadable save.
Replies: 2
Views: 1796

Re: [1.1.6] Straight rail ghost interaction during a save results in unloadable save.

Didn't find this during my search, but now manually looking through the forum, I found this: viewtopic.php?f=30&t=93227

Seems very similar. Leaving this here in case there's an edge case.
by TheToblin
Sun Dec 20, 2020 12:36 pm
Forum: Duplicates
Topic: [1.1.6] Straight rail ghost interaction during a save results in unloadable save.
Replies: 2
Views: 1796

[1.1.6] Straight rail ghost interaction during a save results in unloadable save.

Have a lot of rail construction going on with bots, saved the game and exited. Now I can't load it. Attaching save and log.

Mods present, but mostly QoL stuff. No new buildings or recipes.
by TheToblin
Tue Apr 28, 2020 7:34 pm
Forum: Duplicates
Topic: Crash with relation to pathfinding [MODDED 0.18.21 Linux]
Replies: 1
Views: 1606

Crash with relation to pathfinding [MODDED 0.18.21 Linux]

I'm getting frequent crashes related to pathfinding in my current game. I suspect it's caused by Transport Drones (mod) but I'm not skilled enough with how Factorio works to figure it out. Anyone have any idea what might be causing this? If it's the mod, I'll take it in that direction with the mod a...

Go to advanced search