Search found 10 matches
- Wed Nov 20, 2024 11:19 am
- Forum: Balancing
- Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
- Replies: 26
- Views: 1481
Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Second, foundries can take 5 modules, so they get 95% module bonus. They have what now? https://cdn.discordapp.com/attachments/628936084981809152/1308753641884094466/screenshot_20241120_121813.webp?ex=673f174f&is=673dc5cf&hm=409ca5ba142193a54f7f01fd01a1662d5aecf4b0b2ac9c96278f848a731d458e&a...
- Mon Nov 18, 2024 9:00 pm
- Forum: Balancing
- Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
- Replies: 26
- Views: 1481
Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
This. The extra plate step is a flat +50%, not counting modules and other research bonuses.BlueTemplar wrote: βMon Nov 18, 2024 7:51 pm They probably mean an extra stage through a Foundry, with its inherent +50% productivity bonus (not even counting the modules) ?
- Mon Nov 18, 2024 5:56 pm
- Forum: Balancing
- Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
- Replies: 26
- Views: 1481
Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
It might be a touch hyperbole, but 50% is still 50%. It's a lot.
- Mon Nov 18, 2024 4:07 pm
- Forum: Balancing
- Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
- Replies: 26
- Views: 1481
Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
No no no that's not what I meant :( I was referring specifically to recipes like casting gears, casting cable and casting steel. It always eventually becomes more resource efficient to first use the foundry to cast plates, than craft/smelt those plates into the finished item, instead of casting the...
- Sat Nov 16, 2024 5:20 pm
- Forum: Balancing
- Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
- Replies: 26
- Views: 1481
Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
All direct casting recipes are less efficient in this way than casting plates and then doing regular processing. All of them, some just earlier than others. Itβs a choice you can make: Better resource efficiency, or smaller and cleaner designs. And with all the other frankly insane new ways to decr...
- Sat Nov 16, 2024 11:22 am
- Forum: Balancing
- Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
- Replies: 26
- Views: 1481
Re: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Yes, I'm aware the Foundry is more UPS efficient because of less machines, less belts, less inserters, but in the way that matters for everything but megabases, the fact that the Assembler route is >50% efficient in resource drain is honestly huge.
- Fri Nov 15, 2024 2:52 pm
- Forum: Balancing
- Topic: Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
- Replies: 26
- Views: 1481
Space Age - Low Density Structure Casting vastly inferior to Assembler Recipe
Once you have productivity research or productivity modules, the LDS casting recipe, available in Foundries, is significantly less efficient than the default LDS recipe in Assemblers. The reason for this is that for the casting recipe, sure you melt ore into molten form (+50% productivity from Found...
- Sun Dec 20, 2020 12:44 pm
- Forum: Duplicates
- Topic: [1.1.6] Straight rail ghost interaction during a save results in unloadable save.
- Replies: 2
- Views: 1796
Re: [1.1.6] Straight rail ghost interaction during a save results in unloadable save.
Didn't find this during my search, but now manually looking through the forum, I found this: viewtopic.php?f=30&t=93227
Seems very similar. Leaving this here in case there's an edge case.
Seems very similar. Leaving this here in case there's an edge case.
- Sun Dec 20, 2020 12:36 pm
- Forum: Duplicates
- Topic: [1.1.6] Straight rail ghost interaction during a save results in unloadable save.
- Replies: 2
- Views: 1796
[1.1.6] Straight rail ghost interaction during a save results in unloadable save.
Have a lot of rail construction going on with bots, saved the game and exited. Now I can't load it. Attaching save and log.
Mods present, but mostly QoL stuff. No new buildings or recipes.
Mods present, but mostly QoL stuff. No new buildings or recipes.
- Tue Apr 28, 2020 7:34 pm
- Forum: Duplicates
- Topic: Crash with relation to pathfinding [MODDED 0.18.21 Linux]
- Replies: 1
- Views: 1606
Crash with relation to pathfinding [MODDED 0.18.21 Linux]
I'm getting frequent crashes related to pathfinding in my current game. I suspect it's caused by Transport Drones (mod) but I'm not skilled enough with how Factorio works to figure it out. Anyone have any idea what might be causing this? If it's the mod, I'll take it in that direction with the mod a...